patch from Janne: delete old files, update docs, tids
This commit is contained in:
9
Files
9
Files
@@ -86,11 +86,10 @@ Build.ami Install.ami Makefile.ami Makefile.agc NetHack.cnf
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amidos.c amidos.p amifont.uu amifont8.uu amigst.c
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amii.hlp amimenu.c amirip.c amisnd.c amistack.c
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amitty.c amiwind.c amiwind.p ask.uu clipwin.c
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clipwin.uu colors.uu colorwin.c cvtsnd.c grave16.xpm
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ifchange mkdmake scroll.uu string.uu txt2iff.c
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winami.c winami.p winchar.c windefs.h winext.h
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winfuncs.c winkey.c winmenu.c winproto.h winreq.c
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winstr.c xpm2iff.c amibug
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colorwin.c cvtsnd.c grave16.xpm ifchange mkdmake
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txt2iff.c winami.c winami.p winchar.c windefs.h
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winext.h winfuncs.c winkey.c winmenu.c winproto.h
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winreq.c winstr.c xpm2iff.c
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sys/atari:
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(files for Atari version)
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@@ -1,6 +1,6 @@
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Compiling Amiga NetHack 3.2
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Last Revision: 5 November 1996 for NetHack 3.2.2
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Compiling Amiga NetHack 3.4
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Last Revision: 21 February 2002 for NetHack 3.4.0
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We would like to thank each and every one of the people who took
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@@ -15,36 +15,39 @@ I. Introduction
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If you have problems with compilation, installation, or think you have
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found a bug in the game, please report it by electronic mail to the
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development group at nethack-bugs@linc.cis.upenn.edu, where it will
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be routed to the appropriate person. Include your configuration, the
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version of NetHack you are playing (use the 'v' command or see
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development group at nethack-bugs@nethack.org, where it will be routed
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to the appropriate person. Include your configuration, the version of
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NetHack you are playing (use the 'v' command or see
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include/patchlevel.h), and as much specific information as possible.
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As NetHack runs on many different machines, be sure to mention that you
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are playing the Amiga version.
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are playing the Amiga version and also mention if you are using the
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version for mc68k or ppc.
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If you want to find out about distributing NetHack, read the license
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(in NetHack:license or type ?i during the game).
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II. Compiling Amiga NetHack 3.2
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II. Compiling Amiga NetHack 3.4
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II.A. Compilation Overview
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Compiling NetHack is not very hard - basically you do a little
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configuration and start make. It does, however, require a good amount
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of disk space - almost 7 meg (and subject to change; more if you are
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not doing the simple compile - more on that later). It also needs a
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good bit of memory, especially for linking.
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of disk space and time. It also needs a good bit of memory, especially
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for linking.
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II.B. Basic Compilation
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NetHack can be built with SAS/C version 6.55 or the commercial version
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of DICE. The "official" compiler for NetHack 3.2 is SAS/C 6.55 - we
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have dropped support for SAS/C 5.x.
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NetHack can be built with SAS/C version 6.5x. The commercial version
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of DICE might work, but NetHack version 3.2.2 or later haven't been
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compiled with it. The "official" compiler for NetHack 3.4 is SAS/C 6.58
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- we have dropped support for SAS/C 5.x.
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The Manx/Aztec port has not been tested recently and is certainly
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broken. Anyone managing to compile NetHack with this compiler is
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encouraged to submit context diffs of the required changes. When last
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tested, NetHack required version 5.0B of that compiler.
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Compiling with gcc should also work.
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II.B.1. Introduction to Compiling NetHack
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Before doing any compilation, read the README files distributed with
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the source. These should familiarize you with the source tree layout
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@@ -76,28 +79,27 @@ II.B.1. Introduction to Compiling NetHack
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positions - most will be in dlb archives (if DLB was defined in config.h).
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The first make run should be done in NH:obj and the make install should be
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done in NetHack:; for both runs, the makefile is NH:sys/amiga/Makefile.ami
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(or NH:sys/amiga/DMakefile for DMake).
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(or NH:sys/amiga/DMakefile for DMake and NH:sys/amiga/Makefile.agc for
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gcc).
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Note that not all the source is simple C code. If you are modifying
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lev_comp or dgn_comp you may need bison and/or flex (depending on what
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modifications you are making). If you wish to modify the Intuition
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windows in HackWB, the (uuencoded) PowerWindows files are provided. You
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do not need any of these tools to simply build NetHack - all the C output
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files are provided in the source distribution. Also, the ifchange
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script requires a version of diff that produces standard Unix format
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context diffs for proper operation - the version shipped with SAS/C
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is not sufficient.
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modifications you are making). You do not need any of these tools to
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simply build NetHack - all the C output files are provided in the source
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distribution. Also, the ifchange script requires a version of diff that
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produces standard Unix format context diffs for proper operation - the
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version shipped with SAS/C is not sufficient.
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If you do not have bison and flex, copy the files from sys/share. The
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include files go in include/ and the C files go in util/. If the compile
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fails due to prototype errors for malloc and realloc, try deleting
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the first line of lev_comp.c and dgn_comp.c.
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II.B.2. Compiling NetHack with SAS/C version 6.55
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II.B.2. Compiling NetHack with SAS/C version 6.58
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NOTE WELL - Amiga NetHack has dropped support for SAS/C version 5.
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This version of NetHack was developed with SAS/C 6.55. Earlier versions
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of the compiler are known to cause problems - don't use them.
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This version of NetHack was developed with SAS/C 6.58. Earlier versions
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than version of the compiler are known to cause problems - don't use them.
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A couple of notes and warnings from the SAS/C users on the team:
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@@ -105,7 +107,6 @@ II.B.2. Compiling NetHack with SAS/C version 6.55
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file upon catching various internal disasters. That is why the
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debug=l flag is in the makefile. This adds about 270K to the disk
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image, but it does not increase the run time memory requirements.
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(But note that this is not useful for split binaries - see below.)
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* The 5.10b optimizer did not produce correct code for NetHack. The
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current optimizer has not been tested.
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@@ -143,25 +144,3 @@ II.B.3. Compiling NetHack with the commercial version of DICE
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During compilation, DICE will output a lot of warnings; they can be
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safely ignored.
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II.C. Advanced Compilation
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As mentioned above, NetHack is very large. There are several
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techniques under development by the Amiga NetHack Team for dealing
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with the situation. As they are completed, they will be documented
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here. Before attempting any of them, you MUST do a "normal" build
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as documented above; the techniques described below require the
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auxiliary files from a normal build to form a complete NetHack
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installation.
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II.C.1. Splitter
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Splitter addresses two problems with NetHack: first, the long startup
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time of the game, and second, the size of the binary (which will not fit
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on a single floppy disk). See the file sys/amiga/splitter/split.doc for
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information on splitter. The normal install target in Makefile.ami will
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build the split version of NetHack as part of the normal install process;
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the front ends will run from either the normal version (HackExe:NetHack)
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or, preferably, from the split version (NetHack.c#? NetHack.d#?) - the
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decision is based on the presence (or absence) of HackExe:NetHack.dir.
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Note that the contents of NetHack.dir after a build will generally not
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be the correct contents for a floppy based system.
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@@ -54,7 +54,7 @@ I.C. Credits
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Greg Olson, Mike Passaretti, and Gregg Wonderly polished and extended
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the 3.0 and 3.1 ports. Andrew Church, Ken Lorber, and Gregg Wonderly
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are responsible for the 3.2 port. Janne Salmijärvi resurrected the
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amigaport for 3.3.
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amigaport for 3.3 and Teemu Suikki joined before 3.4.0.
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II. Using Amiga NetHack 3.4
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Run NetHack from the shell or from some tool that allows that,
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@@ -71,10 +71,10 @@ II.A. Sources of Information
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menu or by pressing Help key.
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II.B. The Amiga NetHack WorkBench Front End
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3.4.0 no longer supports HackWB.
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Starting from 3.3.0 HackWB is not supported.
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II.C. The Amiga NetHack CLI Front End
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3.4.0 no longer supports CLI Front End either.
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Starting from 3.3.0 CLI Front end is not supported either.
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Instead, use the main binary. See NetHack.txt file for the standard Unix
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flags for NetHack. In addition to those flags, Amiga NetHack accepts
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@@ -102,6 +102,8 @@ II.D. Amiga-Specific Information for NetHack
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while counting or deselect and reselect the item. The default
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is to drop all selected items (as before).
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For other options how to configure the screen setting and colors refer
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to Nethack.cnf.
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III. Installing Amiga NetHack 3.4
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@@ -1,5 +1,5 @@
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# NetHack Makefile.
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# SCCS Id: @(#)Makefile.ami 3.2 2000/01/12
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# SCCS Id: @(#)Makefile.ami 3.4 2002/21/02
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# Copyright (c) Kenneth Lorber, Bethesda, Maryland, 1991,1992,1993,1996.
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# NetHack may be freely redistributed. See license for details.
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@@ -131,7 +131,7 @@ OO = $(NH)objo/
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# of SAS/C, we would comment out these following two lines.
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# If we don't use precompiled header files, we uncomment it as well.
