more Soundeffects fiddling
This commit is contained in:
@@ -339,30 +339,38 @@ enum sound_effect_entries {
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se_canine_whine = 153,
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se_canine_yip = 154,
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se_canine_howl = 155,
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se_feline_yowl = 156,
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se_feline_meow = 157,
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se_feline_purr = 158,
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se_feline_yip = 159,
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se_feline_mew = 160,
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se_roar = 161,
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se_snarl = 162,
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se_buzz = 163,
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se_squeek = 164,
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se_squawk = 165,
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se_squeal = 166,
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se_screech = 167,
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se_equine_neigh = 168,
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se_equine_whinny = 169,
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se_equine_whicker = 170,
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se_bovine_moo = 171,
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se_bovine_bellow = 172,
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se_wail = 173,
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se_groan = 174,
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se_grunt = 175,
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se_gurgle = 176,
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se_elephant_trumpet = 177,
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se_snake_rattle = 178,
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se_hallu_growl = 179,
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se_canine_yowl = 156,
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se_canine_yelp = 157,
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se_feline_meow = 158,
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se_feline_purr = 159,
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se_feline_yip = 160,
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se_feline_mew = 161,
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se_feline_yowl = 162,
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se_feline_yelp = 163,
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se_roar = 164,
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se_snarl = 165,
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se_buzz = 166,
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se_squeek = 167,
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se_squawk = 168,
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se_squeal = 169,
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se_screech = 170,
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se_equine_neigh = 171,
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se_equine_whinny = 172,
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se_equine_whicker = 173,
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se_bovine_moo = 174,
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se_bovine_bellow = 175,
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se_wail = 176,
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se_groan = 177,
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se_grunt = 178,
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se_gurgle = 179,
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se_elephant_trumpet = 180,
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se_snake_rattle = 181,
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se_yelp = 182,
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se_jabberwock_burble = 183,
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se_shriek = 184,
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se_bone_rattle = 185,
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se_orc_grunt = 186,
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se_avian_screak = 187,
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number_of_se_entries
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};
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@@ -28,11 +28,15 @@ static void macsound_hero_playnotes(int32_t, const char *, int32_t);
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static void macsound_play_usersound(char *, int32_t, int32_t);
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static int affiliate(int32_t seid, const char *soundname);
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/*
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* Sound capabilities that can be enabled:
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* SNDCAP_USERSOUNDS | SNDCAP_HEROMUSIC
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* | SNDCAP_ACHIEVEMENTS |SNDCAP_SOUNDEFFECTS,
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*/
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struct sound_procs macsound_procs = {
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SOUNDID(macsound),
