more Soundeffects fiddling
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@@ -28,11 +28,15 @@ static void macsound_hero_playnotes(int32_t, const char *, int32_t);
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static void macsound_play_usersound(char *, int32_t, int32_t);
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static int affiliate(int32_t seid, const char *soundname);
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/*
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* Sound capabilities that can be enabled:
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* SNDCAP_USERSOUNDS | SNDCAP_HEROMUSIC
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* | SNDCAP_ACHIEVEMENTS |SNDCAP_SOUNDEFFECTS,
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*/
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struct sound_procs macsound_procs = {
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SOUNDID(macsound),
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// SNDCAP_USERSOUNDS | SNDCAP_HEROMUSIC
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// | SNDCAP_ACHIEVEMENTS |SNDCAP_SOUNDEFFECTS,
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SNDCAP_USERSOUNDS | SNDCAP_HEROMUSIC | SNDCAP_SOUNDEFFECTS,
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SNDCAP_HEROMUSIC | SNDCAP_SOUNDEFFECTS,
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macsound_init_nhsound,
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macsound_exit_nhsound,
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macsound_achievement,
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