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HDEP = $(I)hack.h
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HDEP = $(I)hack.h $(I)pm.h $(I)onames.h
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CSYM =
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#[MANX]
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@@ -212,21 +212,22 @@ ASM = asm
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# undefine this to not compile with GSTs
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#GST=gst=$(GSTFILE)
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#
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#DEBUG=debug=sf
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OPTFLAGS=opt opttime optpeep optgo optinl optsched optcomp=10 optdep=5 optrdep=5 #optalias +OPTTIME -OPTSIZE
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CFLAGS = data=far nominc $(DEBUG) idir=$(I) cpu=any nostkchk nover \
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DEBUG=debug=symbol
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CPU=cpu=68000
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#OPTFLAGS=opt opttime optpeep optgo optinl optsched optcomp=10 optdep=5 optrdep=5 #optalias +OPTTIME -OPTSIZE
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CFLAGS = data=far nominc $(DEBUG) idir=$(I) $(CPU) nostkchk nover \
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codename=nhcode dataname=nhdata strmerge $(OPTFLAGS) $(TILES) $(SAVEDS) \
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afp $(ERRREXX) $(GST)
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# for files that are too large for the standard flags:
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CFLAGS2 = code=far strmerge $(SAVEDS)
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WBCFLAGS = ignore=217,62 data=far ansi nminc code=far idir=$(I) cpu=any afp \
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WBCFLAGS = ignore=217,62 data=far ansi nminc code=far idir=$(I) $(CPU) afp \
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$(DEBUG) $(ERRREXX) define=AMIGA $(GST)
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XXX = data=far ansi nminc idir=$(I) cpu=any afp opt optinline optinlocal \
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XXX = data=far ansi nminc idir=$(I) $(CPU) afp opt optinline optinlocal \
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optloop opttime
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WBC2FLAGS = define=CLI
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SPLFLAGS = define=SPLIT #dollarok
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#for amistack.c
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CFLAGS3 = data=near dataname=__MERGED nominc $(DEBUG) idir=$(I) cpu=any nover nostkchk \
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CFLAGS3 = data=near dataname=__MERGED nominc $(DEBUG) idir=$(I) $(CPU) nover nostkchk \
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codename=nhcode strmerge $(OPTFLAGS) $(TILES) $(SAVEDS) \
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afp $(ERRREXX) $(GST)
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@@ -289,7 +290,7 @@ AOBJSPEC = -o
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#[SAS6]
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LINK = slink noicons verbose maxhunk 65536 stripdebug
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LINK = slink noicons verbose maxhunk 262144 stripdebug
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LIN = from lib:catch.o
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LLINK = with $(AMI)ami.lnk
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LLIB = lib lib:scnb.lib BATCH #lib lib:amiga.lib BATCH #scnb.lib or sc.lib
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@@ -516,8 +517,7 @@ INSTDUNGEONFILES= $(NETHACK)NetHack.cnf $(INSTDUNGEONFILES1)
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INSTDATAFILES= \
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$(NETHACK)license $(NETHACK)logfile $(NETHACK)record \
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$(NETHACK)tomb.iff $(NETHACK)amii.hlp $(NETHACK)Recover.txt \
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$(NETHACK)GuideBook.txt $(NETHACK)NetHack.txt $(NETHACK)Install.ami \
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# $(NETHACK)HackWB.hlp $(NETHACK)WBDefaults.def
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$(NETHACK)GuideBook.txt $(NETHACK)NetHack.txt $(NETHACK)Install.ami
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LIBFILES= \
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$(INSTDUNGEONFILES1) \
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@@ -532,12 +532,10 @@ LIBFILES= \
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#SFD_INSTEAD all: $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \
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all: $(COMPACT_HEADERS) $(SBIN)lev_comp $(SBIN)dgn_comp $(SBIN)NetHack \
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$(SBIN)dlb $(NETHACK)recover #$(NETHACK)HackCli $(SBIN)splitter \
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# $(NETHACK)HackWB
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$(SBIN)dlb $(NETHACK)recover
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install: inst-data inst-dungeon inst-fonts inst-sounds inst-tiles \
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$(NETHACK)recover $(NETHACK)NetHack $(NETHACK)nhdat
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#$(NETHACK)NetHack.dir inst-icons
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$(SBIN)NetHack: $(HOBJ) $(AMI)ami.lnk
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$(LINK) $(LNSPEC) $(SBIN)NetHack $(LIN) $(LLINK) $(LLIB)
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@@ -1678,3 +1676,4 @@ $(I)vault.h: $(I)dungeon.h
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#notes
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# install keeps doing re-install because it keeps rebuilding lev_comp???
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# fixed(?) - deleted setdate
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# make nhdat rebuils sys/amiga objects
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@@ -11,7 +11,10 @@
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# use it, options like these should not be set here - use the command line
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#OPTIONS=name:Janet-V,female,dogname:Fido,fruit:apricot
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#OPTIONS=packorder:")[%?+/=!(*0_`,scores:10t/2a,noverbose
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#OPTIONS=gender:male
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#OPTIONS=role:random
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#OPTIONS=race:random
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#OPTIONS=align:chaotic
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# Other general options
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#OPTIONS=time,rest_on_space,noautopickup
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@@ -20,7 +23,7 @@ PATH=NetHack:
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# My own setup
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#OPTIONS=nolegacy,fruit:lemon,time,autopickup,checkpoint,showexp,showscore,standout,nonews
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#OPTIONS=nomail,flush,eight_bit_tty,scores:10t/2a,pickup_types:$,suppress_alert:3.3.1
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#OPTIONS=nomail,flush,eight_bit_tty,scores:10t/2a,pickup_types:$,suppress_alert:3.3.0,autoquiver
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# The windowtype option must be set before any options regarding colors and palette
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# are set otherwise previously set values will be overridden by the defaults
|
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@@ -34,8 +37,8 @@ OPTIONS=windowtype:amii
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# A hard disk configuration.
