Guidebook updates
This commit is contained in:
@@ -1812,7 +1812,7 @@ On other systems, if typing \(lqAlt\(rq plus another key transmits a
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two character sequence consisting of an \fBEscape\fP
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followed by the other key, you may set the
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.op altmeta
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option to have NetHack combine them into meta+key.
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option to have NetHack combine them into meta+<key>.
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(This combining action only takes place when NetHack is expecting a
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command to execute, not when accepting input to name something or to
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make a wish.)
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@@ -1821,7 +1821,7 @@ Unlike control characters, where \(hax and \(haX denote the same thing,
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meta characters are case-sensitive: M-x and M-X represent different things.
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Some commands which can be run via a meta character require that the
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letter be capitalized because the lower-case equivalent is used for
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another command, so the three key combination meta+shift+letter is needed.
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another command, so the three key combination meta+Shift+<letter> is needed.
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.BR 1
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.
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.lp M-?
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@@ -2003,18 +2003,21 @@ Other traps can send you to different locations.
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Teleporters send you elsewhere on the same dungeon level.
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Level teleporters send you to a random dungeon level, the destination
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chosen from a few levels lower all the way to the top.
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These traps choose a new destination each time they're activated.
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Trap doors and holes also send you to another level, but one which is
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always below the current level.
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Usually that will be the next level down but it can be farther.
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All of these traps choose a new destination each time they're activated.
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Magic portals also send you to a different level but behave differently.
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Unlike (level) teleporters, the destination level of a particular trap door
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or hole is persistent, so falling into one will bring you to the same level
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each time\(emthough not necessarily the same spot on the level.
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Magic portals behave similarly, but with some additional variation.
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Some portals are two-way and their remote destination is always the same:
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another portal which can take you back.
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Others are one-way and send you to a specific destination level but not
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necessarily to a specific location there.
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.pg
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There is a special multi-level branch of the dungeon with pre-mapped levels
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based on the classic computer game \(lqSokoban.\(rq
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based on the classic computer game \(lq\fISokoban\fP.\(rq
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In that game, you operate as a warehouse worker who pushes crates around
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obstacles to position them at designated locations.
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In NetHack, the goal is to push boulders into pits or holes until those
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@@ -5613,7 +5616,8 @@ display of the customizations, such as the Enhanced symset.
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Configuring NetHack for Play by the Blind
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.pg
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NetHack can be set up to use only standard ASCII characters for making
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maps of the dungeons. This makes the MS-DOS versions of NetHack completely
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maps of the dungeons. This makes even the MS-DOS versions of NetHack
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(which use special line-drawing characters by default) completely
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accessible to the blind who use speech and/or Braille access technologies.
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Players will require a good working knowledge of their screen-reader's
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review features, and will have to know how to navigate horizontally and
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@@ -1953,17 +1953,18 @@ the `Alt' key can be used in this fashion.
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On other systems, if typing `Alt' plus another key transmits a
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two character sequence consisting of an {\tt Escape}
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followed by the other key, you may set the {\it altmeta\/}
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option to have {\it NetHack\/} combine them into meta\+key.
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option to have {\it NetHack\/} combine them into {\tt meta+<key>}.
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(This combining action only takes place when NetHack is expecting a
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command to execute, not when accepting input to name something or to
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make a wish.)
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%.pg
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Unlike control characters, where \^x and \^X denote the same thing,
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meta characters are case-sensitive: M-x and M-X represent different things.
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Some commands which can be run via a meta character require that the
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letter be capitalized because the lower-case equivalent is used for
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another command, so the three key combination meta+shift+letter is needed.
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Unlike control characters, where {\tt \^{}x} and {\tt \^{}X} denote the same
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thing, meta characters are case-sensitive: {\tt M-x} and {\tt M-X}
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represent different things. Some commands which can be run via a meta
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character require that the letter be capitalized because the lower-case
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equivalent is used for another command, so the three key combination
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{\tt meta+Shift+letter} is needed.
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%.BR 1
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\blist{}
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@@ -2171,9 +2172,9 @@ A trap usually won't appear on your map until you trigger it by moving
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onto it, you see someone else trigger it, or you discover it with
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the `{\tt s}' (search) command (multiple attempts are often needed;
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if your luck is poor, many attempts might be needed).
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{\it Wands of secret door detection\/} and {\it spell of detect unseen\/}
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also reveal traps within a modest radius but only if the trap is also
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within line-of-sight (whether you can see at the time or not).
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{\it Wands of secret door detection\/} and the spell of {\it detect unseen}
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also reveal traps within a modest radius but only if the trap is also within
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line-of-sight (whether you can see at the time or not).
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There is also other magic which can reveal traps.
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%.pg
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@@ -2193,11 +2194,14 @@ Other traps can send you to different locations.
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Teleporters send you elsewhere on the same dungeon level.
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Level teleporters send you to a random dungeon level, the destination
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chosen from a few levels lower all the way to the top.
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These traps choose a new destination each time they're activated.
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Trap doors and holes also send you to another level, but one which is
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always below the current level.
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Usually that will be the next level down but it can be farther.
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All of these traps choose a new destination each time they're activated.
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Magic portals also send you to a different level but behave differently.
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Unlike (level) teleporters, the destination level of a particular trap door
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or hole is persistent, so falling into one will bring you to the same level
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each time---though not necessarily the same spot on the level.
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Magic portals behave similarly, but with some additional variation.
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Some portals are two-way and their remote destination is always the same:
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another portal which can take you back.
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Others are one-way and send you to a specific destination level but not
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@@ -2205,7 +2209,7 @@ necessarily to a specific location there.