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// SNDCAP_USERSOUNDS | SNDCAP_HEROMUSIC
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// | SNDCAP_ACHIEVEMENTS |SNDCAP_SOUNDEFFECTS,
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SNDCAP_USERSOUNDS | SNDCAP_HEROMUSIC | SNDCAP_SOUNDEFFECTS,
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SNDCAP_HEROMUSIC | SNDCAP_SOUNDEFFECTS,
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macsound_init_nhsound,
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macsound_exit_nhsound,
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macsound_achievement,
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437
src/sounds.c
437
src/sounds.c
@@ -422,6 +422,7 @@ void
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yelp(register struct monst* mtmp)
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{
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register const char *yelp_verb = 0;
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enum sound_effect_entries se = se_yelp;
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if (helpless(mtmp) || !mtmp->data->msound)
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return;
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@@ -432,26 +433,32 @@ yelp(register struct monst* mtmp)
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else
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switch (mtmp->data->msound) {
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case MS_MEW:
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se = se_feline_yelp;
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yelp_verb = (!Deaf) ? "yowl" : "arch";
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break;
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case MS_BARK:
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case MS_GROWL:
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se = se_canine_yelp;
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yelp_verb = (!Deaf) ? "yelp" : "recoil";
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break;
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case MS_ROAR:
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yelp_verb = (!Deaf) ? "snarl" : "bluff";
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break;
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case MS_SQEEK:
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se = se_squeal;
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yelp_verb = (!Deaf) ? "squeal" : "quiver";
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break;
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case MS_SQAWK:
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se = se_avian_screak;
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yelp_verb = (!Deaf) ? "screak" : "thrash";
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break;
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case MS_WAIL:
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se = se_wail;
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yelp_verb = (!Deaf) ? "wail" : "cringe";
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break;
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}
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if (yelp_verb) {
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Soundeffect(se, 70); /* Soundeffect() handles Deaf or not Deaf */
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pline("%s %s!", Monnam(mtmp), vtense((char *) 0, yelp_verb));
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if (gc.context.run)
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nomul(0);
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@@ -464,7 +471,7 @@ void
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whimper(register struct monst* mtmp)
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{
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register const char *whimper_verb = 0;
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enum sound_effect_entries se = se_canine_whine;
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if (helpless(mtmp) || !mtmp->data->msound)
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return;
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@@ -481,10 +488,14 @@ whimper(register struct monst* mtmp)
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whimper_verb = "whine";
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break;
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case MS_SQEEK:
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se = se_squeal;
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whimper_verb = "squeal";
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break;
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}
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if (whimper_verb) {
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if (!Hallucination) {
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Soundeffect(se, 50);
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}
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pline("%s %s.", Monnam(mtmp), vtense((char *) 0, whimper_verb));
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if (gc.context.run)
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nomul(0);
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@@ -753,6 +764,7 @@ domonnoise(register struct monst* mtmp)