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#
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HACKDIR=NetHack:
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LEVELS=Nethack:levels
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SAVE=Nethack:save
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LEVELS=Nethack:Levels
|
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SAVE=Nethack:Save
|
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BONESDIR=Nethack:Levels
|
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SCOREDIR=Nethack:
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LOCKDIR=Nethack:
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@@ -65,7 +68,7 @@ EFFECTS = 241 240 242 243 042 033 123 125 \
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244 245 246 247 239 248 249 250 \
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230 234 231 236 212 237 232 235 233
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WARNING = 048 049 050 051 052 053
|
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WARNINGS = 048 049 050 051 052 053
|
||||
|
||||
# Monitors vary greatly in their color response. If the default colors
|
||||
# are not good on your monitor, here are some other alternatives for the
|
||||
@@ -142,7 +145,7 @@ WARNING = 048 049 050 051 052 053
|
||||
#TEXTPENS=0,14
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#OTHERPENS=1,12
|
||||
#
|
||||
# Yet another alternative color scheme, this time for 16 color font mode
|
||||
# New alternative color scheme for 16 color font mode.
|
||||
# This changes the colors of monsters, objects etc.
|
||||
#
|
||||
# FGPENS and BGPENS define APEN and BPEN for objects and monsters on the map.
|
||||
@@ -150,10 +153,10 @@ WARNING = 048 049 050 051 052 053
|
||||
# black, red, green, brown, blue, magenta, cyan, gray, no color, orange,
|
||||
# bright green, yellow, bright blue, bright magenta, bright cyan, white
|
||||
#
|
||||
#DEPTH=4
|
||||
#PENS=000,fff,830,7ac,181,c06,23e,c00,888,f60,4f4,ff0,4af,f8f,8ff,f00
|
||||
#FGPENS= 0, 7, 4, 2, 6, 5, 3, 8, 1, 9,10,11,12,13,14, 1
|
||||
#BGPENS= 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
DEPTH=4
|
||||
PENS=000,fff,830,7ac,181,c06,23e,c00,888,f60,4f4,ff0,4af,f8f,8ff,f00
|
||||
FGPENS= 0, 7, 4, 2, 6, 5, 3, 8, 1, 9,10,11,12,13,14, 1
|
||||
BGPENS= 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
|
||||
#
|
||||
# Screen mode selections below should all work for either the font or tile
|
||||
# version of the game. Other modes can be tried and as long as they are at
|
||||
|
||||
225
sys/amiga/amibug
225
sys/amiga/amibug
@@ -1,225 +0,0 @@
|
||||
Amiga Bug/WIP/Wish list
|
||||
Status:
|
||||
TODO fix now
|
||||
NEXT delay until next release
|
||||
LATER someday....
|
||||
IP in progress - someone is working on it now
|
||||
CHECK see if this can be reproduced - or delete it
|
||||
YYMMDD-seq from status last-seen
|
||||
info
|
||||
960312-00 andy LATER 3.2.0dev
|
||||
txt2iff.c should be cleaned up a bit - rather confusing now in some
|
||||
places.
|
||||
960204-01 keni TODO 3.2.0dev
|
||||
check Abort code for DICE - is what's there sufficient?
|
||||
950810-00 keni TODO 3.2.0dev
|
||||
stop using commands in c: in front ends. Update docs.
|
||||
950807-00 keni TODO 3.2.0dev
|
||||
Apparently panic() does something that prevents panic saves on micros.
|
||||
950806-03 keni TODO 3.2.0dev
|
||||
Seen once - toggle fastmap on during game. Border around player
|
||||
is rendered about 2 pixels left of proper location.
|
||||
950806-04 keni TODO 3.2.0dev
|
||||
If we're happy with fastmap, get rid of DISPMAP as distinct option.
|
||||
950806-08 keni TODO 3.2.0dev
|
||||
menu windows sometimes have inappropriate titles and/or prompts,
|
||||
and possibly bad decisions about when to allow selections
|
||||
(this problem needs to be defined better)
|
||||
950806-09 keni TODO 3.2.0dev
|
||||
Check and update copyright notices, dates, and version numbers.
|
||||
950806-10 keni TODO 3.2.0dev
|
||||
Check dependencies for dlb.o against Unix makefile.
|
||||
Check dependencies for tile.c/.o against Unix makefile (config.h
|
||||
onames.h pm.h more?)
|
||||
950806-11 keni TODO 3.2.0dev
|
||||
Check mouse actions on menu windows with single and multi-select -
|
||||
is it working right?
|
||||
950806-12 keni TODO 3.2.0dev
|
||||
Figure out AMIV versus AMITILE - can we get down to just one of these
|
||||
or is there a distinction I've forgotten?
|
||||
950806-14 andy TODO 3.2.0dev
|
||||
Missing message font gives almost zero height message window.
|
||||
Maybe only when running from sbin directory? (Is this a problem
|
||||
finding NetHack.cnf?)
|
||||
950806-15 user TODO 3.1.3
|
||||
Is there a conflict with SCREEN=x? Is X LACE/NOLACE or a public
|
||||
screen ID? Is the code consistent with the docs? Did we just lose
|
||||
some functionality by accident or is one of these just wrong?
|
||||
950805-00 devteam TODO 3.2.0dev
|
||||
cope with changed extended commands in menu
|
||||
950805-01 user LATER 3.2.0dev
|
||||
Known save bug. bputc does not check write return under ZEROCOMP
|
||||
Fixing this correctly must wait until saving state can be restarted.
