Unify revealing hiding monsters for mvm attacks
Whether the monster-vs-monster hits or misses, hiders are revealed the same way. Unify that part of the code. Use git show --patience to have a better view of the changes.
This commit is contained in:
54
src/mhitm.c
54
src/mhitm.c
@@ -22,6 +22,7 @@ static int FDECL(mdamagem, (struct monst *, struct monst *,
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static void FDECL(mswingsm, (struct monst *, struct monst *,
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struct obj *));
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static void FDECL(noises, (struct monst *, struct attack *));
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static void FDECL(pre_mm_attack, (struct monst *, struct monst *));
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static void FDECL(missmm, (struct monst *, struct monst *,
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struct attack *));
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static int FDECL(passivemm, (struct monst *, struct monst *,
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@@ -44,14 +45,10 @@ register struct attack *mattk;
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}
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}
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static
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void
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missmm(magr, mdef, mattk)
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register struct monst *magr, *mdef;
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struct attack *mattk;
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static void
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pre_mm_attack(magr, mdef)
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struct monst *magr, *mdef;
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{
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const char *fmt;
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char buf[BUFSZ];
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boolean showit = FALSE;
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/* unhiding or unmimicking happens even if hero can't see it
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@@ -80,7 +77,21 @@ struct attack *mattk;
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map_invisible(mdef->mx, mdef->my);
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else if (showit)
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newsym(mdef->mx, mdef->my);
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}
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}
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static
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void
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missmm(magr, mdef, mattk)
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register struct monst *magr, *mdef;
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struct attack *mattk;
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{
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const char *fmt;
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char buf[BUFSZ];
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pre_mm_attack(magr, mdef);
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if (g.vis) {
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fmt = (could_seduce(magr, mdef, mattk) && !magr->mcan)
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? "%s pretends to be friendly to"
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: "%s misses";
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@@ -530,39 +541,14 @@ struct attack *mattk;
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boolean weaponhit = ((mattk->aatyp == AT_WEAP
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|| (mattk->aatyp == AT_CLAW && g.otmp))),
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silverhit = (weaponhit && g.otmp
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&& objects[g.otmp->otyp].oc_material == SILVER),
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showit = FALSE;
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&& objects[g.otmp->otyp].oc_material == SILVER);
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/* unhiding or unmimicking happens even if hero can't see it
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because the formerly concealed monster is now in action */
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if (M_AP_TYPE(mdef)) {
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seemimic(mdef);
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showit |= g.vis;
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} else if (mdef->mundetected) {
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mdef->mundetected = 0;
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showit |= g.vis;
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}
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if (M_AP_TYPE(magr)) {
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seemimic(magr);
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showit |= g.vis;
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} else if (magr->mundetected) {
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magr->mundetected = 0;
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showit |= g.vis;
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}
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pre_mm_attack(magr, mdef);
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if (g.vis) {
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int compat;
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char buf[BUFSZ];
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if (!canspotmon(magr))
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map_invisible(magr->mx, magr->my);
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else if (showit)
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newsym(magr->mx, magr->my);
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if (!canspotmon(mdef))
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map_invisible(mdef->mx, mdef->my);
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else if (showit)
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newsym(mdef->mx, mdef->my);
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if ((compat = could_seduce(magr, mdef, mattk)) && !magr->mcan) {
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Sprintf(buf, "%s %s", Monnam(magr),
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mdef->mcansee ? "smiles at" : "talks to");
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