Remove pointless lighting statement in Val-strt

The whole level was already lit up, so lighting up a smaller area of it
does nothing.
This commit is contained in:
copperwater
2022-05-27 21:23:31 -04:00
parent 0aba9ff77e
commit 1a847d0314

View File

@@ -51,7 +51,6 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
]]);
-- Dungeon Description
des.region(selection.area(00,00,75,19), "lit")
des.region(selection.area(27,08,42,12), "lit")
-- Portal arrival point
des.levregion({ region = {66,17,66,17}, type="branch" })
-- Stairs