|
||||
(Janet is aware of this situation - affects other ports too.)
|
||||
Vaguely related: re-consider issues involved in COW from save files.
|
||||
Related: check error checking code on level files (GURU after many
|
||||
write errors)
|
||||
Related: split save files (if needed)
|
||||
Vaguely related: multiple disks of level files
|
||||
950805-04 keni CHECK 3.2.0dev
|
||||
Argument processing (from all 3 ways to start a game). I broke it
|
||||
last month - is it _really_ fixed?
|
||||
950805-05 keni CHECK 3.2.0dev
|
||||
Has anyone checked HackWB really well recently?
|
||||
950805-06 keni TODO 3.2.0dev
|
||||
Update embedded copyright notices. There should be no version
|
||||
numbers left to update manually.
|
||||
950805-08 keni CHECK 3.2.0dev
|
||||
winfuncs:595 - is this test against TextsFont right? It's used
|
||||
unconditionally in many other places. Are the others right then?
|
||||
950805-10 user TODO 3.2.0dev
|
||||
3.1.3 bug report of crash with really large font as FONT= in cnf.
|
||||
3.2.0dev doesn't crash with FONT=helvetica.font:24, but we do get:
|
||||
1. line break of start text is bad, scroll is wrong
|
||||
winstr.c:putstr:128 - I think the logic here is wrong. The test
|
||||
should be width-fudge, but when scanning for a break point the
|
||||
scan should start at width since the decision has already been
|
||||
made to cut the line.
|
||||
2. initial position of hero is off screen (I think I have seen this
|
||||
occurs other times too)
|
||||
3. why does sizing insist on so many lines for topl - map is too small
|
||||
4. should ignore user font preference for botl if can't get all the
|
||||
info there
|
||||
5. final "since you were in wizard mode.." not folded - may be a
|
||||
problem with unwrapped puts call
|
||||
950701-00 keni TODO 3.2.0dev
|
||||
AMIV scrolling does not always shift vertically by an even tile
|
||||
amount. After moving the integral amount, a second small shift
|
||||
occurs - and this leaves artifacts. Most easily seen by noting
|
||||
the height of a horizontal corridor or wall run where it abuts a
|
||||
vertical run.
|
||||
950701-01 keni TODO 3.2.0dev
|
||||
DOCUMENTATION:
|
||||
1. make sure all docs have list of game requestors (sizing, color, help)
|
||||
2. doc overview window
|
||||
3. Install.ami
|
||||
4. doc support for SCREEN=<publicscreen> etc for HackWB
|
||||
5. split docs into separate binary and installation files
|
||||
6. is there anything useful we can do with AmigaGuide inside or outside
|
||||
the game to deal with the various doc files?
|
||||
7. doc WB cmdline options
|
||||
950701-02 keni IP 3.2.0dev
|
||||
BBS interface. Needs docs. Currently waiting for report from
|
||||
beta tester with real BBS system (and crippled NH binary for testing).
|
||||
Documentation update required. Further design work probably required.
|
||||
Further locking work probably required.
|
||||
950701-03 keni NEXT 3.2.0dev
|
||||
Use lower-level allocation scheme in loader and turn NH main into
|
||||
fake shared library so we can leave it in memory between invocations.
|
||||
This is much better for BBS mode, and means HackCli can lose the awful
|
||||
restart hack. Also should allow useful TB files (or fix catch.c so
|
||||
it doesn't try to make them).
|
||||
950601-00 user CHECK 3.1.3
|
||||
1024*800 display wrong
|
||||
950601-01 keni CHECK 3.1.3
|
||||
Resize topl window - most keystrokes now cause scrollbar to flicker.
|
||||
950601-02 keni CHECK 3.1.3
|
||||
do -l and -L work right with -s?
|
||||
950601-03 keni CHECK 3.1.3
|
||||
help messages for highscore in hackwb
|
||||
950601-04 keni CHECK 3.1.3
|
||||
-s help missing in amiwbench (and hackcli?)
|
||||
950601-05 keni CHECK 3.1.3
|
||||
showscore (etc?) should track config.h in frontend
|
||||
950601-06 keni CHECK 3.1.3
|
||||
Newgame.info should be dup'd and modified, not modified in place
|
||||
Related: newgame.info should not be a legal icon
|
||||
950601-07 keni TODO 3.1.3
|
||||
check stacksize inside program and frontends.
|
||||
Related: how much stack is required? Let the frontends allocate
|
||||
that much.
|
||||
950601-08 keni CHECK 3.1.3
|
||||
improve initial mouse click suppression so first action of game can be
|
||||
mouse click and so that activation of one NH window from another doesn't
|
||||
suppress mouse action.
|
||||
950601-09 user CHECK 3.1.3
|
||||
(I don't know what this is - keni)
|
||||
copy SCREEN into TT of default icon (or other fix to problem??)
|
||||
950601-10 user CHECK 3.1.3
|
||||
(unknown condition) save cancel at start (when blank) disallows later
|
||||
save
|
||||
950601-11 user CHECK 3.1.3
|
||||
(Is this a good idea? Is it already done?)
