test and adjust for curses with msdos

This commit is contained in:
nhmall
2019-07-02 14:01:44 -04:00
parent 8bb8d32625
commit 1ac321eadc
4 changed files with 293 additions and 172 deletions

View File

@@ -184,6 +184,7 @@ curses+EDIT_GETLIN: when a prompt's answer was preloaded, using ESC to discard
curses+EDIT_GETLIN: the preceding fix handled an answer which spanned more
than one line but didn't remove the answer properly if the prompt
portion of prompt+answer spanned more than one line
msdos: code fixes to allow a build with curses and PDCurses
tty: re-do one optimization used when status conditions have all been removed
and remove another that tried to check whether condition text to be
displayed next was the same as the existing value; sometimes new

View File

@@ -1,5 +1,5 @@
# NetHack 3.6 Makefile.GCC $NHDT-Date: 1519600525 2018/02/25 23:15:25 $ $NHDT-Branch: NetHack-3.6.0 $:$NHDT-Revision: 1.34 $
# Copyright (c) NetHack PC Development Team 1996-2006.
# Copyright (c) NetHack PC Development Team 1996-2019.
# PC NetHack 3.6 Makefile for djgpp V2
#
# Gnu gcc compiler for msdos (djgpp)
@@ -25,6 +25,23 @@ GAME = nethack
# The GNU Make has a problem if you include a drive spec below (unfortunately).
GAMEDIR =../binary
# Optional PDCurses support
# Uncomment these and set them appropriately if you want to
# include curses port support alongside TTY support in your
# NetHack.exe binary.
#
# You'll have to set PDCURSES_H to the correct location of the
# PDCurses header (.h) files and PDCURSES_C to the location
# of your PDCurses C files which must already be resident on
# your machine.
#
ADD_CURSES=Y
PDCURSES_TOP=../../pdcurses
#
#==============================================================================
# This marks the end of the BUILD DECISIONS section.
#==============================================================================
#
# Directories, gcc likes unix style directory specs
#
@@ -38,6 +55,7 @@ SRC = ../src
SSHR = ../sys/share
UTIL = ../util
WIN = ../win/tty
WCURSES = ../win/curses
WSHR = ../win/share
#
@@ -67,7 +85,8 @@ LIBRARIES = $(LIBS) $(TERMLIB)
# If you have yacc/lex or a work-alike set YACC_LEX to Y
#
YACC_LEX = N
ifeq ($(YACC_LEX),Y)
ifeq "$(YACC_LEX)" "Y"
DO_YACC = YACC_ACT
DO_LEX = LEX_ACT
endif
@@ -138,97 +157,39 @@ SUPPRESS_GRAPHICS =
GAMEFILE = $(GAMEDIR)/$(GAME).exe
# Changing this conditional block is not recommended
ifeq ($(USE_DLB),Y)
ifeq "$(USE_DLB)" "Y"
DLBFLG = -DDLB
else
DLBFLG =
endif
#
# Flags.
#
ifeq ($(SUPPRESS_GRAPHICS),Y)
TERMLIB =
# Build NetHack suitable for blind players
# Debugging
#cflags = -pg -c -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
#LFLAGS = -pg
cflags = -c -O -I../include $(DLBFLG) -DSUPPRESS_GRAPHICS
LFLAGS =
else
# Debugging
#cflags = -g -c -I../include $(DLBFLG) -DUSE_TILES
#LFLAGS = -g
# Normal
cflags = -c -O -I../include $(DLBFLG) -DUSE_TILES
LFLAGS =
endif
#==========================================
#================ RULES ==================
#==========================================
.SUFFIXES: .exe .o .til .uu .c .y .l
#==========================================
# Rules for files in src
#==========================================
$(OBJ)/%.o : /%.c
$(CC) $(cflags) -o$@ $<
$(OBJ)/%.o : $(SRC)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in sys/share
#==========================================
$(OBJ)/%.o : $(SSHR)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in sys/msdos
#==========================================
$(OBJ)/%.o : $(MSYS)/%.c
$(CC) $(cflags) -I../sys/msdos -o$@ $<
#==========================================
# Rules for files in util
#==========================================
$(OBJ)/%.o : $(UTIL)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in win/share
#==========================================
$(OBJ)/%.o : $(WSHR)/%.c
$(CC) $(cflags) -I../win/share -o$@ $<
#{$(WSHR)}.txt{$(DAT)}.txt:
# copy $< $@
#==========================================
# Rules for files in win/tty
#==========================================
$(OBJ)/%.o : $(TTY)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
#================ MACROS ==================
#==========================================
# This section creates shorthand macros for many objects
# referenced later on in the Makefile.
#
# Have windows path styles available for use in commands
#
W_OBJ =$(subst /,\, $(OBJ))
W_INCL =$(subst /,\, $(INCL))
W_DAT =$(subst /,\, $(DAT))
W_DOC =$(subst /,\, $(DOC))
W_UTIL =$(subst /,\, $(UTIL))
W_SRC =$(subst /,\, $(SRC))
W_SSYS =$(subst /,\, $(SSYS))
W_MSWSYS =$(subst /,\, $(MSWSYS))
W_TTY =$(subst /,\, $(TTY))
W_MSWIN =$(subst /,\, $(MSWIN))
ifeq "$(ADD_CURSES)" "Y"
W_WCURSES =$(subst /,\, $(WCURSES))
endif
W_WSHR =$(subst /,\, $(WSHR))
W_GAMEDIR =$(subst /,\, $(GAMEDIR))
#
# Shorten up the location for some files
#
@@ -249,7 +210,7 @@ SPLEVSRC = lev_yacc.c lev_$(LEX).c lev_main.c panic.c
DGNCOMPSRC = dgn_yacc.c dgn_$(LEX).c dgn_main.c
MAKEOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
MAKEDEFSOBJS = $(O)makedefs.o $(O)monst.o $(O)objects.o
SPLEVOBJS = $(O)lev_yacc.o $(O)lev_$(LEX).o $(O)lev_main.o $(O)alloc.o \
$(O)monst.o $(O)objects.o $(O)panic.o \
@@ -339,21 +300,59 @@ VOBJ19 = $(O)trap.o $(O)u_init.o $(O)uhitm.o $(O)vault.o $(O)vision.o
VOBJ20 = $(O)vis_tab.o $(O)weapon.o $(O)were.o $(O)wield.o $(O)windows.o
VOBJ21 = $(O)wintty.o $(O)wizard.o $(O)worm.o $(O)worn.o $(O)write.o
VOBJ22 = $(O)zap.o $(O)light.o $(O)dlb.o $(O)dig.o $(O)teleport.o
VOBJ23 = $(O)region.o $(O)sys.o $(REGEX)
VOBJ23 = $(O)region.o $(O)sys.o $(REGEX) $(O)isaac64.o
SOBJ = $(O)msdos.o $(O)sound.o $(O)pcsys.o $(O)tty.o $(O)unix.o \
$(O)video.o $(O)vidtxt.o $(O)pckeys.o
VVOBJ = $(O)version.o
ifeq "$(ADD_CURSES)" "Y"
CURSESOBJ= $(O)cursdial.o $(O)cursinit.o $(O)cursinvt.o $(O)cursmain.o \
$(O)cursmesg.o $(O)cursmisc.o $(O)cursstat.o $(O)curswins.o
else
CURSESOBJ=
endif
VOBJ = $(VOBJ01) $(VOBJ02) $(VOBJ03) $(VOBJ04) $(VOBJ05) \
$(VOBJ06) $(VOBJ07) $(VOBJ08) $(VOBJ09) $(VOBJ10) \
$(VOBJ11) $(VOBJ12) $(VOBJ13) $(VOBJ14) $(VOBJ15) \
$(VOBJ16) $(VOBJ17) $(VOBJ18) $(VOBJ19) $(VOBJ20) \
$(VOBJ21) $(VOBJ22) $(VOBJ23)
$(VOBJ21) $(VOBJ22) $(VOBJ23) \
$(CURSESOBJ)
ALLOBJ = $(VOBJ) $(SOBJ) $(TILOBJ) $(TILOBJ2) $(VVOBJ)
ifeq "$(ADD_CURSES)" "Y"
#==========================================
# PDCurses build macros
#==========================================
PDCURSES_CURSES_H = $(PDCURSES_TOP)/curses.h
PDCURSES_CURSPRIV_H = $(PDCURSES_TOP)/curspriv.h
PDCURSES_HEADERS = $(PDCURSES_CURSES_H) $(PDCURSES_CURSPRIV_H)
PDCSRC = $(PDCURSES_TOP)/pdcurses
