flipping current level with #wizlevelflip
Give wizard mode player control over how a level gets transposed by prompting for the desired outcome. Refreshing the screen showed that remembered, no longer in view wall corners and T walls were shown with their old orientation instead of being transposed along with the level. This fixes that, but does so by adding a chunk of code that will be irrelevant for normal play.
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 extern.h $NHDT-Date: 1582321542 2020/02/21 21:45:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.801 $ */
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/* NetHack 3.6 extern.h $NHDT-Date: 1582592780 2020/02/25 01:06:20 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.804 $ */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -2466,33 +2466,38 @@ E void FDECL(sysopt_seduce_set, (int));
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/* ### sp_lev.c ### */
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#if !defined(CROSSCOMPILE) || defined(CROSSCOMPILE_TARGET)
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E void FDECL(flip_level, (int, BOOLEAN_P));
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E void FDECL(flip_level_rnd, (int, BOOLEAN_P));
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E boolean FDECL(check_room, (xchar *, xchar *, xchar *, xchar *, BOOLEAN_P));
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E boolean FDECL(create_room, (XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P, XCHAR_P,
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XCHAR_P, XCHAR_P, XCHAR_P));
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E void FDECL(create_secret_door, (struct mkroom *, XCHAR_P));
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E boolean
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FDECL(dig_corridor, (coord *, coord *, BOOLEAN_P, SCHAR_P, SCHAR_P));
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E boolean FDECL(dig_corridor, (coord *, coord *, BOOLEAN_P, SCHAR_P, SCHAR_P));
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E void FDECL(fill_room, (struct mkroom *, BOOLEAN_P));
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E boolean FDECL(load_special, (const char *));
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E xchar FDECL(selection_getpoint, (int, int, struct selectionvar *));
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E struct selectionvar *NDECL(selection_new);
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E void FDECL(selection_free, (struct selectionvar *, BOOLEAN_P));
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#if !defined(IN_SP_LEV_C)
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E void FDECL(set_selection_floodfillchk, (int FDECL((*), (int,int))));
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#endif
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E void FDECL(selection_floodfill, (struct selectionvar *, int, int, BOOLEAN_P));
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E void FDECL(get_location_coord, (schar *, schar *, int, struct mkroom *, long));
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E void FDECL(selection_floodfill, (struct selectionvar *, int, int,
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BOOLEAN_P));
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E void FDECL(get_location_coord, (schar *, schar *, int, struct mkroom *,
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long));
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E void FDECL(selection_setpoint, (int, int, struct selectionvar *, XCHAR_P));
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E struct selectionvar * FDECL(selection_not, (struct selectionvar *));
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E void FDECL(selection_filter_percent, (struct selectionvar *, int));
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E int FDECL(selection_rndcoord, (struct selectionvar *, schar *, schar *, BOOLEAN_P));
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E int FDECL(selection_rndcoord, (struct selectionvar *, schar *, schar *,
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BOOLEAN_P));
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E void FDECL(selection_do_grow, (struct selectionvar *, int));
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E void FDECL(selection_do_line, (SCHAR_P, SCHAR_P, SCHAR_P, SCHAR_P, struct selectionvar *));
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E void FDECL(selection_do_randline, (SCHAR_P, SCHAR_P, SCHAR_P, SCHAR_P, SCHAR_P, SCHAR_P, struct selectionvar *));
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E struct selectionvar *FDECL(selection_filter_mapchar, (struct selectionvar *, XCHAR_P, int));
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E void FDECL(selection_do_line, (SCHAR_P, SCHAR_P, SCHAR_P, SCHAR_P,
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struct selectionvar *));
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E void FDECL(selection_do_randline, (SCHAR_P, SCHAR_P, SCHAR_P, SCHAR_P,
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SCHAR_P, SCHAR_P, struct selectionvar *));
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E struct selectionvar *FDECL(selection_filter_mapchar, (struct selectionvar *,
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XCHAR_P, int));
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E void FDECL(set_floodfillchk_match_under, (XCHAR_P));
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E void FDECL(selection_do_ellipse, (struct selectionvar *, int, int, int, int, int));
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E void FDECL(selection_do_ellipse, (struct selectionvar *,
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int, int, int, int, int));
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E void NDECL(update_croom);
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E const char *FDECL(get_trapname_bytype, (int));
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E void FDECL(l_register_des, (lua_State *));
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