|
||||
keypad 5 should be rest on space (like 3.0)
|
||||
950601-12 ? CHECK 3.2.0dev
|
||||
is NULL still begin redefined? (Yes. Do we care enough to change it?)
|
||||
950601-13 ? CHECK 3.1.3
|
||||
check for USE_BUILTIN_MATH for min/max
|
||||
950601-14 keni TODO 3.2.0dev
|
||||
add RESETOPTS to sc invocations
|
||||
950601-15 keni CHECK 3.1.3
|
||||
several strcpy of user supplied data instead of strncpy in wb
|
||||
950601-16 keni CHECK 3.1.3
|
||||
^P of message >1 topl long
|
||||
950601-17 keni LATER
|
||||
make window frames optional on -L
|
||||
950601-18 keni LATER
|
||||
BufferGetchar - use circular buffer to limit copying
|
||||
950601-19 keni LATER
|
||||
busy pointer during load, save, etc
|
||||
950601-20 keni TODO
|
||||
check for orphaned (uncalled) functions
|
||||
check for prototypes for all functions
|
||||
reformat functions to match NH style guide
|
||||
make more Amiga functions static
|
||||
move data externs to include files
|
||||
rename .p to .h?
|
||||
950601-21 keni TODO
|
||||
lots of leftovers from original Amiga port from IBM port:
|
||||
1. finish removing ramdisk
|
||||
2. check flags IBM BIOS and rawio - flag.h options.c restore.c (more?)
|
||||
3. check MFLOPPY vs MICRO (some was DGK stuff). Was DGK optional?
|
||||
If not, dump all the extra ifdefs.
|
||||
950601-22 keni LATER
|
||||
improve amifont - swallow should get its own chars for a solid
|
||||
surround (reverse video so it matches the "inside of monster"
|
||||
concept). Zap should get its own chars more like tildes than dashes.
|
||||
950601-23 keni LATER
|
||||
Can we use getprogramdir()? Do we want to? (We need to cope without
|
||||
it also.)
|
||||
950601-24 keni LATER
|
||||
botl - need new interface, don't fall off end, highlight changes
|
||||
(Need something other than the last thing I tried.)
|
||||
950601-25 Gregg(?) TODO
|
||||
have per-character-class icons for the front-end (code done)
|
||||
Can we get these from Warwick? Can we get them converted to the
|
||||
right format easily enough to do now?
|
||||
950601-25 many TODO
|
||||
Installation procedures. Do we actually need installer now that
|
||||
there are fewer files? Would a configuration utility or addon
|
||||
to HackWB take care of it better?
|
||||
950601-26 keni LATER
|
||||
waiting for key display
|
||||
950601-27 keni CHECK
|
||||
move(duplicate?) color requestor to front end
|
||||
950601-28 keni LATER
|
||||
picture at startup (maybe loaded by hackwb to cover load time?)
|
||||
Now that the new amirip is done this should be almost easy.
|
||||
950601-29 many LATER
|
||||
add permanent inventory window in interlace mode (Is there already
|
||||
some code for this?)
|
||||
950601-30 keni LATER
|
||||
Real line wrap (combine and split) for text windows. (I've tried
|
||||
this once - the proposal went down in flames. I think it deserves
|
||||
another try.)
|
||||
950601-31 keni LATER
|
||||
split Amiga and amii/amitile/amibbs code for window system (the way
|
||||
we should) Can we? Is it worth it? (probably - things are too
|
||||
intertwined)
|
||||
950601-32 keni LATER
|
||||
can we limit redundant SetAPen (etc) calls? Do the lib routines short
|
||||
circuit for us (and so is this a non-issue)? (No, at minimum there
|
||||
are too many unneeded calls.)
|
||||
950601-33 keni LATER
|
||||
Consider keyboard macros, function keys.
|
||||
950601-34 keni LATER
|
||||
(This is one step from being deleted - is there anything to do with
|
||||
this?) AREXX port
|
||||
950601-35 keni LATER
|
||||
change panic's to Aborts with AN_Unknown base (save string space)
|
||||
950601-36 keni LATER
|
||||
check MSTEP influence
|
||||
950601-37 keni LATER
|
||||
add requestor for options in main binary
|
||||
950601-38 keni LATER
|
||||
add requestor for score options in hackwb
|
||||
@@ -80,7 +80,7 @@ int
|
||||
dosh()
|
||||
{
|
||||
int i;
|
||||
char buf[ 500 ];
|
||||
char buf[ BUFSZ ];
|
||||
extern struct ExecBase *SysBase;
|
||||
|
||||
/* Only under 2.0 and later ROMs do we have System() */
|
||||
|
||||
@@ -1,13 +0,0 @@
|
||||
begin 777 ask.pw
|
||||
M4&]W97)7:6YD;W=S('8R+C5C(*DQ.3@W+" Q.3@X(&)Y($E.3U9!5%)/3DE#
|
||||
M4RP@24Y#+B @(" @(" @(" @(" @(" @(" @(" @ "K E #_
|
||||
M 0 ! 9A<VLN8P 0 "$ ( ! 4 !?____\
|
||||
M!\:O, 0?&:_@ 5!<VM? ! $L 50(,
|
||||
M !( !0 %_____P $ ) 0 ' * P !!],"+ 'QHKP
|
||||
M 0?3 EC_____ P !0?3 CP = '0 +
|
||||
M"P P " $ !\: ( $*#\I H !