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%.pg
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There is a special multi-level branch of the dungeon with pre-mapped levels
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based on the classic computer game ``{\tt Sokoban}.''
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based on the classic computer game ``{\it Sokoban}.''
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In that game, you operate as a warehouse worker who pushes crates around
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obstacles to position them at designated locations.
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In NetHack, the goal is to push boulders into pits or holes until those
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@@ -2412,7 +2416,7 @@ spot or a tame one's spot.
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%.\" getting away from "Movement feedback" here; oh well...
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%.pg
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The {\tt nopickup} command prefix (default `{\tt m}' is
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The {\tt nopickup} command prefix (default `{\tt m}') is
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also the move-without-attacking prefix and can be used to try to step
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onto a visible monster's spot without the move being considered an attack
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(see the {\it Fighting\/} subsection of {\it Monsters\/} below).
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@@ -3049,8 +3053,8 @@ A mail daemon may run up and deliver mail to you as a %
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To use this feature on versions where {\it NetHack\/}
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mail delivery is triggered by electronic mail appearing in your system mailbox,
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you must let {\it NetHack\/} know where to look for new mail by setting the
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``MAIL'' environment variable to the file name of your mailbox.
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You may also want to set the ``MAILREADER'' environment variable to the
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{\tt MAIL} environment variable to the file name of your mailbox.
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You may also want to set the {\tt MAILREADER} environment variable to the
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file name of your favorite reader, so {\it NetHack\/} can shell to it when you
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read the scroll.
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On versions of {\it NetHack\/} where mail is randomly
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@@ -3538,7 +3542,7 @@ in which you might accomplish them.
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\blist{\leftmargin \achwidth \topsep 1mm \itemsep 0mm}
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%.PL Shop
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\item[{\tt <Rank>}]
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Attained rank title <Rank>.
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Attained rank title {\it Rank}.
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\item[{\tt Shop}]
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Entered a shop.
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\item[{\tt Temple}]
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@@ -3599,7 +3603,7 @@ Achievements are recorded and subsequently reported in the order in which
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they happen during your current game rather than the order listed here.
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%.pg
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There are nine {\it <Rank>\/} titles for each role, bestowed at experience
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There are nine {\it Rank} titles for each role, bestowed at experience
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levels 1, 3, 6, 10, 14, 18, 22, 26, and 30.
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The one for experience level 1 is not recorded as an achievement.
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Losing enough levels to revert to lower rank(s) does not discard the
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@@ -3631,7 +3635,7 @@ the Castle level's drawbridge or can be given to you via prayer boon.
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%.pg
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{\it Blind\/} and {\it Nudist\/} are also conducts, and they can only be
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enabled by setting the correspondingly named option in NETHACKOPTIONS
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enabled by setting the correspondingly named option in {\tt NETHACKOPTIONS}
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or run-time configuration file prior to game start.
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In the case of {\it Blind\/}, the option also enforces the conduct.
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They aren't really significant accomplishments unless/until you make
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@@ -3652,7 +3656,7 @@ behaves.
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Options may be set in a number of ways. Within the game, the `{\tt O}'
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command allows you to view all options and change most of them.
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You can also set options automatically by placing them in a configuration
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file, or in the ``NETHACKOPTIONS'' environment variable.
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file, or in the ``{\tt NETHACKOPTIONS}'' environment variable.
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Some versions of {\it NetHack\/} also have front-end programs that allow
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you to set options before starting the game or a global configuration
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for system administrators.
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@@ -3899,7 +3903,7 @@ Here is an example of configuration file contents:
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%.BR 2
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%.hn 2
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\subsection*{Using the NETHACKOPTIONS environment variable}
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\subsection*{Using the {\tt NETHACKOPTIONS} environment variable}
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%.pg
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The NETHACKOPTIONS variable is a comma-separated list of initial
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@@ -6185,8 +6189,8 @@ display of the customizations, such as the Enhanced symset.
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%.pg
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{\it NetHack\/} can be set up to use only standard ASCII characters for making
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maps of the dungeons. This makes the MS-DOS versions of {\it NetHack\/}
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completely
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maps of the dungeons. This makes even the MS-DOS versions of {\it NetHack}
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(which use special line-drawing characters by default) completely
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accessible to the blind who use speech and/or Braille access technologies.
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Players will require a good working knowledge of their screen-reader's
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review features, and will have to know how to navigate horizontally and
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@@ -6201,16 +6205,16 @@ gives you the row and column of your review cursor and the PC cursor.
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These co-ordinates are often useful in giving players a better sense of the
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overall location of items on the screen.
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%.pg
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{\it NetHack\/} can also be compiled with support for sending the game messages
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to an external program, such as a text-to-speech synthesizer. If the
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``{\tt \#version}'' extended command shows ``external program as a
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{\it NetHack\/} can also be compiled with support for sending the game
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messages to an external program, such as a text-to-speech synthesizer. If
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the ``{\tt \#version}'' extended command shows ``external program as a
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message handler'', your {\it NetHack\/}
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has been compiled with the capability. When compiling {\it NetHack\/}
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from source
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on Linux and other POSIX systems, define {\it MSGHANDLER\/} to enable it.
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on Linux and other POSIX systems, define {\tt MSGHANDLER\/} to enable it.
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To use
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the capability, set the environment variable {\it NETHACK\_MSGHANDLER\/} to an
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executable, which will be executed with the game message as the program's
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the capability, set the environment variable {\tt NETHACK\_MSGHANDLER\/} to
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an executable, which will be executed with the game message as the program's
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only parameter.
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%.pg
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