*** empty log message ***
This commit is contained in:
427
dat/mines.des
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427
dat/mines.des
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# SCCS Id: @(#)mines.des 3.3 95/10/07
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# Copyright (c) 1989-95 by Jean-Christophe Collet
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# Copyright (c) 1991-95 by M. Stephenson
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# NetHack may be freely redistributed. See license for details.
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#
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LEVEL: "minetn-1"
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ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
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NAME: "town"
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FOUNTAIN: (13, 7)
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FOUNTAIN: (20, 7)
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#
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# The Town Watch.
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#
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watch captain", random, peaceful
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SUBROOM: "shop" , lit, (2,2), (3,4), "town"
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CHANCE: 90
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DOOR: false, closed, south, random
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SUBROOM: "tool shop", lit, (2,9), (3,4), "town"
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CHANCE: 90
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DOOR: false, closed, north, random
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SUBROOM: "ordinary", unlit, (6,2), (3,4), "town"
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DOOR: false, closed, south, random
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SUBROOM: "ordinary", lit, (6,9), (3,4), "town"
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DOOR: false, closed, north, random
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SUBROOM: "food shop", lit, (10,2), (2,3), "town"
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CHANCE: 90
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DOOR: false, closed, south, random
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SUBROOM: "candle shop", lit, (22,2), (3,3), "town"
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DOOR: false, closed, south, random
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SUBROOM: "ordinary", unlit, (10,10), (2,3), "town"
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DOOR: false, locked, east, random
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MONSTER: 'G', "gnome", random
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SUBROOM: "ordinary", lit, (19,2), (2,3), "town"
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DOOR: false, locked, west, random
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MONSTER: 'G', "gnome", random
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SUBROOM: "temple", lit, (15,9), (4,4), "town"
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DOOR: false, closed, north, random
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ALTAR:(02,02),align[0],shrine
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MONSTER: 'G', "gnomish wizard", random
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MONSTER: 'G', "gnomish wizard", random
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SUBROOM: "ordinary", lit, (22,10), (2,3), "town"
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DOOR: false, locked, west, random
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SUBROOM: "ordinary", lit, (26,2), (3,3), "town"
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DOOR: false, closed, south, random
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MONSTER: 'G', "gnome lord", random
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SUBROOM: "ordinary", unlit, (25,10), (4,3), "town"
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DOOR: false, closed, north, random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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ROOM: "ordinary" , random, random, random, random
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MONSTER: 'h', "dwarf", random
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ROOM: "ordinary" , random, random, random, random
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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RANDOM_CORRIDORS
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MAZE: "minend-1", ' '
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GEOMETRY:center,center
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MAP
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---------------------------------------------------------------------------
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| |.......| |.......-...| |.....| |
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| --------- ----.......-------...........| ---...--- |
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| |.......| |..........................--- --.......| |
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| |......------- ---........................| |.......-- |
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| |..--........-----..........................| -.-..---- |
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| --..--.-----........-.....................--- --..-- |
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| --..--..| -----------..................---.----------..-- |
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| |...--.| |..S...S..............---................-- |
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| ----..----- ------------........--- ------------...--- |
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| |.........-- ---------- ---...-- ----- |
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| --.....---..-- -------- --...---...-- |
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| ----..-..-- --..--------------------- --......-- ---........| |
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|--....----- --..-..................--- |........| |.......-- |
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|.......| --......................| --......-- ---..---- |
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|--.--.-- ----.................--- ------..------...-- |
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| |....| |...............-..| |...........| |
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---------------------------------------------------------------------------
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ENDMAP
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# Dungeon Description
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REGION:(26,01,32,01),unlit,"ordinary",filled,true
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REGION:(20,08,21,08),unlit,"ordinary"
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REGION:(23,08,25,08),unlit,"ordinary"
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# Secret doors
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DOOR:locked,(22,08)
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DOOR:locked,(26,08)
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# Stairs
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STAIR:(36,04),up
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# Non diggable walls
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NON_DIGGABLE:(00,00,74,17)
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# Objects
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OBJECT:'*',"diamond",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"diamond",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"emerald",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"emerald",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"emerald",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"ruby",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"ruby",(21,08)
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OBJECT:'*',"amethyst",(21,08)
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OBJECT:'*',random,(21,08)
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OBJECT:'*',"amethyst",(21,08)
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OBJECT:'*',"luckstone",(21,08)
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'(',random,random
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OBJECT:'(',random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'G',"gnome king",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnomish wizard",random
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MONSTER:'G',"gnomish wizard",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'h',"hobbit",random
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MONSTER:'h',"hobbit",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',random,random
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LEVEL: "minetn-2"
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ROOM: "ordinary" , lit, (3,3), (center,center), (31,15)
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NAME: "town"
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FOUNTAIN: (17, 5)
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FOUNTAIN: (13, 8)
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#
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# The Town Watch.