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pline("%s throws back %s head and lets out a blood curdling %s!",
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Monnam(mtmp), mhis(mtmp),
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(ptr == &mons[PM_HUMAN_WERERAT]) ? "shriek" : "howl");
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Soundeffect(((ptr == &mons[PM_HUMAN_WERERAT]) ? se_scream : se_canine_howl), 80);
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wake_nearto(mtmp->mx, mtmp->my, 11 * 11);
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} else
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pline_msg =
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@@ -780,73 +792,99 @@ domonnoise(register struct monst* mtmp)
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case MS_MEW:
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if (mtmp->mtame) {
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if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped
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|| mtmp->mtame < 5)
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|| mtmp->mtame < 5) {
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Soundeffect(se_feline_yowl, 80);
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pline_msg = "yowls.";
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else if (gm.moves > EDOG(mtmp)->hungrytime)
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} else if (gm.moves > EDOG(mtmp)->hungrytime) {
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Soundeffect(se_feline_meow, 80);
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pline_msg = "meows.";
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else if (EDOG(mtmp)->hungrytime > gm.moves + 1000)
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} else if (EDOG(mtmp)->hungrytime > gm.moves + 1000) {
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Soundeffect(se_feline_purr, 40);
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pline_msg = "purrs.";
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else
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} else {
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Soundeffect(se_feline_mew, 60);
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pline_msg = "mews.";
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}
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break;
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}
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/*FALLTHRU*/
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case MS_GROWL:
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Soundeffect((mtmp->mpeaceful ? se_snarl : se_growl), 80);
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pline_msg = mtmp->mpeaceful ? "snarls." : "growls!";
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break;
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case MS_ROAR:
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Soundeffect((mtmp->mpeaceful ? se_snarl : se_roar), 80);
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pline_msg = mtmp->mpeaceful ? "snarls." : "roars!";
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break;
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case MS_SQEEK:
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Soundeffect(se_squeak, 80);
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pline_msg = "squeaks.";
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break;
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case MS_SQAWK:
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if (ptr == &mons[PM_RAVEN] && !mtmp->mpeaceful)
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if (ptr == &mons[PM_RAVEN] && !mtmp->mpeaceful) {
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verbl_msg = "Nevermore!";
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else
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} else {
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Soundeffect(se_squawk, 80);
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pline_msg = "squawks.";
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}
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break;
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case MS_HISS:
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if (!mtmp->mpeaceful)
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if (!mtmp->mpeaceful) {
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Soundeffect(se_hiss, 80);
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pline_msg = "hisses!";
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else
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} else {
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return ECMD_OK; /* no sound */
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}
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break;
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case MS_BUZZ:
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Soundeffect((mtmp->mpeaceful ? se_buzz : se_angry_drone), 80);
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pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily.";
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break;
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case MS_GRUNT:
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Soundeffect(se_grunt, 60);
