Remove pointless lighting statement in Val-strt
The whole level was already lit up, so lighting up a smaller area of it does nothing.
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@@ -51,7 +51,6 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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]]);
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-- Dungeon Description
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des.region(selection.area(00,00,75,19), "lit")
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des.region(selection.area(27,08,42,12), "lit")
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-- Portal arrival point
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des.levregion({ region = {66,17,66,17}, type="branch" })
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-- Stairs
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