PDCDOS = $(PDCURSES_TOP)/dos
PDCLIBOBJS = $(O)addch.o $(O)addchstr.o $(O)addstr.o $(O)attr.o $(O)beep.o \
$(O)bkgd.o $(O)border.o $(O)clear.o $(O)color.o $(O)delch.o $(O)deleteln.o \
$(O)getch.o $(O)getstr.o $(O)getyx.o $(O)inch.o $(O)inchstr.o \
$(O)initscr.o $(O)inopts.o $(O)insch.o $(O)insstr.o $(O)instr.o $(O)kernel.o \
$(O)keyname.o $(O)mouse.o $(O)move.o $(O)outopts.o $(O)overlay.o $(O)pad.o \
$(O)panel.o $(O)printw.o $(O)refresh.o $(O)scanw.o $(O)scr_dump.o $(O)scroll.o \
$(O)slk.o $(O)termattr.o $(O)touch.o $(O)util.o $(O)window.o $(O)debug.o
PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o \
$(O)pdcscrn.o $(O)pdcsetsc.o $(O)pdcutil.o
#PDCOBJS = $(O)pdcclip.o $(O)pdcdisp.o $(O)pdcgetsc.o $(O)pdckbd.o $(O)pdcscrn.o \
# $(O)pdcsetsc.o $(O)pdcutil.o
PDCLIB = $(O)pdcurses.a
PDCINCL = -I$(PDCURSES_TOP) -I$(PDCSRC) -I$(PDCDOS)
else
PDCLIB =
endif
#==========================================
# Header file macros
#==========================================
@@ -410,6 +409,108 @@ DJ1 = $(dir $(DJGPP))
CWSDPMI = $(subst /,\,$(DJ1))bin\CWSDPMI.*
endif
#==========================================
# More compiler setup macros
#==========================================
#
ifeq "$(ADD_CURSES)" "Y"
CURSESDEF=-D"CURSES_GRAPHICS" -D"CURSES_BRIEF_INCLUDE"
else
CURSESDEF=
CURSESLIB=
endif
INCLDIR=-I../include -I../sys/msdos
# Debugging
#cflags = -pg -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS
#LFLAGS = -pg
cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DSUPPRESS_GRAPHICS
LFLAGS =
# Debugging
#cflags = -g -c $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES
#LFLAGS = -g
# Normal
cflags = -c -O $(INCLDIR) $(DLBFLG) $(CURSESDEF) -DUSE_TILES
LFLAGS =
#==========================================
#================ RULES ==================
#==========================================
.SUFFIXES: .exe .o .til .uu .c .y .l
#==========================================
# Rules for files in src
#==========================================
$(OBJ)/%.o : /%.c
$(CC) $(cflags) -o$@ $<
$(OBJ)/%.o : $(SRC)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in sys/share
#==========================================
$(OBJ)/%.o : $(SSHR)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in sys/msdos
#==========================================
$(OBJ)/%.o : $(MSYS)/%.c
$(CC) $(cflags) -I../sys/msdos -o$@ $<
#==========================================
# Rules for files in util
#==========================================
$(OBJ)/%.o : $(UTIL)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in win/share
#==========================================
$(OBJ)/%.o : $(WSHR)/%.c
$(CC) $(cflags) -I../win/share -o$@ $<
#{$(WSHR)}.txt{$(DAT)}.txt:
