genetic engineer attacks
When a genetic engineer polymorphs someone it normally teleports away. Also set mspec_used so that it can't polymorph someone [else] on its next turn, it case of a no-teleport level or it happens to randomly land adjacent to the target.
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@@ -1015,6 +1015,7 @@ int
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mon_poly(struct monst *magr, struct monst *mdef, int dmg)
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{
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static const char freaky[] = " undergoes a freakish metamorphosis";
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struct permonst *oldform = mdef->data;
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if (mdef == &gy.youmonst) {
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if (Antimagic) {
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@@ -1090,6 +1091,11 @@ mon_poly(struct monst *magr, struct monst *mdef, int dmg)
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pline1(nothing_happens);
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}
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}
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/* when a transformation has happened, can't attack again for poly
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effect during next turn or two; not enforced for poly'd hero */
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if (mdef->data != oldform && magr != &gy.youmonst)
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magr->mspec_used += rnd(2);
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return dmg;
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}
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@@ -343,10 +343,12 @@ getmattk(struct monst *magr, struct monst *mdef,
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}
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/* holders/engulfers who release the hero have mspec_used set to rnd(2)
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and can't re-hold/re-engulf until it has been decremented to zero */
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and can't re-hold/re-engulf until it has been decremented to zero;
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likewise for transformation by genetic engineer */
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} else if (magr->mspec_used && (attk->aatyp == AT_ENGL
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|| attk->aatyp == AT_HUGS
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|| attk->adtyp == AD_STCK)) {
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|| attk->adtyp == AD_STCK
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|| attk->adtyp == AD_POLY)) {
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boolean wimpy = (attk->damd == 0); /* lichen, violet fungus */
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/* can't re-engulf or re-grab yet; switch to simpler attack */
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@@ -3455,7 +3455,8 @@ mhitm_ad_poly(
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struct monst *magr, struct attack *mattk,
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struct monst *mdef, struct mhitm_data *mhm)
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{
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boolean negated = mhitm_mgc_atk_negated(magr, mdef, FALSE);
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boolean negated = (mhitm_mgc_atk_negated(magr, mdef, FALSE)
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|| magr->mspec_used);
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if (magr == &gy.youmonst) {
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/* uhitm */
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