Document persistent options
Some options are applied from config file only to new games, so document those.
This commit is contained in:
@@ -1940,23 +1940,28 @@ Customization options
|
||||
Here are explanations of what the various options do.
|
||||
Character strings that are too long may be truncated.
|
||||
Some of the options listed may be inactive in your dungeon.
|
||||
.pg
|
||||
Some options are persistent, and are saved and reloaded along with
|
||||
the game. Changing a persistent option in the configuration file
|
||||
applies only to new games.
|
||||
.lp acoustics
|
||||
Enable messages about what your character hears (default on).
|
||||
Note that this has nothing to do with your computer's audio capabilities.
|
||||
Persistent.
|
||||
.lp align
|
||||
Your starting alignment (align:lawful, align:neutral,
|
||||
or align:chaotic). You may specify just the first letter.
|
||||
The default is to randomly pick an appropriate alignment.
|
||||
If you prefix a `!' or ``no'' to the value, you can
|
||||
exclude that alignment from being picked randomly.
|
||||
Cannot be set with the `O' command.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp autodig
|
||||
Automatically dig if you are wielding a digging tool and moving into a place
|
||||
that can be dug (default false).
|
||||
that can be dug (default false). Persistent.
|
||||
.lp autoopen
|
||||
Walking into a door attempts to open it (default true).
|
||||
Walking into a door attempts to open it (default true). Persistent.
|
||||
.lp "autopickup "
|
||||
Automatically pick up things onto which you move (default on).
|
||||
Automatically pick up things onto which you move (default on). Persistent.
|
||||
See
|
||||
.op pickup_types
|
||||
to refine the behavior.
|
||||
@@ -1970,11 +1975,11 @@ into account the blessed/cursed status, enchantment, damage, or
|
||||
quality of the weapon; you are free to manually fill your quiver or quiver sack
|
||||
or make ready
|
||||
with the `Q' command instead. If no weapon is found or the option is
|
||||
false, the `t' (throw) command is executed instead. (default false)
|
||||
false, the `t' (throw) command is executed instead. Persistent. (default false)
|
||||
.lp blind
|
||||
Start the character permanently blind. (default false)
|
||||
Start the character permanently blind. Persistent. (default false)
|
||||
.lp bones
|
||||
Allow saving and loading bones files. (default true)
|
||||
Allow saving and loading bones files. Persistent. (default true)
|
||||
.lp boulder
|
||||
Set the character used to display boulders (default is rock class symbol).
|
||||
.lp catname
|
||||
@@ -1987,7 +1992,7 @@ of specifying your role. Normally only the first letter of
|
||||
the value is examined; the string ``random'' is an exception.
|
||||
.lp checkpoint
|
||||
Save game state after each level change, for possible recovery after
|
||||
program crash (default on).
|
||||
program crash (default on). Persistent.
|
||||
.lp checkspace
|
||||
Check free disk space before writing files to disk (default on).
|
||||
You may have to turn this off if you have more than 2 GB free space
|
||||
@@ -2001,14 +2006,15 @@ Have the game provide some additional command assistance for
|
||||
new players if it detects some anticipated mistakes (default on).
|
||||
.lp "confirm "
|
||||
Have user confirm attacks on pets, shopkeepers, and other
|
||||
peaceable creatures (default on).
|
||||
peaceable creatures (default on). Persistent.
|
||||
.lp dark_room
|
||||
Show out-of-sight areas of lit rooms (default off).
|
||||
Show out-of-sight areas of lit rooms (default off). Persistent.
|
||||
.lp disclose
|
||||
Controls what information the program reveals when the game ends.
|
||||
Value is a space separated list of prompting/category pairs
|
||||
(default is `\fBni na nv ng nc no\fP',
|
||||
prompt with default response of `\fBn\fP' for each candidate).
|
||||
Persistent.
|
||||
The possibilities are:
|
||||
.sd
|
||||
.si
|
||||
@@ -2062,6 +2068,7 @@ Cannot be set with the `O' command.
|
||||
.lp fixinv
|
||||
An object's inventory letter sticks to it when it's dropped (default on).
|
||||
If this is off, dropping an object shifts all the remaining inventory letters.
|
||||
Persistent.
|
||||
.lp "fruit "
|
||||
Name a fruit after something you enjoy eating (ex. ``fruit:mango'')
|
||||
(default ``slime mold''). Basically a nostalgic whimsy that NetHack uses
|
||||
@@ -2076,13 +2083,13 @@ options, the ``gender'' option will take precedence.
|
||||
The default is to randomly pick an appropriate gender.
|
||||
If you prefix a `!' or ``no'' to the value, you can
|
||||
exclude that gender from being picked randomly.
