riding speed

While riding, your speed was calculated using the steeds speed only when
moving multi locations.  So, if you were walking step by step, it would use
your speed instead.  Changed this to use the steed's speed any time actual
movement occurs.
This commit is contained in:
cohrs
2002-07-08 14:02:27 +00:00
parent 632e741a52
commit 1c6535a655
2 changed files with 2 additions and 1 deletions

View File

@@ -151,6 +151,7 @@ Samurai quest was missing several doors
Cancelled while polymorphed and Unchanging should provide feedback
stone to flesh on a statue with contents would lose the contents if a
monster was on the same location as the statue
steed movement would use your speed if walking step by step
Platform- and/or Interface-Specific Fixes

View File

@@ -100,7 +100,7 @@ moveloop()
/* calculate how much time passed. */
#ifdef STEED
if (u.usteed && flags.mv) {
if (u.usteed && u.umoved) {
/* your speed doesn't augment steed's speed */
moveamt = mcalcmove(u.usteed);
} else