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pline_msg = "grunts.";
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break;
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case MS_NEIGH:
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if (mtmp->mtame < 5)
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if (mtmp->mtame < 5) {
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Soundeffect(se_equine_neigh, 60);
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pline_msg = "neighs.";
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else if (gm.moves > EDOG(mtmp)->hungrytime)
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} else if (gm.moves > EDOG(mtmp)->hungrytime) {
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Soundeffect(se_equine_whinny, 60);
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pline_msg = "whinnies.";
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else
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} else {
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Soundeffect(se_equine_whicker, 60);
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pline_msg = "whickers.";
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}
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break;
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case MS_MOO:
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Soundeffect((mtmp->mpeaceful ? se_bovine_moo : se_bovine_bellow), 80);
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pline_msg = mtmp->mpeaceful ? "moos." : "bellows!";
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break;
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case MS_WAIL:
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Soundeffect(se_sad_wailing, 60);
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pline_msg = "wails mournfully.";
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break;
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case MS_GROAN:
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if (!rn2(3))
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if (!rn2(3)) {
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Soundeffect(se_groan, 60);
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pline_msg = "groans.";
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}
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break;
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case MS_GURGLE:
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Soundeffect(se_gurgle, 60);
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pline_msg = "gurgles.";
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break;
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case MS_BURBLE:
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Soundeffect(se_jabberwock_burble, 60);
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pline_msg = "burbles.";
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break;
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case MS_TRUMPET:
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Soundeffect(se_elephant_trumpet, 60);
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pline_msg = "trumpets!";
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wake_nearto(mtmp->mx, mtmp->my, 11 * 11);
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break;
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case MS_SHRIEK:
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Soundeffect(se_shriek, 60);
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pline_msg = "shrieks.";
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aggravate();
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break;
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@@ -854,6 +892,7 @@ domonnoise(register struct monst* mtmp)
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pline_msg = "imitates you.";
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break;
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case MS_BONES:
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Soundeffect(se_bone_rattle, 60);
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pline("%s rattles noisily.", Monnam(mtmp));
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You("freeze for a moment.");
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nomul(-2);
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@@ -864,6 +903,7 @@ domonnoise(register struct monst* mtmp)
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static const char *const laugh_msg[4] = {
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"giggles.", "chuckles.", "snickers.", "laughs.",
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};
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Soundeffect(se_laughter, 60);
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pline_msg = laugh_msg[rn2(4)];
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break;
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}
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@@ -871,6 +911,7 @@ domonnoise(register struct monst* mtmp)
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pline_msg = "mumbles incomprehensibly.";
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break;
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case MS_ORC: /* this used to be an alias for grunt, now it is distinct */
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Soundeffect(se_orc_grunt, 60);
