pull request #465 - explding hero waking monsters
A polymorphed hero who exploded when attacking thin air would use a radius based on experience level rather than the fixed radius that the monster form itself used. When exploding at a monster it didn't wake other monsters at all. Fixes #465
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.488 $ $NHDT-Date: 1617034646 2021/03/29 16:17:26 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.489 $ $NHDT-Date: 1617035736 2021/03/29 16:35:36 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -423,6 +423,9 @@ if player managed to get multiple $ items, all but the last could be moved to
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when a monster on the far side of a closed door opens it, sometimes the hero
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was told about the monster without it being displayed on the map
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also show extended command name when showing what a key does in help
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poly'd hero who exploded when attacking a monster didn't wake up other
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monsters in the vicinity; when attacking thin air, hero's explosion
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woke other monsters within different radius than same monster's would
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 hack.c $NHDT-Date: 1609442596 2020/12/31 19:23:16 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.276 $ */
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/* NetHack 3.7 hack.c $NHDT-Date: 1617035736 2021/03/29 16:35:36 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.281 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Derek S. Ray, 2015. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1751,7 +1751,8 @@ domove_core(void)
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nomul(0);
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if (explo) {
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wake_nearby();
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/* no monster has been attacked so we have bypassed explum() */
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wake_nearto(u.ux, u.uy, 7 * 7); /* same radius as explum() */
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u.mh = -1; /* dead in the current form */
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rehumanize();
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}
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14
src/uhitm.c
14
src/uhitm.c
@@ -1,4 +1,4 @@
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/* NetHack 3.7 uhitm.c $NHDT-Date: 1614811212 2021/03/03 22:40:12 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.299 $ */
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/* NetHack 3.7 uhitm.c $NHDT-Date: 1617035737 2021/03/29 16:35:37 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.300 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -4063,16 +4063,18 @@ damageum(
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mdef->mstrategy &= ~STRAT_WAITFORU; /* in case player is very fast */
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mdef->mhp -= mhm.damage;
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if (DEADMONSTER(mdef)) {
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/* (DEADMONSTER(mdef) and !mhm.damage => already killed) */
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if (mdef->mtame && !cansee(mdef->mx, mdef->my)) {
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You_feel("embarrassed for a moment.");
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if (mhm.damage)
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xkilled(mdef, XKILL_NOMSG); /* !mhm.damage but hp<1: already killed */
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xkilled(mdef, XKILL_NOMSG);
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} else if (!flags.verbose) {
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You("destroy it!");
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if (mhm.damage)
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xkilled(mdef, XKILL_NOMSG);
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} else if (mhm.damage)
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killed(mdef);
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} else if (mhm.damage) {
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killed(mdef); /* regular "you kill <mdef>" message */
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}
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return MM_DEF_DIED;
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}
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return MM_HIT;
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@@ -4126,6 +4128,7 @@ explum(struct monst *mdef, struct attack *mattk)
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default:
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break;
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}
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wake_nearto(u.ux, u.uy, 7 * 7); /* same radius as exploding monster */
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return MM_HIT;
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}
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@@ -4746,7 +4749,8 @@ hmonas(struct monst *mon)
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(void) passive(mon, weapon, 1, 0, mattk->aatyp, FALSE);
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nsum = MM_MISS; /* return value below used to be 'nsum > 0' */
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} else {
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(void) passive(mon, weapon, (sum[i] != MM_MISS), 1, mattk->aatyp, FALSE);
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(void) passive(mon, weapon, (sum[i] != MM_MISS), 1,
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mattk->aatyp, FALSE);
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nsum |= sum[i];
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}
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