# copy $< $@
#==========================================
# Rules for files in win/tty
#==========================================
$(OBJ)/%.o : $(TTY)/%.c
$(CC) $(cflags) -o$@ $<
#==========================================
# Rules for files in win/curses
#==========================================
$(OBJ)/%.o : $(WCURSES)/%.c
$(CC) -DPDC_NCMOUSE $(PDCINCL) $(cflags) -o$@ $<
#==========================================
# Rules for files in PDCurses
#==========================================
$(OBJ)/%.o : $(PDCURSES_TOP)/%.c
$(CC) $(PDCINCL) $(cflags) -o$@ $<
$(OBJ)/%.o : $(PDCSRC)/%.c
$(CC) $(PDCINCL) $(cflags) -o$@ $<
$(OBJ)/%.o : $(PDCDOS)/%.c
$(CC) $(PDCINCL) $(cflags) -o$@ $<
#==========================================
# Primary Targets.
#==========================================
@@ -425,9 +526,11 @@ default: $(GAMEFILE)
util: $(O)utility.tag
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
$(INCL)/pm.h monstr.c vis_tab.c \
$(U)lev_comp.exe $(U)dgn_comp.exe $(TILEUTIL)
LEVCOMPEXE = $(U)lev_comp.exe
$(O)utility.tag: $(INCL)/date.h $(INCL)/trap.h $(INCL)/onames.h \
$(INCL)/pm.h monstr.c vis_tab.c $(LEVCOMPEXE) \
$(U)dgn_comp.exe $(TILEUTIL)
$(subst /,\,echo utilities made > $@)
tileutil: $(U)gif2txt.exe $(U)txt2ppm.exe
@@ -455,7 +558,7 @@ endif
@$(subst /,\,if exist $(DAT)/symbols copy $(DAT)/symbols $(GAMEDIR))
@$(subst /,\,copy $(SSHR)/NetHack.cnf $(GAMEDIR)/defaults.nh)
-@$(subst /,\,touch $(GAMEDIR)/record)
@$(subst /,\,copy $(DOC)/guidebo*.txt $(GAMEDIR))
@$(subst /,\,copy $(DOC)/guideb*.txt $(GAMEDIR))
@$(subst /,\,copy ../sys/winnt/sysconf $(GAMEDIR))
@$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR))
ifdef CWSDPMI
@@ -469,7 +572,8 @@ endif
# The main target.
#==========================================
$(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
$(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(PDCLIB) \
$(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
@if exist temp.a del temp.a
@ar ru temp.a $(VOBJ01)
@ar ru temp.a $(VOBJ02)
@@ -494,11 +598,17 @@ $(GAMEFILE): $(O)obj.tag $(PATCHLEV_H) $(O)utility.tag $(ALLOBJ) $(O)$(GAME).lnk
@ar ru temp.a $(VOBJ21)
@ar ru temp.a $(VOBJ22)
@ar ru temp.a $(VOBJ23)
@ar ru temp.a $(VOBJ24)
@ar ru temp.a $(VOBJ25)
@ar ru temp.a $(SOBJ)
@ar ru temp.a $(TILOBJ)
@ar ru temp.a $(TILOBJ2)
@ar ru temp.a $(VVOBJ)
$(LINK) $(LFLAGS) -o$(GAME).exe temp.a $(LIBRARIES) $(ZLIB)
ifeq "$(ADD_CURSES)" "Y"
@ar ru temp.a $(CURSESOBJ)
endif
$(LINK) $(LFLAGS) -o$(GAME).exe temp.a \
$(PDCLIB) $(LIBRARIES) $(ZLIB)
@$(subst /,\,stubedit $(GAME).exe minstack=2048K)
@$(subst /,\,copy $(GAME).exe $(GAMEFILE))
@$(subst /,\,del $(GAME).exe)
@@ -527,86 +637,15 @@ $(O)$(GAME).lnk: $(ALLOBJ)
echo $(VOBJ21) >> $(subst /,\,$@)
echo $(VOBJ22) >> $(subst /,\,$@)
echo $(VOBJ23) >> $(subst /,\,$@)
echo $(VOBJ24) >> $(subst /,\,$@)
echo $(VOBJ25) >> $(subst /,\,$@)
echo $(SOBJ) >> $(subst /,\,$@)
echo $(TILOBJ) >> $(subst /,\,$@)
echo $(TILOBJ2) >> $(subst /,\,$@)
echo $(VVOBJ) >> $(subst /,\,$@)
