pull request #465 - explding hero waking monsters

A polymorphed hero who exploded when attacking thin air would use a
radius based on experience level rather than the fixed radius that
the monster form itself used.  When exploding at a monster it didn't
wake other monsters at all.

Fixes #465
This commit is contained in:
PatR
2021-03-29 09:35:43 -07:00
parent f0b63ae20c
commit 1e9fc3ddb3
3 changed files with 16 additions and 8 deletions

View File

@@ -1,4 +1,4 @@
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.488 $ $NHDT-Date: 1617034646 2021/03/29 16:17:26 $
NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.489 $ $NHDT-Date: 1617035736 2021/03/29 16:35:36 $
General Fixes and Modified Features
-----------------------------------
@@ -423,6 +423,9 @@ if player managed to get multiple $ items, all but the last could be moved to
when a monster on the far side of a closed door opens it, sometimes the hero
was told about the monster without it being displayed on the map
also show extended command name when showing what a key does in help
poly'd hero who exploded when attacking a monster didn't wake up other
monsters in the vicinity; when attacking thin air, hero's explosion
woke other monsters within different radius than same monster's would
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository