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doc/fixes31.2
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92
doc/fixes31.2
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revived barbarians didn't gain levels from potions
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pets wouldn't keep their armor or weapons (blessed figurine of Archon)
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avoid "rot" v. "burn" damage for organics
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identify +/- known rings/armor as "uncursed"
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loop through identification as long as additional "charges" are available
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successive disease attacks made you less sick, also make nurses cure sickness
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NO_MAILREADER non-mail daemon message fix
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make fortune cookies, pancakes yellow and lightning white
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cavemen were red while cavewomen and all other characters were "domestic"
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monsters might not change color when growing up
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redisplay cancelled objects in case their color changed (potions, spellbooks)
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ask if you want to play heard passtune
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add: make ^T intrinsic teleports use magical energy
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don't encase the Amulet (or invocation tools) inside cockatrice induced statues
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fix eating taking 1 turn less than number necessary, cheating you of nutrition
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fix inventory to avoid % in user-supplied names [pline(xprname())]
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fix crash when #force destroys unpaid chest in shop
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fix crash when movement reaches edge of screen on rogue level
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fix crash when two items in a row vanish from magic bag
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set bknown when Priests see item, fixing missing checks elsewhere
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set alignment of priest's quest artifact to match priest's starting alignment
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if the Mitre of Holiness gets stolen by the Wizard, reset int & wis stats
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always unlock quest stairs whenever leader acknowledges quest completion
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make mysterious force which locks quest stairs block objects as well as player
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duplicate shopkeeper names were possible on town level
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trying to rename shopkeepers left dangling pointers
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credit balance can prevent Kop summoning when player leaves shop suddenly
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suppress several shopkeeper messages (and buy|sell) is shk is asleep|paralyzed
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using charged objects ((engrave) wands, horns of plenty, etc.) in shops was free
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don't double bill for food eaten off shop floor (multi-turn to eat only)
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fix to prevent unpaid objects differing only in price from merging (only in
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inventory; they're not "unpaid" any more when dropped, so might merge)
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missing #ifdef SOUNDS in vault.c
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inconsistent MFLOPPY/MICRO use of dotcnt for saving
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add: wands of striking break potions
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add: directional healing spells
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add: pickup_types option, pickup -> autopickup
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disclosure option takes optional string value; killed counts and genocide list
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give better message when trying to set options which are compiled out
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add: hungry pets make begging noises
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centaurs and mariliths could wear inappropriate armor
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remove Medusa's tail and give her wings
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separate creatures that don't breathe from creatures that can breathe water
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you can't choke if you don't breathe
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Fort Knox eels were placed outside moat
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jellies for Juiblex, not Jabberwocks
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don't heal while praying, so that gods are more likely to heal you
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fix fireballs burning fire resistant players
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floating eyes could paralyze monsters indefinitely
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fix monster sleep/wakeup induced my musical instruments
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players hit by wands of sleep get chance to wake up when attacked by monster
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iron balls keep their "very heavy" weight
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fix vorpal blade/long worm misses
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allow monsters to kill players with vorpal blade and tsurugi
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fix objects falling through trapdoors; "shipping destination"'s overloaded use
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of obj coordinates could cause bogus screen update attempt (y >= ROWNO)
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prevent bad argument to rnl() from prayer_done() when praying in gehennom
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display message when boulder is pushed into pit
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avoid monsters deciding displaced or invisible characters were off the screen
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kicking embedded objects loose would break fobj chain (-> freeobj() panic)
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when using the cursor to look at remote objects, if the target object is
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embedded in something, mention that fact
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dropping gold inside a monster -> freeobj() panic
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gold picked up by pets wasn't in mgold and thus didn't show up on probing
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fix "stop *opening* the lock" even when you were locking it
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succubus stealing ring of adornment caused crash if she already had one
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monsters created by monster reading create monster didn't appear for scroll ID
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monsters explicitly casting spells of sleep or cold had messages reversed
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elf character could get impossible("snow boots not found?") stepping onto ice
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accept gray/grey except for spellbooks
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keep monsters from teleporting on no-teleport levels
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don't allow digging of trapdoors on the three wizard levels
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don't allow digging down (including drum of earthquake) to destroy portals
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fix digging down from within walls and solid rock; monsters could enter
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the resulting trapdoor/pit, but players couldn't
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fix digging down while flying; don't fall through
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destroy any engraving if a hole is dug down thru it, or ice it's in gets melted
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change many hardcoded "floor"s and a few "ground"s to use actual surface type
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fix blessed unicorn horn's restore ability feature (strength gain when weak)
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underwater: prevent turbulence from placing character inside solid wall
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underwater: suppress "you inhale water" message when removing amulet of
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magical breathing if you're polymorphed into a swimmer or nonbreather
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when using the 'A' command to take off armor from underneath other armor,
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account for time needed to take off and put back on outer garment(s)
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don't create doors over pits and trap doors when using a wand of locking
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fix mapping when you drop objects while following the guard out of a vault
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X11: some status didn't show up after restore
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UNIX: fix potential security hole accessing file through NETHACKOPTIONS setuid
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VMS: disable installed privileges when assigning i/o channel to terminal,
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opening termcap, or accessing user-specified config file
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Amiga: invalid showscore and numberpad options inserted by frontend
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