#==========================================
# Housekeeping.
#==========================================
clean:
$(subst /,\,if exist $(O)*.o del $(O)*.o)
$(subst /,\,if exist $(O)dat.tag del $(O)dat.tag)
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
$(subst /,\,if exist $(O)$(GAME).lnk del $(O)$(GAME).lnk)
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
$(subst /,\,if exist $(O)thintile.tag del $(O)thintile.tag)
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
$(subst /,\,if exist temp.a del temp.a)
spotless: clean
$(subst /,\,if exist $(U)lev_flex.c del $(U)lev_flex.c)
$(subst /,\,if exist $(U)lev_lex.c del $(U)lev_lex.c)
$(subst /,\,if exist $(U)lev_yacc.c del $(U)lev_yacc.c)
$(subst /,\,if exist $(U)dgn_flex.c del $(U)dgn_flex.c)
$(subst /,\,if exist $(U)dgn_lex.c del $(U)dgn_lex.c)
$(subst /,\,if exist $(U)dgn_yacc.c del $(U)lev_yacc.c)
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
$(subst /,\,if exist $(U)lev_comp.exe del $(U)lev_comp.exe)
$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
$(subst /,\,if exist $(U)tilemap.exe del $(U)tilemap.exe)
$(subst /,\,if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe)
$(subst /,\,if exist $(U)tile2bin.exe del $(U)tile2bin.exe)
$(subst /,\,if exist $(U)til2bin2.exe del $(U)til2bin2.exe)
$(subst /,\,if exist $(U)thintile.exe del $(U)thintile.exe)
$(subst /,\,if exist $(U)dlb_main.exe del $(U)dlb_main.exe)
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
$(subst /,\,if exist $(INCL)/dgn_comp.h del $(INCL)/dgn_comp.h)
$(subst /,\,if exist $(INCL)/lev_comp.h del $(INCL)/lev_comp.h)
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
$(subst /,\,if exist $(DAT)/bogusmon del $(DAT)/bogusmon)
$(subst /,\,if exist $(DAT)/engrave del $(DAT)/engrave)
$(subst /,\,if exist $(DAT)/epitaph del $(DAT)/epitaph)
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/nhdat del $(DAT)/nhdat)
$(subst /,\,if exist $(DAT)/*.lev del $(DAT)/*.lev)
$(subst /,\,if exist $(TILE_BMP) del $(TILE_BMP))
$(subst /,\,if exist $(WSHR)/monthin.txt del $(WSHR)/monthin.txt)
$(subst /,\,if exist $(WSHR)/objthin.txt del $(WSHR)/objthin.txt)
$(subst /,\,if exist $(WSHR)/oththin.txt del $(WSHR)/oththin.txt)
#==========================================
# Create directory for holding object files
#==========================================
$(O)obj.tag:
-$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
@$(subst /,\,@echo directory created > $@)
#===========================================
# Work around some djgpp long file name woes
#===========================================
$(PATCHLEV_H):
@$(subst /,\,if not exist $@ copy $(INCL)/patchlevel.h $(INCL)/patchlev.h)
ifeq "$(ADD_CURSES)" "Y"
echo $(CURSESOBJ) >> $(subst /,\,$@)
endif
#==========================================
#=========== SECONDARY TARGETS ============
@@ -640,8 +679,8 @@ vis_tab.c: $(U)makedefs.exe
# Makedefs Stuff
#==========================================
$(U)makedefs.exe: $(MAKEOBJS)
$(LINK) $(LFLAGS) -o$@ $(MAKEOBJS)
$(U)makedefs.exe: $(MAKEDEFSOBJS)
$(LINK) $(LFLAGS) -o$@ $(MAKEDEFSOBJS)
$(O)makedefs.o: $(CONFIG_H) $(PERMONST_H) $(INCL)/objclass.h \
$(INCL)/monsym.h $(INCL)/qtext.h $(U)makedefs.c
@@ -900,6 +939,13 @@ $(O)viewtib.o: $(MSYS)/viewtib.c
endif
#==========================================
# PDCurses Library
#==========================================
$(O)pdcurses.a : $(PDCLIBOBJS) $(PDCOBJS)
ar rcs $@ $(PDCLIBOBJS) $(PDCOBJS)
