final disclosure of inventory vs force_invmenu
It seems surpristing that no one has noticed this since the code that is responsible has been present for six months. Inventory list at end of game included bogus "? - (list likely candidates)".
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@@ -630,6 +630,7 @@ disclose(int how, boolean taken)
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if (c == 'y') {
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/* caller has already ID'd everything; we pass 'want_reply=True'
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to force display_pickinv() to avoid using WIN_INVENT */
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iflags.force_invmenu = FALSE;
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(void) display_inventory((char *) 0, TRUE);
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container_contents(gi.invent, TRUE, TRUE, FALSE);
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}
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