formatting: tab removal
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+19
-19
@@ -414,7 +414,7 @@ int x, y;
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}
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/*
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* freehand - returns true if player has a free hand
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* freehand - returns true if player has a free hand
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*/
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int
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freehand()
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@@ -429,30 +429,30 @@ static NEARDATA const char styluses[] = { ALL_CLASSES, ALLOW_NONE,
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RING_CLASS, 0 };
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/* Mohs' Hardness Scale:
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* 1 - Talc 6 - Orthoclase
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* 2 - Gypsum 7 - Quartz
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* 3 - Calcite 8 - Topaz
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* 4 - Fluorite 9 - Corundum
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* 5 - Apatite 10 - Diamond
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* 1 - Talc 6 - Orthoclase
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* 2 - Gypsum 7 - Quartz
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* 3 - Calcite 8 - Topaz
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* 4 - Fluorite 9 - Corundum
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* 5 - Apatite 10 - Diamond
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*
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* Since granite is an igneous rock hardness ~ 7, anything >= 8 should
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* probably be able to scratch the rock.
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* Devaluation of less hard gems is not easily possible because obj struct
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* does not contain individual oc_cost currently. 7/91
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*
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* steel - 5-8.5 (usu. weapon)
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* diamond - 10 * jade - 5-6 (nephrite)
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* ruby - 9 (corundum) * turquoise - 5-6
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* sapphire - 9 (corundum) * opal - 5-6
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* topaz - 8 * glass - ~5.5
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* emerald - 7.5-8 (beryl) * dilithium - 4-5??
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* aquamarine - 7.5-8 (beryl) * iron - 4-5
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* garnet - 7.25 (var. 6.5-8) * fluorite - 4
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* agate - 7 (quartz) * brass - 3-4
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* amethyst - 7 (quartz) * gold - 2.5-3
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* jasper - 7 (quartz) * silver - 2.5-3
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* onyx - 7 (quartz) * copper - 2.5-3
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* moonstone - 6 (orthoclase) * amber - 2-2.5
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* steel - 5-8.5 (usu. weapon)
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* diamond - 10 * jade - 5-6 (nephrite)
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* ruby - 9 (corundum) * turquoise - 5-6
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* sapphire - 9 (corundum) * opal - 5-6
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* topaz - 8 * glass - ~5.5
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* emerald - 7.5-8 (beryl) * dilithium - 4-5??
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* aquamarine - 7.5-8 (beryl) * iron - 4-5
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* garnet - 7.25 (var. 6.5-8) * fluorite - 4
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* agate - 7 (quartz) * brass - 3-4
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* amethyst - 7 (quartz) * gold - 2.5-3
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* jasper - 7 (quartz) * silver - 2.5-3
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* onyx - 7 (quartz) * copper - 2.5-3
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* moonstone - 6 (orthoclase) * amber - 2-2.5
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*/
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/* return 1 if action took 1 (or more) moves, 0 if error or aborted */
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