github PR #1384 - THEMERM and ThEMERMFILL

Pull request from copperwater:  reorganize the theme rooms data so
that a room or a fill can be chosen by name, and when in wizard mode,
consult environment variables THEMERM and THEMERMFILL during level
creation to provide control over which theme rooms/room fills to
generate.

I reverted a commit that did a bunch of reformatting to themerms.lua
because to caused substantial merge conflicts.  I will redo at least
part of it.

Closes #1384
This commit is contained in:
PatR
2025-04-11 16:29:08 -07:00
parent 3427c43df2
commit 1fd27044b7

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@@ -2549,6 +2549,8 @@ item-using monsters will zap wand of undead turning at corpse-wielding hero
when the corpse is harmful
boiling a pool or fountain now creates a temporary cloud of steam
random themed rooms in the dungeons of doom
environment variables THEMERM and THEMERMFILL can be used in wizard mode to
provide some control over theme room generation
extended achievement and conduct fields for xlogfile
record amount of gold in hero's possession in xlogfile
new objects: amulets of flying and guarding, helm of caution,