github PR #1384 - THEMERM and ThEMERMFILL
Pull request from copperwater: reorganize the theme rooms data so that a room or a fill can be chosen by name, and when in wizard mode, consult environment variables THEMERM and THEMERMFILL during level creation to provide control over which theme rooms/room fills to generate. I reverted a commit that did a bunch of reformatting to themerms.lua because to caused substantial merge conflicts. I will redo at least part of it. Closes #1384
This commit is contained in:
@@ -2549,6 +2549,8 @@ item-using monsters will zap wand of undead turning at corpse-wielding hero
|
|||||||
when the corpse is harmful
|
when the corpse is harmful
|
||||||
boiling a pool or fountain now creates a temporary cloud of steam
|
boiling a pool or fountain now creates a temporary cloud of steam
|
||||||
random themed rooms in the dungeons of doom
|
random themed rooms in the dungeons of doom
|
||||||
|
environment variables THEMERM and THEMERMFILL can be used in wizard mode to
|
||||||
|
provide some control over theme room generation
|
||||||
extended achievement and conduct fields for xlogfile
|
extended achievement and conduct fields for xlogfile
|
||||||
record amount of gold in hero's possession in xlogfile
|
record amount of gold in hero's possession in xlogfile
|
||||||
new objects: amulets of flying and guarding, helm of caution,
|
new objects: amulets of flying and guarding, helm of caution,
|
||||||
|
|||||||
Reference in New Issue
Block a user