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pline_msg = "grunts.";
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break;
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case MS_DJINNI:
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@@ -1795,187 +1836,195 @@ struct soundeffect_automapping {
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};
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static const struct soundeffect_automapping
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se_mappings_init[number_of_se_entries] = {
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{ se_zero_invalid, "" },
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{ se_faint_splashing, "faint_splashing" },
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{ se_crackling_of_hellfire, "crackling_of_hellfire" },
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{ se_heart_beat, "heart_beat" },
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{ se_typing_noise, "typing_noise" },
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{ se_hollow_sound, "hollow_sound" },
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{ se_rustling_paper, "rustling_paper" },
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{ se_crushing_sound, "crushing_sound" },
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{ se_splash, "splash" },
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{ se_chains_rattling_gears_turning, "chains_rattling_gears_turning" },
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{ se_smashing_and_crushing, "smashing_and_crushing" },
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{ se_gears_turning_chains_rattling, "gears_turning_chains_rattling" },
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{ se_loud_splash, "loud_splash" },
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{ se_lound_crash, "lound_crash" },
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{ se_crashing_rock, "crashing_rock" },
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{ se_sizzling, "sizzling" },
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{ se_crashing_boulder, "crashing_boulder" },
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{ se_boulder_drop, "boulder_drop" },
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{ se_item_tumble_downwards, "item_tumble_downwards" },
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{ se_drain_noises, "drain_noises" },
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{ se_ring_in_drain, "ring_in_drain" },
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{ se_groans_and_moans, "groans_and_moans" },
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{ se_scratching, "scratching" },
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{ se_glass_shattering, "glass_shattering" },
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{ se_egg_cracking, "egg_cracking" },
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{ se_gushing_sound, "gushing_sound" },
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{ se_glass_crashing, "glass_crashing" },
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{ se_egg_splatting, "egg_splatting" },
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{ se_sinister_laughter, "sinister_laughter" },
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{ se_blast, "blast" },
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{ se_stone_breaking, "stone_breaking" },
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{ se_stone_crumbling, "stone_crumbling" },
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{ se_snakes_hissing, "snakes_hissing" },
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{ se_loud_pop, "loud_pop" },
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{ se_clanking_pipe, "clanking_pipe" },
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{ se_sewer_song, "sewer_song" },
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{ se_monster_behind_boulder, "monster_behind_boulder" },
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{ se_wailing_of_the_banshee, "wailing_of_the_banshee" },
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{ se_swoosh, "swoosh" },
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{ se_explosion, "explosion" },
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{ se_crashing_sound, "crashing_sound" },
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{ se_someone_summoning, "someone_summoning" },
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{ se_rushing_wind_noise, "rushing_wind_noise" },
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{ se_splat_from_engulf, "splat_from_engulf" },
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{ se_faint_sloshing, "faint_sloshing" },
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{ se_crunching_sound, "crunching_sound" },
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{ se_slurping_sound, "slurping_sound" },
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{ se_masticating_sound, "masticating_sound" },
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{ se_distant_thunder, "distant_thunder" },
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{ se_applause, "applause" },
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{ se_shrill_whistle, "shrill_whistle" },
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{ se_someone_yells, "someone_yells" },
