formatting: tab removal
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@@ -1360,7 +1360,7 @@ boolean via_warning;
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Your("warning senses cause you to take a second %s.",
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Blind ? "to check nearby" : "look close by");
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display_nhwindow(WIN_MESSAGE, FALSE); /* flush messages */
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}
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}
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mtmp->mundetected = 0;
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newsym(x, y);
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goto find;
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@@ -2615,7 +2615,7 @@ struct obj *obj;
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obj, doname, thesimpleoname, "that")) != 'y')
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return 0;
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}
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if (!wield_tool(obj, "use"))
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if (!wield_tool(obj, "use"))
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return 0;
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res = 1;
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}
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@@ -414,7 +414,7 @@ int x, y;
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}
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/*
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* freehand - returns true if player has a free hand
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* freehand - returns true if player has a free hand
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*/
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int
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freehand()
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@@ -429,30 +429,30 @@ static NEARDATA const char styluses[] = { ALL_CLASSES, ALLOW_NONE,
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RING_CLASS, 0 };
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/* Mohs' Hardness Scale:
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* 1 - Talc 6 - Orthoclase
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* 2 - Gypsum 7 - Quartz
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* 3 - Calcite 8 - Topaz
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* 4 - Fluorite 9 - Corundum
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* 5 - Apatite 10 - Diamond
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* 1 - Talc 6 - Orthoclase
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* 2 - Gypsum 7 - Quartz
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* 3 - Calcite 8 - Topaz
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* 4 - Fluorite 9 - Corundum
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* 5 - Apatite 10 - Diamond
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*
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* Since granite is an igneous rock hardness ~ 7, anything >= 8 should
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* probably be able to scratch the rock.
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* Devaluation of less hard gems is not easily possible because obj struct
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* does not contain individual oc_cost currently. 7/91
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*
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* steel - 5-8.5 (usu. weapon)
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* diamond - 10 * jade - 5-6 (nephrite)
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* ruby - 9 (corundum) * turquoise - 5-6
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* sapphire - 9 (corundum) * opal - 5-6
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* topaz - 8 * glass - ~5.5
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* emerald - 7.5-8 (beryl) * dilithium - 4-5??
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* aquamarine - 7.5-8 (beryl) * iron - 4-5
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* garnet - 7.25 (var. 6.5-8) * fluorite - 4
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* agate - 7 (quartz) * brass - 3-4
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* amethyst - 7 (quartz) * gold - 2.5-3
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* jasper - 7 (quartz) * silver - 2.5-3
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* onyx - 7 (quartz) * copper - 2.5-3
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* moonstone - 6 (orthoclase) * amber - 2-2.5
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* steel - 5-8.5 (usu. weapon)
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* diamond - 10 * jade - 5-6 (nephrite)
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* ruby - 9 (corundum) * turquoise - 5-6
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* sapphire - 9 (corundum) * opal - 5-6
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* topaz - 8 * glass - ~5.5
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* emerald - 7.5-8 (beryl) * dilithium - 4-5??
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* aquamarine - 7.5-8 (beryl) * iron - 4-5
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* garnet - 7.25 (var. 6.5-8) * fluorite - 4
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* agate - 7 (quartz) * brass - 3-4
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* amethyst - 7 (quartz) * gold - 2.5-3
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* jasper - 7 (quartz) * silver - 2.5-3
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* onyx - 7 (quartz) * copper - 2.5-3
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* moonstone - 6 (orthoclase) * amber - 2-2.5
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*/
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/* return 1 if action took 1 (or more) moves, 0 if error or aborted */
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@@ -1,5 +1,5 @@
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/* NetHack 3.6 fountain.c $NHDT-Date: 1455402364 2016/02/13 22:26:04 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.56 $ */
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/* Copyright Scott R. Turner, srt@ucla, 10/27/86 */
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/* Copyright Scott R. Turner, srt@ucla, 10/27/86 */
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/* NetHack may be freely redistributed. See license for details. */
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/* Code for drinking from fountains. */
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@@ -481,7 +481,7 @@ register struct obj *obj;
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case 29: /* You see coins */
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/* We make fountains have more coins the closer you are to the
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* surface. After all, there will have been more people going
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* by. Just like a shopping mall! Chris Woodbury */
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* by. Just like a shopping mall! Chris Woodbury */
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if (FOUNTAIN_IS_LOOTED(u.ux, u.uy))
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break;
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@@ -268,8 +268,8 @@ boolean foundyou;
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}
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/*
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* As these are spells, the damage is related to the level
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* of the monster casting the spell.
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* As these are spells, the damage is related to the level
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* of the monster casting the spell.
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*/
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if (!foundyou) {
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dmg = 0;
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@@ -247,8 +247,8 @@ boolean anyroom;
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}
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/*
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* If we have drawn a map without walls, this allows us to
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* auto-magically wallify it. Taken from lev_main.c.
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* If we have drawn a map without walls, this allows us to
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* auto-magically wallify it. Taken from lev_main.c.
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*/
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STATIC_OVL void
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wallify_map()
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@@ -162,7 +162,7 @@ int x1, y1, x2, y2;
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struct rm *lev;
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int FDECL((*loc_f), (int, int));
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int bits;
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int locale[3][3]; /* rock or wall status surrounding positions */
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int locale[3][3]; /* rock or wall status surrounding positions */
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/*
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* Value 0 represents a free-standing wall. It could be anything,
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@@ -684,9 +684,9 @@ coord *c;
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/*
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* Search for a special room given its type (zoo, court, etc...)