#==========================================
# Other Util Dependencies.
#==========================================
@@ -954,7 +1000,8 @@ $(DAT)/engrave: $(O)utility.tag $(DAT)/engrave.txt
$(DAT)/epitaph: $(O)utility.tag $(DAT)/epitaph.txt
@$(subst /,\,$(U)makedefs.exe -s)
$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
$(O)sp_lev.tag: $(O)utility.tag \
$(DAT)/bigroom.des $(DAT)/castle.des \
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
@@ -1021,6 +1068,76 @@ $(U)dlb_main.exe: $(DLBOBJS)
$(O)dlb_main.o: $(U)dlb_main.c $(INCL)/config.h $(DLB_H)
$(CC) $(cflags) -o$@ $(U)dlb_main.c
#==========================================
# Housekeeping.
#==========================================
clean:
$(subst /,\,if exist $(O)*.o del $(O)*.o)
$(subst /,\,if exist $(O)dat.tag del $(O)dat.tag)
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
$(subst /,\,if exist $(O)$(GAME).lnk del $(O)$(GAME).lnk)
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
$(subst /,\,if exist $(O)sp_lev.tag del $(O)sp_lev.tag)
$(subst /,\,if exist $(O)thintile.tag del $(O)thintile.tag)
$(subst /,\,if exist $(O)utility.tag del $(O)utility.tag)
$(subst /,\,if exist temp.a del temp.a)
spotless: clean
$(subst /,\,if exist $(U)dgn_flex.c del $(U)dgn_flex.c)
$(subst /,\,if exist $(U)dgn_lex.c del $(U)dgn_lex.c)
$(subst /,\,if exist $(U)makedefs.exe del $(U)makedefs.exe)
$(subst /,\,if exist $(U)dgn_comp.exe del $(U)dgn_comp.exe)
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
$(subst /,\,if exist $(U)tilemap.exe del $(U)tilemap.exe)
$(subst /,\,if exist $(U)tile2bmp.exe del $(U)tile2bmp.exe)
$(subst /,\,if exist $(U)tile2bin.exe del $(U)tile2bin.exe)
$(subst /,\,if exist $(U)til2bin2.exe del $(U)til2bin2.exe)
$(subst /,\,if exist $(U)thintile.exe del $(U)thintile.exe)
$(subst /,\,if exist $(U)dlb_main.exe del $(U)dlb_main.exe)
$(subst /,\,if exist $(INCL)/vis_tab.h del $(INCL)/vis_tab.h)
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
$(subst /,\,if exist $(INCL)/pm.h del $(INCL)/pm.h)
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
$(subst /,\,if exist $(INCL)/dgn_comp.h del $(INCL)/dgn_comp.h)
$(subst /,\,if exist $(INCL)/lev_comp.h del $(INCL)/lev_comp.h)
$(subst /,\,if exist $(SRC)/monstr.c del $(SRC)/monstr.c)
$(subst /,\,if exist $(SRC)/vis_tab.c del $(SRC)/vis_tab.c)
$(subst /,\,if exist $(SRC)/tile.c del $(SRC)/tile.c)
$(subst /,\,if exist $(DAT)/options del $(DAT)/options)
$(subst /,\,if exist $(DAT)/data del $(DAT)/data)
$(subst /,\,if exist $(DAT)/rumors del $(DAT)/rumors)
$(subst /,\,if exist $(DAT)/dungeon.pdf del $(DAT)/dungeon.pdf)
$(subst /,\,if exist $(DAT)/dungeon del $(DAT)/dungeon)
$(subst /,\,if exist $(DAT)/oracles del $(DAT)/oracles)