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{ se_door_unlock_and_open, "door_unlock_and_open" },
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{ se_door_open, "door_open" },
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{ se_door_crash_open, "door_crash_open" },
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{ se_dry_throat_rattle, "dry_throat_rattle" },
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{ se_cough, "cough" },
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{ se_angry_snakes, "angry_snakes" },
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{ se_zap_then_explosion, "zap_then_explosion" },
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{ se_zap, "zap" },
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{ se_horn_being_played, "horn_being_played" },
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{ se_mon_chugging_potion, "mon_chugging_potion" },
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{ se_bugle_playing_reveille, "bugle_playing_reveille" },
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{ se_crash_through_floor, "crash_through_floor" },
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{ se_thump, "thump" },
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{ se_scream, "scream" },
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{ se_tumbler_click, "tumbler_click" },
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{ se_gear_turn, "gear_turn" },
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{ se_divine_music, "divine_music" },
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{ se_thunderclap, "thunderclap" },
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{ se_sad_wailing, "sad_wailing" },
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{ se_maniacal_laughter, "maniacal_laughter" },
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{ se_rumbling_of_earth, "rumbling_of_earth" },
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{ se_clanging_sound, "clanging_sound" },
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{ se_mutter_imprecations, "mutter_imprecations" },
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{ se_mutter_incantation, "mutter_incantation" },
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{ se_angry_voice, "angry_voice" },
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{ se_sceptor_pounding, "sceptor_pounding" },
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{ se_courtly_conversation, "courtly_conversation" },
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{ se_low_buzzing, "low_buzzing" },
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{ se_angry_drone, "angry_drone" },
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{ se_bees, "bees" },
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{ se_someone_searching, "someone_searching" },
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{ se_guards_footsteps, "guards_footsteps" },
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{ se_faint_chime, "faint_chime" },
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{ se_loud_click, "loud_click" },
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{ se_soft_click, "soft_click" },
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{ se_squeak, "squeak" },
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{ se_squeak_C, "squeak_C" },
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{ se_squeak_D_flat, "squeak_D_flat" },
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{ se_squeak_D, "squeak_D" },
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{ se_squeak_E_flat, "squeak_E_flat" },
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{ se_squeak_E, "squeak_E" },
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{ se_squeak_F, "squeak_F" },
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{ se_squeak_F_sharp, "squeak_F_sharp" },
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{ se_squeak_G, "squeak_G" },
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{ se_squeak_G_sharp, "squeak_G_sharp" },
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{ se_squeak_A, "squeak_A" },
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{ se_squeak_B_flat, "squeak_B_flat" },
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{ se_squeak_B, "squeak_B" },
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{ se_someone_bowling, "someone_bowling" },
|
||||
{ se_rumbling, "rumbling" },
|
||||
{ se_loud_crash, "loud_crash" },
|
||||
{ se_deafening_roar_atmospheric, "deafening_roar_atmospheric" },
|
||||
{ se_low_hum, "low_hum" },
|
||||
{ se_laughter, "laughter" },
|
||||
{ se_cockatrice_hiss, "cockatrice_hiss" },
|
||||
{ se_chant, "chant" },
|
||||
{ se_cracking_sound, "cracking_sound" },
|
||||
{ se_ripping_sound, "ripping_sound" },
|
||||
{ se_thud, "thud" },
|
||||
{ se_clank, "clank" },
|
||||
{ se_crumbling_sound, "crumbling_sound" },
|
||||
{ se_soft_crackling, "soft_crackling" },
|
||||
{ se_crackling, "crackling" },
|
||||
{ se_sharp_crack, "sharp_crack" },
|
||||
{ se_wall_of_force, "wall_of_force" },
|
||||
{ se_alarm, "alarm" },
|
||||
{ se_kick_door_it_shatters, "kick_door_it_shatters" },
|
||||
{ se_kick_door_it_crashes_open, "kick_door_it_crashes_open" },
|
||||
{ se_bubble_rising, "bubble_rising" },
|
||||
{ se_bolt_of_lightning, "bolt_of_lightning" },
|
||||
{ se_board_squeak, "board_squeak" },
|
||||
{ se_board_squeaks_loudly, "board_squeaks_loudly" },
|
||||
