unseen monster messages
- watch messages if you can't see the watch now start "You hear" - unseen spellcaster messages are shown as "Something", to remove some silly message pairs. - unseen spellcaster that casts at itself causes no message - recalc vision before spoteffects messsages, to avoid invalid "It"
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@@ -272,6 +272,7 @@ register int nux,nuy;
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see_monsters();
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vision_full_recalc = 1;
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nomul(0);
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vision_recalc(0); /* vision before effects */
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spoteffects(TRUE);
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invocation_message();
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}
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