More noflip special levels
This commit is contained in:
@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=".", smoothed=true, joined=true, lit=0, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, lit=0, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style = "mines", fg = ".", bg = " ", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style = "mines", fg = ".", bg = " ", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "P" });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "P" });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "." });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "." });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg="P", smoothed=false, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor")
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des.level_flags("mazelevel", "hardfloor", "noflip")
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-- This is a kludge to init the level as a lit field.
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des.level_init({ style="mines", fg=".", bg=".", smoothed=false, joined=false, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg="T", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg="P", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true, joined=true, walled=true })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "I" });
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des.level_flags("mazelevel", "icedpools")
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des.level_flags("mazelevel", "icedpools", "noflip")
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des.level_init({ style="mines", fg=".", bg="I", smoothed=true, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "L" });
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des.level_flags("mazelevel", "icedpools")
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des.level_flags("mazelevel", "icedpools", "noflip")
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des.level_init({ style="mines", fg=".", bg="L", smoothed=true, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = "L" });
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des.level_flags("mazelevel", "icedpools")
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des.level_flags("mazelevel", "icedpools", "noflip")
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des.level_init({ style="mines", fg=".", bg="L", smoothed=true, joined=true, lit=1, walled=false })
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@@ -5,7 +5,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel", "hardfloor", "icedpools")
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des.level_flags("mazelevel", "hardfloor", "icedpools", "noflip")
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des.level_init({ style="mines", fg=".", bg="I", smoothed=true, joined=false, lit=1, walled=false })
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@@ -12,7 +12,7 @@
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--
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des.level_init({ style = "solidfill", fg = " " });
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des.level_flags("mazelevel");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", bg=" ", smoothed=true ,joined=true, lit="random", walled=true })
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