fix #K188 - trying to move past edge of level
Trying to move into a wall or solid rock fails and doesn't do anything (unless the 'mention_walls' option is On) and doesn't use a turn, and trying to move off the edge of the map window also doesn't do anything (except for 'mention_walls') but that did use a turn. Don't.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.66 $ $NHDT-Date: 1578947634 2020/01/13 20:33:54 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.68 $ $NHDT-Date: 1579257808 2020/01/17 10:43:28 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -45,6 +45,7 @@ walking out of tethered-to-buried-object trap condition was supposed to
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when poly'd into a giant and moving onto a boulder's spot, message given was
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confused about whether autopickup would occur so could be misleading
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random role selection wasn't honoring unwanted alignment(s) properly
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if at the edge of the map window, trying to move farther fails but used a turn
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 hack.c $NHDT-Date: 1578916008 2020/01/13 11:46:48 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.243 $ */
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/* NetHack 3.6 hack.c $NHDT-Date: 1579257808 2020/01/17 10:43:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.244 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1511,6 +1511,7 @@ domove_core()
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directionname(xytod(dx, dy)));
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}
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nomul(0);
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g.context.move = 0;
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return;
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}
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if (((trap = t_at(x, y)) && trap->tseen)
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