Add extended command #kick

I've seen some complaints about not being able to kick with ^d
so add kick as an extended command.

Also add the missing #exploremode command to the Guidebook.
This commit is contained in:
Pasi Kallinen
2016-01-09 13:39:45 +02:00
parent 7e4e9f263a
commit 1e1557ed46
3 changed files with 11 additions and 0 deletions

View File

@@ -860,12 +860,16 @@ See the section below entitled ``Conduct'' for details.
Dip an object into something.
.lp #enhance
Advance or check weapon and spell skills.
.lp #exploremode
Enter the explore mode.
.lp #force
Force a lock.
.lp #invoke
Invoke an object's special powers.
.lp #jump
Jump to another location.
.lp #kick
Kick something.
.lp #loot
Loot a box or bag on the floor beneath you, or the saddle
from a steed standing next to you.

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@@ -1042,6 +1042,9 @@ Dip an object into something.
\item[\tb{\#enhance}]
Advance or check weapon and spell skills.
%.lp
\item[\tb{\#exploremode}]
Enter the explore mode.
%.lp
\item[\tb{\#force}]
Force a lock.
%.lp
@@ -1051,6 +1054,9 @@ Invoke an object's special powers.
\item[\tb{\#jump}]
Jump to another location.
%.lp
\item[\tb{\#kick}]
Kick something.
%.lp
\item[\tb{\#loot}]
Loot a box or bag on the floor beneath you, or the saddle
from a steed standing next to you.

View File

@@ -2777,6 +2777,7 @@ struct ext_func_tab extcmdlist[] = {
{ "force", "force a lock", doforce, FALSE },
{ "invoke", "invoke an object's powers", doinvoke, TRUE },
{ "jump", "jump to a location", dojump, FALSE },
{ "kick", "kick something", dokick, FALSE },
{ "loot", "loot a box on the floor", doloot, FALSE },
{ "monster", "use a monster's special ability", domonability, TRUE },
{ "name", "name a monster or an object", docallcmd, TRUE },