riding speed
While riding, your speed was calculated using the steeds speed only when moving multi locations. So, if you were walking step by step, it would use your speed instead. Changed this to use the steed's speed any time actual movement occurs.
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@@ -151,6 +151,7 @@ Samurai quest was missing several doors
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Cancelled while polymorphed and Unchanging should provide feedback
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stone to flesh on a statue with contents would lose the contents if a
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monster was on the same location as the statue
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steed movement would use your speed if walking step by step
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Platform- and/or Interface-Specific Fixes
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@@ -100,7 +100,7 @@ moveloop()
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/* calculate how much time passed. */
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#ifdef STEED
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if (u.usteed && flags.mv) {
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if (u.usteed && u.umoved) {
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/* your speed doesn't augment steed's speed */
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moveamt = mcalcmove(u.usteed);
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} else
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