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#
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watchman", random, peaceful
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MONSTER: '@', "watch captain", random, peaceful
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SUBROOM: "ordinary", random, (2,0), (2,2), "town"
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DOOR: false, closed, west, random
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SUBROOM: "ordinary", unlit, (5,0), (2,2), "town"
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DOOR: false, closed, south, random
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SUBROOM: "ordinary", random, (8,0), (2,2), "town"
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DOOR: false, closed, east, random
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SUBROOM: "ordinary", lit, (16,0), (2,2), "town"
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DOOR: false, closed, west, random
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SUBROOM: "ordinary", unlit, (19,0), (2,2), "town"
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DOOR: false, closed, south, random
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SUBROOM: "ordinary", random, (22,0), (2,2), "town"
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DOOR: false, locked, south, random
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MONSTER: 'G', "gnome", random
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SUBROOM: "ordinary", unlit, (25,0), (2,2), "town"
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DOOR: false, closed, east, random
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SUBROOM: "ordinary", lit, (2,5), (2,2), "town"
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DOOR: false, closed, north, random
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SUBROOM: "ordinary", lit, (5,5), (2,2), "town"
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DOOR: false, closed, south, random
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SUBROOM: "ordinary", random, (8,5), (2,2), "town"
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DOOR: false, locked, north, random
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MONSTER: 'G', "gnome", random
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SUBROOM: "shop" , lit, (2,10), (4,3), "town"
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CHANCE: 90
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DOOR: false, closed, west, random
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SUBROOM: "tool shop", lit, (23,10), (4,3), "town"
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CHANCE: 90
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DOOR: false, closed, east, random
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SUBROOM: "food shop", lit, (24,5), (3,4), "town"
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CHANCE: 90
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DOOR: false, closed, north, random
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SUBROOM: "candle shop", lit, (11,10), (4,3), "town"
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DOOR: false, closed, east, random
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SUBROOM: "ordinary", unlit, (7,10), (3,3), "town"
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DOOR: false, locked, north, random
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MONSTER: 'G', "gnome", random
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SUBROOM: "temple", lit, (19,5), (4,4), "town"
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DOOR: false, closed, north, random
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ALTAR:(02,02),align[0],shrine
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MONSTER: 'G', "gnomish wizard", random
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MONSTER: 'G', "gnomish wizard", random
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SUBROOM: "ordinary", lit, (18,10), (4,3), "town"
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DOOR: false, locked, west, random
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MONSTER: 'G', "gnome lord", random
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, up
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ROOM: "ordinary" , random, random, random, random
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STAIR: random, down
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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ROOM: "ordinary" , random, random, random, random
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MONSTER: 'h', "dwarf", random
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ROOM: "ordinary" , random, random, random, random
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TRAP: random, random
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MONSTER: 'G', "gnome", random
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RANDOM_CORRIDORS
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MAZE: "minend-2", ' '
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GEOMETRY:center,center
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MAP
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---------------------------------------------------------------------------
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|...................................................| |
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|.|---------S--.--|...|--------------------------|..| |
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|.||---| |.||-| |...|..........................|..| |
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|.||...| |-|.|.|---...|.............................| .. |
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|.||...|-|.....|....|-|..........................|..|. .. |
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|.||.....|-S|..|....|............................|..|.. |
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|.||--|..|..|..|-|..|----------------------------|..|-. |
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|.| |..|..|....|..................................|... |
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|.| |..|..|----|..-----------------------------|..|.... |
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|.|---|..|--|.......|----------------------------|..|..... |
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|...........|----.--|......................| |..|....... |
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|-----------|...|.| |------------------|.|.|-----|..|.....|.. |
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|-----------|...|.|--------------------|.|..........|.....|.... |
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|...............|.S......................|-------------..-----... |
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|.--------------|.|--------------------|.|......................... |
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|.................| |.....................|........ |
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---------------------------------------------------------------------------
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ENDMAP
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# Dungeon Description
