remove unnecessary null-check on gold_detect()

`sobj` here is always non-null, otherwise it leads segv at earlier code.
This commit is contained in:
SHIRAKATA Kentaro
2022-02-09 17:40:33 +09:00
parent 2413ac2be7
commit 190d840d2a

View File

@@ -367,26 +367,24 @@ gold_detect(struct obj *sobj)
if (!gk.known) {
/* no gold found on floor or monster's inventory.
adjust message if you have gold in your inventory */
if (sobj) {
char buf[BUFSZ];
char buf[BUFSZ];
if (gy.youmonst.data == &mons[PM_GOLD_GOLEM])
Sprintf(buf, "You feel like a million %s!", currency(2L));
else if (money_cnt(gi.invent) || hidden_gold(TRUE))
Strcpy(buf,
"You feel worried about your future financial situation.");
else if (steedgold)
Sprintf(buf, "You feel interested in %s financial situation.",
s_suffix(x_monnam(u.usteed,
u.usteed->mtame ? ARTICLE_YOUR
: ARTICLE_THE,
(char *) 0,
SUPPRESS_SADDLE, FALSE)));
else
Strcpy(buf, "You feel materially poor.");
if (gy.youmonst.data == &mons[PM_GOLD_GOLEM])
Sprintf(buf, "You feel like a million %s!", currency(2L));
else if (money_cnt(gi.invent) || hidden_gold(TRUE))
Strcpy(buf,
"You feel worried about your future financial situation.");
else if (steedgold)
Sprintf(buf, "You feel interested in %s financial situation.",
s_suffix(x_monnam(u.usteed,
u.usteed->mtame ? ARTICLE_YOUR
: ARTICLE_THE,
(char *) 0,
SUPPRESS_SADDLE, FALSE)));
else
Strcpy(buf, "You feel materially poor.");
strange_feeling(sobj, buf);
}
strange_feeling(sobj, buf);
return 1;
}
/* only under me - no separate display required */