|
||||
Cannot be set with the `O' command.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp "help "
|
||||
If more information is available for an object looked at
|
||||
with the `/' command, ask if you want to see it (default on). Turning help
|
||||
off makes just looking at things faster, since you aren't interrupted with the
|
||||
``More info?'' prompt, but it also means that you might miss some
|
||||
interesting and/or important information.
|
||||
interesting and/or important information. Persistent.
|
||||
.lp hilite_pet
|
||||
Visually distinguish pets from similar animals (default off).
|
||||
The behavior of this option depends on the type of windowing you use.
|
||||
@@ -2098,19 +2105,21 @@ on the top of the pile.
|
||||
Name your starting horse (ex. ``horsename:Trigger'').
|
||||
Cannot be set with the `O' command.
|
||||
.lp ignintr
|
||||
Ignore interrupt signals, including breaks (default off).
|
||||
Ignore interrupt signals, including breaks (default off). Persistent.
|
||||
.lp implicit_uncursed
|
||||
Omit "uncursed" from inventory lists, if possible (default on).
|
||||
.lp legacy
|
||||
Display an introductory message when starting the game (default on).
|
||||
Persistent.
|
||||
.lp lit_corridor
|
||||
Show corridor squares seen by night vision or a light source held by your
|
||||
character as lit (default off).
|
||||
character as lit (default off). Persistent.
|
||||
.lp lootabc
|
||||
Use the old `a', `b', and `c' keyboard shortcuts when
|
||||
looting, rather than the mnemonics `o', `i', and `b' (default off).
|
||||
Persistent.
|
||||
.lp "mail "
|
||||
Enable mail delivery during the game (default on).
|
||||
Enable mail delivery during the game (default on). Persistent.
|
||||
.lp "male "
|
||||
An obsolete synonym for ``gender:male''.
|
||||
Cannot be set with the `O' command.
|
||||
@@ -2136,6 +2145,7 @@ object classes rather than a character prompt, and then a menu of matching
|
||||
objects for selection.
|
||||
Partial skips the object class filtering and
|
||||
immediately displays a menu of all objects.
|
||||
Persistent.
|
||||
.lp menu_deselect_all
|
||||
Menu character accelerator to deselect all items in a menu.
|
||||
Implemented by the Amiga, Gem, X11 and tty ports.
|
||||
@@ -2218,9 +2228,9 @@ Read the NetHack news file, if present (default on).
|
||||
Since the news is shown at the beginning of the game, there's no point
|
||||
in setting this with the `O' command.
|
||||
.lp nudist
|
||||
Start the character with no armor (default false).
|
||||
Start the character with no armor (default false). Persistent.
|
||||
.lp "null "
|
||||
Send padding nulls to the terminal (default on).
|
||||
Send padding nulls to the terminal (default on). Persistent.
|
||||
.lp number_pad
|
||||
Use digit keys instead of letters to move (default 0 or off).
|
||||
Valid settings are:
|
||||
@@ -2290,6 +2300,7 @@ such as ``paranoid_confirmation:attack pray Remove''.
|
||||
.lp perm_invent
|
||||
If true, always display your current inventory in a window. This only
|
||||
makes sense for windowing system interfaces that implement this feature.
|
||||
Persistent.
|
||||
.lp pettype
|
||||
Specify the type of your initial pet, if you are playing a character class
|
||||
that uses multiple types of pets; or choose to have no initial pet at all.
|
||||
@@ -2303,13 +2314,13 @@ Cannot be set with the `O' command.
|
||||
When you pick up an item that would exceed this encumbrance
|
||||
level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
|
||||
or overLoaded), you will be asked if you want to continue.
|
||||
(Default `S').
|
||||
(Default `S'). Persistent.
|
||||
.lp pickup_thrown
|
||||
If this option is on and
|
||||
.op autopickup
|
||||
is also on, try to pick up things that you threw, even if they aren't in
|
||||
.op pickup_types
|
||||
or match an autopickup exception. Default is on.
|
||||
or match an autopickup exception. Default is on. Persistent.
|
||||
.lp pickup_types
|
||||
Specify the object types to be picked up when
|
||||
.op autopickup
|
||||
@@ -2317,14 +2328,14 @@ is on. Default is all types. You can use
|
||||
.op autopickup_exception
|
||||
configuration file lines to further refine
|
||||
.op autopickup
|
||||
behavior.
|
||||
behavior. Persistent.
|
||||
.lp pile_limit
|
||||
When walking across a pile of objects on the floor, threshold at which
|
||||
the message "there are few/several/many objects here" is given instead
|
||||
of showing a popup list of those objects. A value of 0 means "no limit"
|
||||
(always list the objects); a value of 1 effectively means "never show
|
||||
the objects" since the pile size will always be at least that big;
|
||||
default value is 5.