{ se_boing, "boing" },
|
||||
{ se_crashed_ceiling, "crashed_ceiling" },
|
||||
{ se_clash, "clash" },
|
||||
{ se_crash_door, "crash_door" },
|
||||
{ se_crash, "crash" },
|
||||
{ se_crash_throne_destroyed, "crash_throne_destroyed" },
|
||||
{ se_crash_something_broke, "crash_something_broke" },
|
||||
{ se_kadoom_boulder_falls_in, "kadoom_boulder_falls_in" },
|
||||
{ se_klunk_pipe, "klunk_pipe" },
|
||||
{ se_kerplunk_boulder_gone, "kerplunk_boulder_gone" },
|
||||
{ se_klunk, "klunk" },
|
||||
{ se_klick, "klick" },
|
||||
{ se_kaboom_door_explodes, "kaboom_door_explodes" },
|
||||
{ se_kaboom_boom_boom, "kaboom_boom_boom" },
|
||||
{ se_kaablamm_of_mine, "kaablamm_of_mine" },
|
||||
{ se_kaboom, "kaboom" },
|
||||
{ se_splat_egg, "splat_egg" },
|
||||
{ se_destroy_web, "destroy_web" },
|
||||
{ se_iron_ball_dragging_you, "iron_ball_dragging_you" },
|
||||
{ se_iron_ball_hits_you, "iron_ball_hits_you" },
|
||||
{ se_lid_slams_open_falls_shut, "lid_slams_open_falls_shut" },
|
||||
{ se_chain_shatters, "chain_shatters" },
|
||||
{ se_furious_bubbling, "furious_bubbling" },
|
||||
{ se_air_crackles, "air_crackles" },
|
||||
{ se_potion_crash_and_break, "potion_crash_and_break" },
|
||||
{ se_hiss, "hiss" },
|
||||
{ se_growl, "growl" },
|
||||
{ se_canine_bark, "canine_bark" },
|
||||
{ se_canine_growl, "canine_growl" },
|
||||
{ se_canine_whine, "canine_whine" },
|
||||
{ se_canine_yip, "canine_yip" },
|
||||
{ se_canine_howl, "canine_howl" },
|
||||
{ se_feline_yowl, "feline_yowl" },
|
||||
{ se_feline_meow, "feline_meow" },
|
||||
{ se_feline_purr, "feline_purr" },
|
||||
{ se_feline_yip, "feline_yip" },
|
||||
{ se_feline_mew, "feline_mew" },
|
||||
{ se_roar, "roar" },
|
||||
{ se_snarl, "snarl" },
|
||||
{ se_buzz, "buzz" },
|
||||
{ se_squeek, "squeek" },
|
||||
{ se_squawk, "squawk" },
|
||||
{ se_squeal, "squeal" },
|
||||
{ se_screech, "screech" },
|
||||
{ se_equine_neigh, "equine_neigh" },
|
||||
{ se_equine_whinny, "equine_whinny" },
|
||||
{ se_equine_whicker, "equine_whicker" },
|
||||
{ se_bovine_moo, "bovine_moo" },
|
||||
{ se_bovine_bellow, "bovine_bellow" },
|
||||
{ se_wail, "wail" },
|
||||
{ se_groan, "groan" },
|
||||
{ se_grunt, "grunt" },
|
||||
{ se_gurgle, "gurgle" },
|
||||
{ se_elephant_trumpet, "elephant_trumpet" },
|
||||
{ se_snake_rattle, "snake_rattle" },
|
||||
{ se_hallu_growl, "hallu_growl" },
|
||||
se_mappings_init[number_of_se_entries] = {
|
||||
{ se_zero_invalid, "" },
|
||||
{ se_faint_splashing, "faint_splashing" },
|
||||
{ se_crackling_of_hellfire, "crackling_of_hellfire" },
|
||||
{ se_heart_beat, "heart_beat" },
|
||||
{ se_typing_noise, "typing_noise" },
|
||||
{ se_hollow_sound, "hollow_sound" },
|
||||
{ se_rustling_paper, "rustling_paper" },
|
||||
{ se_crushing_sound, "crushing_sound" },
|
||||
{ se_splash, "splash" },
|
||||
{ se_chains_rattling_gears_turning, "chains_rattling_gears_turning" },
|
||||
{ se_smashing_and_crushing, "smashing_and_crushing" },
|
||||
{ se_gears_turning_chains_rattling, "gears_turning_chains_rattling" },
|
||||
{ se_loud_splash, "loud_splash" },
|
||||
{ se_lound_crash, "lound_crash" },
|
||||
{ se_crashing_rock, "crashing_rock" },
|
||||
{ se_sizzling, "sizzling" },
|
||||
{ se_crashing_boulder, "crashing_boulder" },
|
||||
{ se_boulder_drop, "boulder_drop" },
|
||||
{ se_item_tumble_downwards, "item_tumble_downwards" },
|
||||
{ se_drain_noises, "drain_noises" },
|
||||
{ se_ring_in_drain, "ring_in_drain" },
|
||||
{ se_groans_and_moans, "groans_and_moans" },
|
||||
{ se_scratching, "scratching" },
|
||||
{ se_glass_shattering, "glass_shattering" },
|
||||
{ se_egg_cracking, "egg_cracking" },
|
||||
{ se_gushing_sound, "gushing_sound" },
|
||||
{ se_glass_crashing, "glass_crashing" },
|
||||
{ se_egg_splatting, "egg_splatting" },
|
||||
{ se_sinister_laughter, "sinister_laughter" },
|
||||
{ se_blast, "blast" },
|
||||
{ se_stone_breaking, "stone_breaking" },
|
||||
{ se_stone_crumbling, "stone_crumbling" },
|
||||
{ se_snakes_hissing, "snakes_hissing" },
|
||||
{ se_loud_pop, "loud_pop" },
|
||||
{ se_clanking_pipe, "clanking_pipe" },
|
||||
{ se_sewer_song, "sewer_song" },
|
||||
{ se_monster_behind_boulder, "monster_behind_boulder" },
|
||||
{ se_wailing_of_the_banshee, "wailing_of_the_banshee" },
|
||||
{ se_swoosh, "swoosh" },
|
||||
{ se_explosion, "explosion" },
|
||||
{ se_crashing_sound, "crashing_sound" },
|
||||
{ se_someone_summoning, "someone_summoning" },
|
||||
{ se_rushing_wind_noise, "rushing_wind_noise" },
|
||||
{ se_splat_from_engulf, "splat_from_engulf" },
|
||||
{ se_faint_sloshing, "faint_sloshing" },
|
||||
{ se_crunching_sound, "crunching_sound" },
|
||||
{ se_slurping_sound, "slurping_sound" },
|
||||
{ se_masticating_sound, "masticating_sound" },
|
||||
{ se_distant_thunder, "distant_thunder" },
|
||||
{ se_applause, "applause" },
|
||||
{ se_shrill_whistle, "shrill_whistle" },
|
||||
{ se_someone_yells, "someone_yells" },
|
||||
{ se_door_unlock_and_open, "door_unlock_and_open" },
|
||||
{ se_door_open, "door_open" },
|
||||
{ se_door_crash_open, "door_crash_open" },
|
||||
{ se_dry_throat_rattle, "dry_throat_rattle" },
|
||||
{ se_cough, "cough" },
|
||||
{ se_angry_snakes, "angry_snakes" },
|
||||
{ se_zap_then_explosion, "zap_then_explosion" },
|
||||
{ se_zap, "zap" },
|
||||
{ se_horn_being_played, "horn_being_played" },
|
||||
{ se_mon_chugging_potion, "mon_chugging_potion" },
|
||||
{ se_bugle_playing_reveille, "bugle_playing_reveille" },
|
||||
{ se_crash_through_floor, "crash_through_floor" },
