Expose objects array to lua

This commit is contained in:
Pasi Kallinen
2019-12-12 13:39:20 +02:00
parent 027024d27f
commit 1d9ba3e212
3 changed files with 110 additions and 4 deletions

View File

@@ -108,6 +108,78 @@ lua_State *L;
return 0;
}
/* Get a table of object class data. */
/* local odata = obj.class(otbl.otyp); */
/* local odata = obj.class(obj.new("rock")); */
static int
l_obj_objects_to_table(L)
lua_State *L;
{
int argc = lua_gettop(L);
int otyp = -1;
struct objclass *o;
if (argc != 1) {
nhl_error(L, "l_obj_objects_to_table: Wrong args");
return 0;
}
if (lua_type(L, 1) == LUA_TNUMBER) {
otyp = luaL_checkinteger(L, 1);
} else if (lua_type(L, 1) == LUA_TUSERDATA) {
struct _lua_obj *lo = l_obj_check(L, 1);
if (lo && lo->obj)
otyp = lo->obj->otyp;
}
lua_pop(L, 1);
if (otyp == -1) {
nhl_error(L, "l_obj_objects_to_table: Wrong args");
return 0;
}
o = &objects[otyp];
lua_newtable(L);
if (OBJ_NAME(objects[otyp]))
nhl_add_table_entry_str(L, "name", OBJ_NAME(objects[otyp]));
if (OBJ_DESCR(objects[otyp]))
nhl_add_table_entry_str(L, "descr",
OBJ_DESCR(objects[otyp]));
if (o->oc_uname)
nhl_add_table_entry_str(L, "uname", o->oc_uname);
nhl_add_table_entry_int(L, "name_known", o->oc_name_known);
nhl_add_table_entry_int(L, "merge", o->oc_merge);
nhl_add_table_entry_int(L, "uses_known", o->oc_uses_known);
nhl_add_table_entry_int(L, "pre_discovered", o->oc_pre_discovered);
nhl_add_table_entry_int(L, "magic", o->oc_magic);
nhl_add_table_entry_int(L, "charged", o->oc_charged);
nhl_add_table_entry_int(L, "unique", o->oc_unique);
nhl_add_table_entry_int(L, "nowish", o->oc_nowish);
nhl_add_table_entry_int(L, "big", o->oc_big);
/* TODO: oc_bimanual, oc_bulky */
nhl_add_table_entry_int(L, "tough", o->oc_tough);
nhl_add_table_entry_int(L, "dir", o->oc_dir); /* TODO: convert to text */
nhl_add_table_entry_int(L, "material", o->oc_material); /* TODO: convert to text */
/* TODO: oc_subtyp, oc_skill, oc_armcat */
nhl_add_table_entry_int(L, "oprop", o->oc_oprop);
nhl_add_table_entry_char(L, "class",
def_oc_syms[(uchar) o->oc_class].sym);
nhl_add_table_entry_int(L, "delay", o->oc_delay);
nhl_add_table_entry_int(L, "color", o->oc_color); /* TODO: text? */
nhl_add_table_entry_int(L, "prob", o->oc_prob);
nhl_add_table_entry_int(L, "weight", o->oc_weight);
nhl_add_table_entry_int(L, "cost", o->oc_cost);
nhl_add_table_entry_int(L, "damage_small", o->oc_wsdam);
nhl_add_table_entry_int(L, "damage_large", o->oc_wldam);
/* TODO: oc_oc1, oc_oc2, oc_hitbon, a_ac, a_can, oc_level */
nhl_add_table_entry_int(L, "nutrition", o->oc_nutrition);
return 1;
}
/* Create a lua table representation of the object, unpacking all the
object fields.
local o = obj.new("rock");
@@ -322,6 +394,7 @@ static const struct luaL_Reg l_obj_methods[] = {
{ "at", l_obj_at },
{ "next", l_obj_nextobj },
{ "totable", l_obj_to_table },
{ "class", l_obj_objects_to_table },
{ "placeobj", l_obj_placeobj },
{ "container", l_obj_container },
{ "contents", l_obj_getcontents },

View File

@@ -39,3 +39,28 @@ local o4tbl = o4:totable();
if (o4tbl.otyp_name ~= "rock") then
error("no rock under the large box");
end
local oc = obj.class(o4tbl.otyp);
if (oc.name ~= "rock") then
error("object class is not rock, part 1");
end
if (oc.class ~= "*") then
error("object class is not *, part 1");
end
local oc2 = obj.class(o);
if (oc2.name ~= "rock") then
error("object class is not rock, part 2");
end
if (oc2.class ~= "*") then
error("object class is not *, part 2");
end
local oc3 = obj.class(obj.new("rock"));
if (oc3.name ~= "rock") then
error("object class is not rock, part 3");
end
if (oc3.class ~= "*") then
error("object class is not *, part 3");
end

View File

@@ -42,15 +42,23 @@ local wishtest_objects = {
["land mine"] = { otyp_name = "land mine", oclass = "(" },
["blessed historic statue of woodland-elf named Foo"] = { otyp_name = "statue", blessed = 1, historic = 1, corpsenm_name = "Woodland-elf", oname = "Foo" },
["blessed figurine of a ki-rin"] = { otyp_name = "figurine", blessed = 1, corpsenm_name = "ki-rin" },
-- ["partly eaten orange"] = { otyp_descr = "orange", oclass = "%", oeaten = ... },
["partly eaten orange"] = { otyp_name = "orange", oclass = "%", oeaten = function ()
local oc = obj.class(obj.new("orange"));
return (oc.nutrition // 2);
end },
};
for str, tbl in pairs(wishtest_objects) do
local o = obj.new(str):totable();
for field, value in pairs(tbl) do
if (o[field] ~= value) then
error("wished " .. str .. ", but " .. field .. " is " .. o[field] .. ", not " .. value);
local val;
if (type(value) == "function") then
val = value();
else
val = value;
end
if (o[field] ~= val) then
error("wished " .. str .. ", but " .. field .. " is " .. o[field] .. ", not " .. val);
end
end
end