fix github issue #343 - scattered objects
landing on water or lava without being affected. Reported for exploding bag of holding but has been a latent issue for scatter() for ages. Fixes #343
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 explode.c $NHDT-Date: 1545182146 2018/12/19 01:15:46 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.60 $ */
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/* NetHack 3.6 explode.c $NHDT-Date: 1589322381 2020/05/12 22:26:21 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.70 $ */
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/* Copyright (C) 1990 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -764,8 +764,10 @@ struct obj *obj; /* only scatter this obj */
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if (stmp->obj) {
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if (x != sx || y != sy)
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total += stmp->obj->quan;
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place_object(stmp->obj, x, y);
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stackobj(stmp->obj);
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if (!flooreffects(stmp->obj, x, y, "land")) {
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place_object(stmp->obj, x, y);
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stackobj(stmp->obj);
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}
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}
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free((genericptr_t) stmp);
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newsym(x, y);
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