$(subst /,\,if exist $(DAT)/quest.dat del $(DAT)/quest.dat)
$(subst /,\,if exist $(DAT)/bogusmon del $(DAT)/bogusmon)
$(subst /,\,if exist $(DAT)/engrave del $(DAT)/engrave)
$(subst /,\,if exist $(DAT)/epitaph del $(DAT)/epitaph)
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/nhdat del $(DAT)/nhdat)
$(subst /,\,if exist $(DAT)/*.lev del $(DAT)/*.lev)
$(subst /,\,if exist $(TILE_BMP) del $(TILE_BMP))
$(subst /,\,if exist $(WSHR)/monthin.txt del $(WSHR)/monthin.txt)
$(subst /,\,if exist $(WSHR)/objthin.txt del $(WSHR)/objthin.txt)
$(subst /,\,if exist $(WSHR)/oththin.txt del $(WSHR)/oththin.txt)
#==========================================
# Create directory for holding object files
#==========================================
$(O)obj.tag:
-$(subst /,\,@if not exist $(OBJ)/*.* mkdir $(OBJ))
@$(subst /,\,@echo directory created > $@)
#===========================================
# Work around some djgpp long file name woes
#===========================================
$(PATCHLEV_H):
@$(subst /,\,if not exist $@ copy $(INCL)/patchlevel.h $(INCL)/patchlev.h)
#==========================================
# Game Dependencies
#==========================================

View File

@@ -1,10 +1,10 @@
@echo off
REM NetHack 3.6 setup.bat $NHDT-Date: 1432512792 2015/05/25 00:13:12 $ $NHDT-Branch: master $:$NHDT-Revision: 1.9 $
REM Copyright (c) NetHack PC Development Team 1990 - 2018
REM Copyright (c) NetHack PC Development Team 1990 - 2019
REM NetHack may be freely redistributed. See license for details.
echo.
echo Copyright (c) NetHack PC Development Team 1990 - 2018
echo Copyright (c) NetHack PC Development Team 1990 - 2019
echo NetHack may be freely redistributed. See license for details.
echo.
REM setup batch file for msdos, see Install.dos for details.
@@ -16,10 +16,9 @@ goto err_set
echo Checking to see if directories are set up properly ...
if not exist ..\..\include\hack.h goto err_dir
if not exist ..\..\src\hack.c goto err_dir
if not exist ..\..\dat\wizard.des goto err_dir
if not exist ..\..\dat\wizard1.lua goto err_dir
if not exist ..\..\util\makedefs.c goto err_dir
if not exist ..\..\win\tty\wintty.c goto err_dir
if not exist ..\share\lev_yacc.c goto err_dir
echo Directories OK.
if not exist ..\..\binary\* mkdir ..\..\binary
@@ -81,7 +80,7 @@ ren ..\..\sys\share\posixregex.c posixreg.c
goto long4ok
:long4b
echo "Renaming ..\..\sys\share\posixr~1.c -> ..\..\sys\share\posixreg.c"
ren ..\..\sys\share\posixr~1.h posixreg.c
ren ..\..\sys\share\posixr~1.c posixreg.c
:long4ok
if "%1"=="GCC" goto ok_gcc

View File

@@ -5,7 +5,11 @@
#include "curses.h"
#include "hack.h"
#ifdef SHORT_FILENAMES
#include "patchlev.h"
#else
#include "patchlevel.h"
#endif
#include "color.h"
#include "wincurs.h"