github PR #1384 - THEMERM and ThEMERMFILL
Pull request from copperwater: reorganize the theme rooms data so that a room or a fill can be chosen by name, and when in wizard mode, consult environment variables THEMERM and THEMERMFILL during level creation to provide control over which theme rooms/room fills to generate. I reverted a commit that did a bunch of reformatting to themerms.lua because to caused substantial merge conflicts. I will redo at least part of it. Closes #1384
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@@ -2549,6 +2549,8 @@ item-using monsters will zap wand of undead turning at corpse-wielding hero
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when the corpse is harmful
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boiling a pool or fountain now creates a temporary cloud of steam
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random themed rooms in the dungeons of doom
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environment variables THEMERM and THEMERMFILL can be used in wizard mode to
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provide some control over theme room generation
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extended achievement and conduct fields for xlogfile
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record amount of gold in hero's possession in xlogfile
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new objects: amulets of flying and guarding, helm of caution,
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