Fix bz210, H4114: Castle chest can be trapped
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@@ -56,6 +56,7 @@ travel will displace pets rather than stop
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do not autopickup unpaid items in shops
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death due an unseen gas spore's explosion resulted in "killed by a died"
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allow optional parameter "true", "yes", "false", or "no" for boolean options
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actually make the castle chest not trapped
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Platform- and/or Interface-Specific Fixes
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@@ -1823,8 +1823,8 @@ struct mkroom *croom;
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otmp->obroken = 1;
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otmp->olocked = 0; /* obj generation may set */
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}
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if (o->trapped)
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otmp->otrapped = 1;
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if (o->trapped == 0 || o->trapped == 1)
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otmp->otrapped = o->trapped;
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if (o->greased)
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otmp->greased = 1;
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#ifdef INVISIBLE_OBJECTS
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@@ -3023,7 +3023,7 @@ struct sp_coder *coder;
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tmpobj.lit = 0;
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tmpobj.eroded = 0;
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tmpobj.locked = 0;
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tmpobj.trapped = 0;
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tmpobj.trapped = -1;
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tmpobj.recharged = 0;
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tmpobj.invis = 0;
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tmpobj.greased = 0;
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