Guidebook updates

This commit is contained in:
Michael Meyer
2022-10-27 10:40:54 -04:00
committed by nhmall
parent b70a3d198e
commit 19a02b7e18
2 changed files with 42 additions and 34 deletions

View File

@@ -1812,7 +1812,7 @@ On other systems, if typing \(lqAlt\(rq plus another key transmits a
two character sequence consisting of an \fBEscape\fP
followed by the other key, you may set the
.op altmeta
option to have NetHack combine them into meta+key.
option to have NetHack combine them into meta+<key>.
(This combining action only takes place when NetHack is expecting a
command to execute, not when accepting input to name something or to
make a wish.)
@@ -1821,7 +1821,7 @@ Unlike control characters, where \(hax and \(haX denote the same thing,
meta characters are case-sensitive: M-x and M-X represent different things.
Some commands which can be run via a meta character require that the
letter be capitalized because the lower-case equivalent is used for
another command, so the three key combination meta+shift+letter is needed.
another command, so the three key combination meta+Shift+<letter> is needed.
.BR 1
.
.lp M-?
@@ -2003,18 +2003,21 @@ Other traps can send you to different locations.
Teleporters send you elsewhere on the same dungeon level.
Level teleporters send you to a random dungeon level, the destination
chosen from a few levels lower all the way to the top.
These traps choose a new destination each time they're activated.
Trap doors and holes also send you to another level, but one which is
always below the current level.
Usually that will be the next level down but it can be farther.
All of these traps choose a new destination each time they're activated.
Magic portals also send you to a different level but behave differently.
Unlike (level) teleporters, the destination level of a particular trap door
or hole is persistent, so falling into one will bring you to the same level
each time\(emthough not necessarily the same spot on the level.
Magic portals behave similarly, but with some additional variation.
Some portals are two-way and their remote destination is always the same:
another portal which can take you back.
Others are one-way and send you to a specific destination level but not
necessarily to a specific location there.
.pg
There is a special multi-level branch of the dungeon with pre-mapped levels
based on the classic computer game \(lqSokoban.\(rq
based on the classic computer game \(lq\fISokoban\fP.\(rq
In that game, you operate as a warehouse worker who pushes crates around
obstacles to position them at designated locations.
In NetHack, the goal is to push boulders into pits or holes until those
@@ -5613,7 +5616,8 @@ display of the customizations, such as the Enhanced symset.
Configuring NetHack for Play by the Blind
.pg
NetHack can be set up to use only standard ASCII characters for making
maps of the dungeons. This makes the MS-DOS versions of NetHack completely
maps of the dungeons. This makes even the MS-DOS versions of NetHack
(which use special line-drawing characters by default) completely
accessible to the blind who use speech and/or Braille access technologies.
Players will require a good working knowledge of their screen-reader's
review features, and will have to know how to navigate horizontally and