|
||||
M!\:#\ ?&A*@'QH>0!\:'V ?&C)@'QHRH 0 ! $ 0
|
||||
M ! $ 0 L 4 !]+> :5&AI<R!I<R!T:&4@
|
||||
.475E<W1I;VX@87)E80 L
|
||||
|
||||
end
|
||||
@@ -1,39 +0,0 @@
|
||||
begin 777 clip.pw
|
||||
M4&]W97)7:6YD;W=S('8R+C5C(*DQ.3@W+" Q.3@X(&)Y($E.3U9!5%)/3DE#X
|
||||
M4RP@24Y#+B @(" @(" @(" @(" @(" @(" @(" @ #_ E 8#^ X
|
||||
M 0 ! IC;&EP=VEN+F, !Y9E^ "@ #( , 8 \ X
|
||||
M!X+O( @ $ 0 ! !B@H* #P\/!0X
|
||||
M@+ /#P / \/#P\/ ! (0#P!D G(!7@!,_____P X
|
||||
M &!X9HZ !4-L:7 $ <@ 0 5H 3 % 7_X
|
||||
M____ &45D:70@0VQI<'!I;F<@4&%R86UE=&5R<P 'EG/0 (8 &/\Y < X
|
||||
M( # ,'AFF8 >&:O@ !X<[Z !Y9SJ/____\# %!Y9SC X
|
||||
M )0 "4 @ ( !% & # X
|
||||
M , #_A/__ >&;& $%D@4V-A;&4@1F%C=&]R.@ YJOX
|
||||
M__\JJO__ "@ @ ,'AFCX!X<\F >'/*@'ASZH!X<^N >'/V@ &65-)X
|
||||
M6D4 0 ! 994TE:10 ! $ !Y9TX "& __.0 'X
|
||||
M " P #!X= " 'AT"X >'0A@ >6="C_____ P !0>6= P X
|
||||
M "4 E ( " +0 !@ P X
|
||||
M # _X3__P 'AT%H !!8(%-C86QE($9A8W1O<CH -FX
|
||||
M9/__*JK__P H ( #!X="R >'0M@'AT-X!X=#B >'1"@'AT0X !EA3X
|
||||
M25I% $ 0 &6%-)6D4 0 ! >6=3@ A@ N_SD X
|
||||
M!P @ , P>'5Z !X=84 'AUFP 'EG10_____P, 4'EG4<X
|
||||
M E )0 " @ !8 8 , X
|
||||
M P /^,__\ !X=9 /62!#;&EP($)O<F1E<CH ,SX
|
||||
M,O__*JK__P H ( #!X=:8 >'6G 'AU_@!X=?\ >'81@'AV$H !EE#X
|
||||
M3$E0 $ 0 &64-,25 0 ! >6=;@ A@ E_SD X
|
||||
M!P @ , P>'8<@ !X=B> 'AW]@ 'EG60_____P, 4'EG5TX
|
||||
M E )0 " @ "L 8 , X
|
||||
M P /^,__\ !X=G. /6"!#;&EP($)O<F1E<CH 0-?X
|
||||
MN/__*JK__P H ( #!X>R* >'LI@'A\*H!XA[F >(T* 'B-10 !EA#X
|
||||
M3$E0 $ 0 &6$-,25 0 ! >6=C@ $0 \ $T X
|
||||
M"@ , 0>6=>0 !Y57( D'EG80_____P, 4'EG7TX
|
||||
M 3@ $X "P L 0 & ! >) ] X
|
||||
M !4]K87D "@ $'B4%(!XE!B >)SY 'BA$(!XH;X >*'/ X
|
||||
M %3VMA>0 ! $ "$=!1$]+05D 0 ! X
|
||||
M\ [ $L "@ , 0>6=F0 !Y6+. H'EG@8_____P, X
|
||||
M 4'EG9T 3 $P "P L 0 #P ! X
|
||||
M >*N7 !T-A;F-E; * 0>3Q+@'D\;@!Y0)8 >4#*@'X
|
||||
ME [ !Y00. =#86YC96P 0 ! I'041#04Y#14P X
|
||||
' 0 ! X
|
||||
X
|
||||
end
|
||||
@@ -1,38 +0,0 @@
|
||||
begin 777 colors.pw
|
||||
M4&]W97)7:6YD;W=S('8R+C5C(*DQ.3@W+" Q.3@X(&)Y($E.3U9!5%)/3DE#
|
||||
M4RP@24Y#+B @(" @(" @(" @(" @(" @(" @(" @ "[ E #\
|
||||
M 0 ! !%A;6EG83IC;VQO<G=I;BYC ?3QL@ H R # &
|
||||
M / ?&; @ ( ! $ 0 8
|
||||
M\/#P8" 4(# $' 0P !@(##@P 0 "$ X 8 )X 4 !?____\
|
||||
M!],-2 !@?&AY 5#;VQ? ! *\ +0$X
|
||||
M %T !0 %_____P !-%9&ET(%-C<F5E;B!#;VQO<G, !]/8. @ "0!#P +
|
||||
M P #!\;.8 ?&S\ !0?3U(#_____ P !0?3V!P
|
||||
M $0 !$ , # 0< !P
|
||||
M ! P #_____ "@ L'QH?8!\:AZ ?&J. 'QJE8!\;/$ ?&T'
|
||||
M (0FQU95!E;@ ! $ "T=!1$),545014X 0 !