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REGION:(23,03,48,06),lit,"ordinary"
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REGION:(21,06,22,06),lit,"ordinary"
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REGION:(14,04,14,04),unlit,"ordinary"
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REGION:(10,05,14,08),unlit,"ordinary"
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REGION:(10,09,11,09),unlit,"ordinary"
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REGION:(15,08,16,08),unlit,"ordinary"
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# Secret doors
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DOOR:locked,(12,02)
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DOOR:locked,(11,06)
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# Stairs
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STAIR:(36,04),up
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# Non diggable walls
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NON_DIGGABLE:(00,00,52,17)
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NON_DIGGABLE:(53,00,74,00)
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NON_DIGGABLE:(53,17,74,17)
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NON_DIGGABLE:(74,01,74,16)
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NON_DIGGABLE:(53,07,55,07)
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NON_DIGGABLE:(53,14,61,14)
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# The Gnome King's wine cellar.
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ENGRAVING:(12,03),engrave,"You are now entering the Gnome King's wine cellar."
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ENGRAVING:(12,04),engrave,"Trespassers will be persecuted!"
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OBJECT:'!',"booze",(10,07)
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OBJECT:'!',"booze",(10,07)
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OBJECT:'!',random,(10,07)
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OBJECT:'!',"booze",(10,08)
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OBJECT:'!',"booze",(10,08)
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OBJECT:'!',random,(10,08)
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OBJECT:'!',"booze",(10,09)
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OBJECT:'!',"booze",(10,09)
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OBJECT:'!',"object detection",(10,09)
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# Objects
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# The Treasure chamber...
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OBJECT:'*',"diamond",(69,04)
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OBJECT:'*',random,(69,04)
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OBJECT:'*',"diamond",(69,04)
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OBJECT:'*',random,(69,04)
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OBJECT:'*',"emerald",(70,04)
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OBJECT:'*',random,(70,04)
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OBJECT:'*',"emerald",(70,04)
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OBJECT:'*',random,(70,04)
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OBJECT:'*',"emerald",(69,05)
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OBJECT:'*',random,(69,05)
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OBJECT:'*',"ruby",(69,05)
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OBJECT:'*',random,(69,05)
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OBJECT:'*',"ruby",(70,05)
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OBJECT:'*',"amethyst",(70,05)
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OBJECT:'*',random,(70,05)
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OBJECT:'*',"amethyst",(70,05)
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OBJECT:'*',"luckstone",(70,05)
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# Scattered gems...
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'*',random,random
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OBJECT:'(',random,random
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OBJECT:'(',random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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OBJECT:random,random,random
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# Random traps
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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TRAP:random,random
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# Random monsters.
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MONSTER:'G',"gnome king",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnome lord",random
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MONSTER:'G',"gnomish wizard",random
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MONSTER:'G',"gnomish wizard",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'G',"gnome",random
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MONSTER:'h',"hobbit",random
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MONSTER:'h',"hobbit",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',"dwarf",random
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MONSTER:'h',random,random
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#
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# The "fill" level for the mines.
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#
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# This level is used to fill out any levels not occupied by specific
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# levels as defined above.
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#
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MAZE: "minefill" , ' '
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INIT_MAP: '.' , ' ' , true , true , random , true
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NOMAP
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#
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STAIR: random, up
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STAIR: random, down
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#
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '*', random, random
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OBJECT: '(', random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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OBJECT: random, random, random
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#
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome", random
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MONSTER: 'G', "gnome lord", random
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MONSTER: 'h', "dwarf", random
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MONSTER: 'h', "dwarf", random
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MONSTER: 'G', random, random
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MONSTER: 'G', random, random
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MONSTER: 'h', random, random
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#
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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TRAP: random, random
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