fix github issue #343 - scattered objects
landing on water or lava without being affected. Reported for exploding bag of holding but has been a latent issue for scatter() for ages. Fixes #343
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.208 $ $NHDT-Date: 1588189422 2020/04/29 19:43:42 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.217 $ $NHDT-Date: 1589322383 2020/05/12 22:26:23 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -177,6 +177,8 @@ after "double trouble", cloned Wizard would wait until he had suffered some
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beyond turn 100000, prayer timeout is longer (scaling with game length)
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falling while going down stairs and dropping items due to encumbrance or
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punishment wasn't subject fragile ones to breakage
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objects scattered by an explosion which land on water or lava weren't affected
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by the water or lava
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 explode.c $NHDT-Date: 1545182146 2018/12/19 01:15:46 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.60 $ */
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/* NetHack 3.6 explode.c $NHDT-Date: 1589322381 2020/05/12 22:26:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.70 $ */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -764,8 +764,10 @@ struct obj *obj; /* only scatter this obj */
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if (stmp->obj) {
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if (x != sx || y != sy)
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total += stmp->obj->quan;
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place_object(stmp->obj, x, y);
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stackobj(stmp->obj);
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if (!flooreffects(stmp->obj, x, y, "land")) {
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place_object(stmp->obj, x, y);
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stackobj(stmp->obj);
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}
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}
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free((genericptr_t) stmp);
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newsym(x, y);
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