Hellfill variance
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@@ -413,14 +413,16 @@ hells = {
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-- 7: open cavern, "mines" with more space
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-- 7: open cavern, "mines" with more space
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function ()
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function ()
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-- walls are either stone or lava
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local wter = percent(50) and " " or "L";
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des.level_init({ style = "solidfill", fg = " ", lit = 0 });
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des.level_init({ style = "solidfill", fg = " ", lit = 0 });
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des.level_flags("mazelevel", "noflip");
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des.level_flags("mazelevel", "noflip");
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des.level_init({ style="mines", fg=".", smoothed=true ,joined=true, lit=0 });
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des.level_init({ style="mines", fg=".", bg = wter, smoothed=true ,joined=true, lit=0 });
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local sel = selection.match("."):grow();
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local sel = selection.match("."):grow();
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des.terrain({ selection = sel, typ = "." });
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des.terrain({ selection = sel, typ = ".", lit = 0 });
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local border = selection.rect(0,0, 78, 20);
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local border = selection.rect(0,0, 78, 20);
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des.terrain({ selection = border, typ = " " });
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des.terrain({ selection = border, typ = wter, lit = 0 });
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des.wallify();
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des.wallify();
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end,
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end,
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