artifact.c comment

This commit is contained in:
arromdee
2002-02-04 04:01:47 +00:00
parent 0aa32a65c2
commit 1a72729895

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@@ -26,7 +26,7 @@ STATIC_DCL int FDECL(arti_invoke, (struct obj*));
/* The amount added to the victim's total hit points to insure that the
victim will be killed even after damage bonus/penalty adjustments.
Most such penalties are small, and 200 is plenty; the exception is
half physical damage. 3.3.2 and previous versions tried to use a very
half physical damage. 3.3.1 and previous versions tried to use a very
large number to account for this case; now, we just compute the fatal
damage by adding it to 2 times the total hit points instead of 1 time.
Note: this will still break if they have more than about half the number