|
||||
{ se_thump, "thump" },
|
||||
{ se_scream, "scream" },
|
||||
{ se_tumbler_click, "tumbler_click" },
|
||||
{ se_gear_turn, "gear_turn" },
|
||||
{ se_divine_music, "divine_music" },
|
||||
{ se_thunderclap, "thunderclap" },
|
||||
{ se_sad_wailing, "sad_wailing" },
|
||||
{ se_maniacal_laughter, "maniacal_laughter" },
|
||||
{ se_rumbling_of_earth, "rumbling_of_earth" },
|
||||
{ se_clanging_sound, "clanging_sound" },
|
||||
{ se_mutter_imprecations, "mutter_imprecations" },
|
||||
{ se_mutter_incantation, "mutter_incantation" },
|
||||
{ se_angry_voice, "angry_voice" },
|
||||
{ se_sceptor_pounding, "sceptor_pounding" },
|
||||
{ se_courtly_conversation, "courtly_conversation" },
|
||||
{ se_low_buzzing, "low_buzzing" },
|
||||
{ se_angry_drone, "angry_drone" },
|
||||
{ se_bees, "bees" },
|
||||
{ se_someone_searching, "someone_searching" },
|
||||
{ se_guards_footsteps, "guards_footsteps" },
|
||||
{ se_faint_chime, "faint_chime" },
|
||||
{ se_loud_click, "loud_click" },
|
||||
{ se_soft_click, "soft_click" },
|
||||
{ se_squeak, "squeak" },
|
||||
{ se_squeak_C, "squeak_C" },
|
||||
{ se_squeak_D_flat, "squeak_D_flat" },
|
||||
{ se_squeak_D, "squeak_D" },
|
||||
{ se_squeak_E_flat, "squeak_E_flat" },
|
||||
{ se_squeak_E, "squeak_E" },
|
||||
{ se_squeak_F, "squeak_F" },
|
||||
{ se_squeak_F_sharp, "squeak_F_sharp" },
|
||||
{ se_squeak_G, "squeak_G" },
|
||||
{ se_squeak_G_sharp, "squeak_G_sharp" },
|
||||
{ se_squeak_A, "squeak_A" },
|
||||
{ se_squeak_B_flat, "squeak_B_flat" },
|
||||
{ se_squeak_B, "squeak_B" },
|
||||
{ se_someone_bowling, "someone_bowling" },
|
||||
{ se_rumbling, "rumbling" },
|
||||
{ se_loud_crash, "loud_crash" },
|
||||
{ se_deafening_roar_atmospheric, "deafening_roar_atmospheric" },
|
||||
{ se_low_hum, "low_hum" },
|
||||
{ se_laughter, "laughter" },
|
||||
{ se_cockatrice_hiss, "cockatrice_hiss" },
|
||||
{ se_chant, "chant" },
|
||||
{ se_cracking_sound, "cracking_sound" },
|
||||
{ se_ripping_sound, "ripping_sound" },
|
||||
{ se_thud, "thud" },
|
||||
{ se_clank, "clank" },
|
||||
{ se_crumbling_sound, "crumbling_sound" },
|
||||
{ se_soft_crackling, "soft_crackling" },
|
||||
{ se_crackling, "crackling" },
|
||||
{ se_sharp_crack, "sharp_crack" },
|
||||
{ se_wall_of_force, "wall_of_force" },
|
||||
{ se_alarm, "alarm" },
|
||||
{ se_kick_door_it_shatters, "kick_door_it_shatters" },
|
||||
{ se_kick_door_it_crashes_open, "kick_door_it_crashes_open" },
|
||||
{ se_bubble_rising, "bubble_rising" },
|
||||
{ se_bolt_of_lightning, "bolt_of_lightning" },
|
||||
{ se_board_squeak, "board_squeak" },
|
||||
{ se_board_squeaks_loudly, "board_squeaks_loudly" },
|
||||
{ se_boing, "boing" },
|
||||
{ se_crashed_ceiling, "crashed_ceiling" },
|
||||
{ se_clash, "clash" },
|
||||
{ se_crash_door, "crash_door" },
|
||||
{ se_crash, "crash" },
|
||||
{ se_crash_throne_destroyed, "crash_throne_destroyed" },
|
||||
{ se_crash_something_broke, "crash_something_broke" },
|
||||
{ se_kadoom_boulder_falls_in, "kadoom_boulder_falls_in" },
|
||||
{ se_klunk_pipe, "klunk_pipe" },
|
||||
{ se_kerplunk_boulder_gone, "kerplunk_boulder_gone" },
|
||||
{ se_klunk, "klunk" },
|
||||
{ se_klick, "klick" },
|
||||
{ se_kaboom_door_explodes, "kaboom_door_explodes" },
|
||||
{ se_kaboom_boom_boom, "kaboom_boom_boom" },
|
||||
{ se_kaablamm_of_mine, "kaablamm_of_mine" },
|
||||
{ se_kaboom, "kaboom" },
|
||||
{ se_splat_egg, "splat_egg" },
|
||||
{ se_destroy_web, "destroy_web" },
|
||||
{ se_iron_ball_dragging_you, "iron_ball_dragging_you" },
|
||||
{ se_iron_ball_hits_you, "iron_ball_hits_you" },
|
||||
{ se_lid_slams_open_falls_shut, "lid_slams_open_falls_shut" },
|
||||
{ se_chain_shatters, "chain_shatters" },
|
||||
{ se_furious_bubbling, "furious_bubbling" },
|
||||
{ se_air_crackles, "air_crackles" },
|
||||
{ se_potion_crash_and_break, "potion_crash_and_break" },
|
||||
{ se_hiss, "hiss" },
|
||||
{ se_growl, "growl" },
|
||||
{ se_canine_bark, "canine_bark" },
|
||||
{ se_canine_growl, "canine_growl" },
|
||||
{ se_canine_whine, "canine_whine" },
|
||||
{ se_canine_yip, "canine_yip" },
|
||||
{ se_canine_howl, "canine_howl" },
|
||||
{ se_canine_yowl, "canine_yowl" },
|
||||
{ se_canine_yelp, "canine_yelp" },
|
||||
{ se_feline_meow, "feline_meow" },
|
||||
{ se_feline_purr, "feline_purr" },
|
||||
{ se_feline_yip, "feline_yip" },
|
||||
{ se_feline_mew, "feline_mew" },
|
||||
{ se_feline_yowl, "feline_yowl" },
|
||||
{ se_feline_yelp, "feline_yelp" },
|
||||
{ se_roar, "roar" },
|
||||
{ se_snarl, "snarl" },
|
||||
{ se_buzz, "buzz" },
|
||||
{ se_squeek, "squeek" },
|
||||
{ se_squawk, "squawk" },
|
||||
{ se_squeal, "squeal" },
|
||||
{ se_screech, "screech" },
|
||||
{ se_equine_neigh, "equine_neigh" },
|
||||
{ se_equine_whinny, "equine_whinny" },
|
||||
{ se_equine_whicker, "equine_whicker" },
|
||||
{ se_bovine_moo, "bovine_moo" },
|
||||
{ se_bovine_bellow, "bovine_bellow" },
|
||||
{ se_wail, "wail" },
|
||||
{ se_groan, "groan" },
|
||||
{ se_grunt, "grunt" },
|
||||
{ se_gurgle, "gurgle" },
|
||||
{ se_elephant_trumpet, "elephant_trumpet" },
|
||||
{ se_snake_rattle, "snake_rattle" },
|
||||
{ se_yelp, "yelp" },
|
||||
{ se_jabberwock_burble, "jabberwock_burble" },
|
||||
{ se_shriek, "shriek" },
|
||||
{ se_bone_rattle, "bone_rattle" },
|
||||
{ se_orc_grunt, "orc_grunt" },
|
||||
{ se_avian_screak, "avian_screak" },
|
||||
};
|
||||
|
||||
static const char *semap_basenames[SIZE(se_mappings_init)];
|
||||
|
||||
Reference in New Issue
Block a user