Remove pointless lighting statement in Val-strt
The whole level was already lit up, so lighting up a smaller area of it does nothing.
This commit is contained in:
@@ -51,7 +51,6 @@ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
|
|||||||
]]);
|
]]);
|
||||||
-- Dungeon Description
|
-- Dungeon Description
|
||||||
des.region(selection.area(00,00,75,19), "lit")
|
des.region(selection.area(00,00,75,19), "lit")
|
||||||
des.region(selection.area(27,08,42,12), "lit")
|
|
||||||
-- Portal arrival point
|
-- Portal arrival point
|
||||||
des.levregion({ region = {66,17,66,17}, type="branch" })
|
des.levregion({ region = {66,17,66,17}, type="branch" })
|
||||||
-- Stairs
|
-- Stairs
|
||||||
|
|||||||
Reference in New Issue
Block a user