pull request #465 - explding hero waking monsters
A polymorphed hero who exploded when attacking thin air would use a radius based on experience level rather than the fixed radius that the monster form itself used. When exploding at a monster it didn't wake other monsters at all. Fixes #465
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.488 $ $NHDT-Date: 1617034646 2021/03/29 16:17:26 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.489 $ $NHDT-Date: 1617035736 2021/03/29 16:35:36 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -423,6 +423,9 @@ if player managed to get multiple $ items, all but the last could be moved to
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when a monster on the far side of a closed door opens it, sometimes the hero
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was told about the monster without it being displayed on the map
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also show extended command name when showing what a key does in help
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poly'd hero who exploded when attacking a monster didn't wake up other
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monsters in the vicinity; when attacking thin air, hero's explosion
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woke other monsters within different radius than same monster's would
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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