|
||||
M ?3V+@ ( 8 0\ "P , P?)]O 'SF<P 8'T]B0
|
||||
M_____P, 4'T]AT !$ 1 # P $' <
|
||||
M 0, _____P H +!\C; ?&T( 'R+NP
|
||||
M!\C=0 ?(WQ@'R?M( "4=R965N4&5N $ 0 ,1T%$1U)%
|
||||
M14Y014X 0 ! ?3V3@ ( , 0\ "P , P?20(
|
||||
M 'TF X <'T]D0_____P, 4'T]CT !$ 1 #
|
||||
M P $' < 0, _____P H
|
||||
M +!\G^, ?+<M 'S06H!\U"@ ?-$X@'S4) !U)E9%!E;@ !
|
||||
M $ "D=!1%)%1%!%3@ ! $ !]/X( #T $T .@ + P !
|
||||
M!]/99 'TF3 !@?3V9#_____ P !0?3V70
|
||||
M [ .P , # !P & $ !])2F '
|
||||
M0V%N8V5L H !!]):D ?29@@'TFGP!])J. ?2:@ 'TFMX !T-A
|
||||
M;F-E; ! $ #4=!1$-/3$-!3D-%3 ! $ !]/X
|
||||
M> " $T .@ + P !!]/X3 'TFWX !P?3V\C_____
|
||||
M P !0?3^%P [ .P , # !P 1 $
|
||||
M !])N^ $57-E H !!])O" ?2?D 'TH2(!]*H: ?2
|
||||
MA)@'TH68 !4]K87D 0 ! M'041#3TQ/2T%9 $
|
||||
M 0 D 30 Z L # $'T_BD ?2Y# *
|
||||
M!]/Y"/____\# %!]/XM #L [ P , '
|
||||
M T 0 'TFM@ 53879E H !!]*JH ?2L4@'
|
||||
MTK3X!]+"* ?2N,@'TK^( !5-A=F4 0 ! M'041#3TQ3
|
||||
M059% $ 0 ' ! #@ 'QHF@!]/5& )2 0
|
||||
M$ : ?2:U 'T]OP D< P 1 "8 !]*AL "
|
||||
"0@ :
|
||||
|
||||
end
|
||||
@@ -1,12 +0,0 @@
|
||||
begin 777 scroll.pw
|
||||
M4&]W97)7:6YD;W=S('8R+C5C(*DQ.3@W+" Q.3@X(&)Y($E.3U9!5%)/3DE#
|
||||
M4RP@24Y#+B @(" @(" @(" @(" @(" @(" @(" @ "K E 8#_
|
||||
M 0 ! =B87)F+F, $ A + "6@ % 7_____
|
||||
M $ (86 ! ! ,\ $0$ 'T
|
||||
M!0 %_____P $ /_Q H #__M % P # "&'T
|
||||
M AB" P AB.C_____ P !0 NKQ0 0 $ !K :P
|
||||
M < 9@ !!?__________ "@!0 D
|
||||
M(8E "*KR BL:@ (^]0 "/P0 C\L ! $ 0 !
|
||||
( $ 0 B
|
||||
|
||||
end
|
||||
@@ -1,18 +0,0 @@
|
||||
begin 777 string.pw
|
||||
M4&]W97)7:6YD;W=S('8R+C5C(*DQ.3@W+" Q.3@X(&)Y($E.3U9!5%)/3DE#
|
||||
M4RP@24Y#+B @(" @(" @(" @(" @(" @(" @(" @ "K E 8#_
|
||||
M 0 ! ES=')I;F<N8P 0 "$ X ) 4 !?____\
|
||||
M @?&A*@ $ $ .0! @X
|
||||
M'P % 7_____ 0 'T\6X $T #P&V H (# 0'T\,\
|
||||
M !]/#: !]/#F/____\# %!]/#3 ;< &W L +
|
||||
M !D " @(" @(" @(" @(" @(" @(" @(" @(" @(" @(" @
|
||||
M(" @(" @(" @(" @(" @(" @(" @(" @(" @(" @(" @(" @(" @(#@
|
||||
M>*H *>) 0@ IXM@ U / !@ 0H (!!\;/$ ?&S\ 'QL_0!\;0
|
||||
M< ?&T( 'R+NP "E-T<E-T<FEN9P ! $ RTQ $
|
||||
M 0 D #P X H # $'T\7D ?)]O
|
||||
M!]/&$/____\# %!]/%] #D Y L + #
|
||||
M 0 0 'R-L =#86YC96P "@ $'R-U !\C?
|
||||
M& ?)^T@'R?XP!\MRT ?-!:@ ! $ 0 ",0 !
|
||||
# $
|
||||
|
||||
end
|
||||
Reference in New Issue
Block a user