genetic engineer attacks

When a genetic engineer polymorphs someone it normally teleports away.
Also set mspec_used so that it can't polymorph someone [else] on its
next turn, it case of a no-teleport level or it happens to randomly
land adjacent to the target.
This commit is contained in:
PatR
2023-03-17 16:00:44 -07:00
parent aa83dadc1e
commit 1c24f208f3
3 changed files with 12 additions and 3 deletions

View File

@@ -1015,6 +1015,7 @@ int
mon_poly(struct monst *magr, struct monst *mdef, int dmg)
{
static const char freaky[] = " undergoes a freakish metamorphosis";
struct permonst *oldform = mdef->data;
if (mdef == &gy.youmonst) {
if (Antimagic) {
@@ -1090,6 +1091,11 @@ mon_poly(struct monst *magr, struct monst *mdef, int dmg)
pline1(nothing_happens);
}
}
/* when a transformation has happened, can't attack again for poly
effect during next turn or two; not enforced for poly'd hero */
if (mdef->data != oldform && magr != &gy.youmonst)
magr->mspec_used += rnd(2);
return dmg;
}