floor) by not making it wipe engravings to begin with. --Ken A.
@@ -2363,9 +2363,6 @@ struct obj *obj; /* wand or spell */
case SPE_FORCE_BOLT:
wipe_engr_at(x, y, d(2,4));
break;
case SPE_DRAIN_LIFE:
u_wipe_engr(3);
default:
}
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