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* Special values :
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* - ANY_SHOP
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* - ANY_TYPE
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* Special values :
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* - ANY_SHOP
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* - ANY_TYPE
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*/
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struct mkroom *
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search_special(type)
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@@ -2472,7 +2472,7 @@ char oclass;
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i < NUM_OBJECTS && (!oclass || objects[i].oc_class == oclass);
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++i) {
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/* don't match extra descriptions (w/o real name) */
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if ((zn = OBJ_NAME(objects[i])) == 0)
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if ((zn = OBJ_NAME(objects[i])) == 0)
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continue;
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if (wishymatch(name, zn, TRUE)
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|| ((zn = OBJ_DESCR(objects[i])) != 0
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@@ -1016,7 +1016,7 @@ char *op;
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num = 0;
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if (!index(op, GOLD_SYM))
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buf[num++] = COIN_CLASS;
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buf[num++] = COIN_CLASS;
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for (sp = op; *sp; sp++) {
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oc_sym = def_char_to_objclass(*sp);
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@@ -612,7 +612,7 @@ boolean user_typed_name, without_asking;
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}
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if (yn(question) == 'y')
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yes_to_moreinfo = TRUE;
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}
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}
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if (user_typed_name || without_asking || yes_to_moreinfo) {
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if (dlb_fseek(fp, (long) txt_offset + entry_offset,
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@@ -436,7 +436,8 @@ register struct monst *mtmp;
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Strcat(info, ", asleep");
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#if 0 /* unfortunately mfrozen covers temporary sleep and being busy \
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(donning armor, for instance) as well as paralysis */
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else if (mtmp->mfrozen) Strcat(info, ", paralyzed");
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else if (mtmp->mfrozen)
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Strcat(info, ", paralyzed");
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#else
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else if (mtmp->mfrozen || !mtmp->mcanmove)
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Strcat(info, ", can't move");
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@@ -1,5 +1,5 @@
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/* NetHack 3.6 rect.c $NHDT-Date: 1432512774 2015/05/25 00:12:54 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ */
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/* Copyright (c) 1990 by Jean-Christophe Collet */
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/* Copyright (c) 1990 by Jean-Christophe Collet */
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/* NetHack may be freely redistributed. See license for details. */
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#include "hack.h"
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35
src/vault.c
35
src/vault.c
@@ -392,10 +392,11 @@ invault()
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|| !strcmpi(buf, "Creosote")) {
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if (!mvitals[PM_CROESUS].died) {
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if (Deaf) {
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if (!Blind) pline("%s waves goodbye.", noit_Monnam(guard));
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if (!Blind)
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pline("%s waves goodbye.", noit_Monnam(guard));
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} else {
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verbalize(
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"Oh, yes, of course. Sorry to have disturbed you.");
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"Oh, yes, of course. Sorry to have disturbed you.");
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}
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mongone(guard);
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} else {
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@@ -403,10 +404,11 @@ invault()
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if (Deaf) {
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if (!Blind)
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pline("%s mouths something and looks very angry!",
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noit_Monnam(guard));
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} else {
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verbalize("Back from the dead, are you? I'll remedy that!");
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}
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noit_Monnam(guard));
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} else {
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verbalize(
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"Back from the dead, are you? I'll remedy that!");
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}
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/* don't want guard to waste next turn wielding a weapon */
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if (!MON_WEP(guard)) {
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guard->weapon_check = NEED_HTH_WEAPON;
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@@ -424,7 +426,7 @@ invault()
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if (!umoney && !hidden_gold()) {
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if (Deaf)
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pline("%s stomps%s.", noit_Monnam(guard),
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(Blind) ? "" : " and beckons");
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(Blind) ? "" : " and beckons");
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else
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verbalize("Please follow me.");
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} else {
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@@ -432,20 +434,21 @@ invault()
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if (Deaf) {
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if (!Blind)
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pline("%s glares at you%s.", noit_Monnam(guard),
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invent ? "r stuff" : "");
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invent ? "r stuff" : "");
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} else {
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verbalize("You have hidden gold.");
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}
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}
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}
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if (Deaf) {
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if (!Blind)
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pline("%s holds out %s palm and beckons with %s other hand.",
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noit_Monnam(guard), mhis(guard), mhis(guard));
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} else {
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pline(
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"%s holds out %s palm and beckons with %s other hand.",
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noit_Monnam(guard), mhis(guard), mhis(guard));
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} else {
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verbalize(
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"Most likely all your gold was stolen from this vault.");
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verbalize("Please drop that gold and follow me.");
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}
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}
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}
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EGD(guard)->gdx = gx;
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EGD(guard)->gdy = gy;
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@@ -695,16 +698,16 @@ register struct monst *grd;
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noit_Monnam(grd), mhis(grd));
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} else {
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verbalize("Drop all your gold, scoundrel!");
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}
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}
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return 0;
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} else {
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if (Deaf) {
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if (!Blind)
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pline("%s rubs %s hands with enraged delight!",
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noit_Monnam(grd), mhis(grd));
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noit_Monnam(grd), mhis(grd));
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} else {
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verbalize("So be it, rogue!");
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}
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}
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grd->mpeaceful = 0;
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return -1;
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}
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