Add extended command #kick
I've seen some complaints about not being able to kick with ^d so add kick as an extended command. Also add the missing #exploremode command to the Guidebook.
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@@ -860,12 +860,16 @@ See the section below entitled ``Conduct'' for details.
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Dip an object into something.
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.lp #enhance
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Advance or check weapon and spell skills.
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.lp #exploremode
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Enter the explore mode.
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.lp #force
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Force a lock.
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.lp #invoke
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Invoke an object's special powers.
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.lp #jump
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Jump to another location.
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.lp #kick
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Kick something.
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.lp #loot
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Loot a box or bag on the floor beneath you, or the saddle
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from a steed standing next to you.
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@@ -1042,6 +1042,9 @@ Dip an object into something.
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\item[\tb{\#enhance}]
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Advance or check weapon and spell skills.
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%.lp
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\item[\tb{\#exploremode}]
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Enter the explore mode.
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%.lp
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\item[\tb{\#force}]
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Force a lock.
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%.lp
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@@ -1051,6 +1054,9 @@ Invoke an object's special powers.
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\item[\tb{\#jump}]
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Jump to another location.
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%.lp
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\item[\tb{\#kick}]
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Kick something.
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%.lp
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\item[\tb{\#loot}]
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Loot a box or bag on the floor beneath you, or the saddle
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from a steed standing next to you.
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@@ -2777,6 +2777,7 @@ struct ext_func_tab extcmdlist[] = {
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{ "force", "force a lock", doforce, FALSE },
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{ "invoke", "invoke an object's powers", doinvoke, TRUE },
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{ "jump", "jump to a location", dojump, FALSE },
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{ "kick", "kick something", dokick, FALSE },
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{ "loot", "loot a box on the floor", doloot, FALSE },
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{ "monster", "use a monster's special ability", domonability, TRUE },
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{ "name", "name a monster or an object", docallcmd, TRUE },
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