|
||||
default value is 5. Persistent.
|
||||
.lp playmode
|
||||
Values are `normal', `explore', or `debug'.
|
||||
Allows selection of explore mode (also known as discovery mode) or debug
|
||||
@@ -2338,21 +2349,22 @@ Default is normal play.
|
||||
Using the `w' (wield) command when already wielding
|
||||
something pushes the old item into your alternate weapon slot (default off).
|
||||
Likewise for the `a' (apply) command if it causes the applied item to
|
||||
become wielded.
|
||||
become wielded. Persistent.
|
||||
.lp "race "
|
||||
Selects your race (for example, ``race:human''). Default is random.
|
||||
If you prefix a `!' or ``no'' to the value, you can
|
||||
exclude that race from being picked randomly.
|
||||
Cannot be set with the `O' command.
|
||||
Cannot be set with the `O' command. Persistent.
|
||||
.lp rest_on_space
|
||||
Make the space bar a synonym for the `.' (rest) command (default off).
|
||||
Persistent.
|
||||
.lp "role "
|
||||
Pick your type of character (ex. ``role:Samurai'');
|
||||
synonym for ``character''. See ``name'' for an alternate method
|
||||
of specifying your role. Normally only the first letter of the
|
||||
value is examined; `r' is an exception with ``Rogue'', ``Ranger'',
|
||||
and ``random'' values. If you prefix a `!' or ``no'' to the value, you can
|
||||
exclude that role from being picked randomly.
|
||||
exclude that role from being picked randomly. Persistent.
|
||||
.lp roguesymset
|
||||
This option may be used to select one of the named symbol sets found within
|
||||
``symbols'' to alter the symbols displayed on the screen on the rogue level.
|
||||
@@ -2378,26 +2390,30 @@ like walk, but pause briefly after each step.
|
||||
This option only affects the game's screen display, not the actual
|
||||
results of moving. The default is `run'; versions prior to 3.4.1
|
||||
used `teleport' only. Whether or not the effect is noticeable will
|
||||
depend upon the window port used or on the type of terminal.
|
||||
depend upon the window port used or on the type of terminal. Persistent.
|
||||
.lp safe_pet
|
||||
Prevent you from (knowingly) attacking your pets (default on).
|
||||
Prevent you from (knowingly) attacking your pets (default on). Persistent.
|
||||
.lp scores
|
||||
Control what parts of the score list you are shown at the end (ex.
|
||||
``scores:5 top scores/4 around my score/own scores''). Only the first
|
||||
letter of each category (`t', `a', or `o') is necessary.
|
||||
Persistent.
|
||||
.lp showexp
|
||||
Show your accumulated experience points on bottom line (default off).
|
||||
Persistent.
|
||||
.lp showrace
|
||||
Display yourself as the glyph for your race, rather than the glyph
|
||||
for your role (default off). Note that this setting affects only
|
||||
the appearance of the display, not the way the game treats you.
|
||||
Persistent.
|
||||
.lp showscore
|
||||
Show your approximate accumulated score on bottom line (default off).
|
||||
Persistent.
|
||||
.lp "silent "
|
||||
Suppress terminal beeps (default on).
|
||||
Suppress terminal beeps (default on). Persistent.
|
||||
.lp sortloot
|
||||
Controls the sorting behavior of the pickup lists for inventory
|
||||
and #loot commands and some others.
|
||||
and #loot commands and some others. Persistent.
|
||||
The possible values are:
|
||||
.PS full
|
||||
.PL full
|
||||
@@ -2410,11 +2426,12 @@ show lists the traditional way without sorting.
|
||||
.PE
|
||||
.lp sortpack
|
||||
Sort the pack contents by type when displaying inventory (default on).
|
||||
Persistent.
|
||||
.lp sparkle
|
||||
Display a sparkly effect when a monster (including yourself) is hit by an
|
||||
attack to which it is resistant (default on).
|
||||
attack to which it is resistant (default on). Persistent.
|
||||
.lp standout
|
||||
Boldface monsters and ``\fB--More--\fP'' (default off).
|
||||
Boldface monsters and ``\fB--More--\fP'' (default off). Persistent.
|
||||
.lp statushilites
|
||||
Enable coloring of status fields (default off).
|
||||
See ``Configuring Status Hilites'' for futher information.
|
||||
@@ -2426,15 +2443,15 @@ and prior versions (ex. ``suppress_alert:3.3.1'').
|
||||
This option may be used to select one of the named symbol sets found within
|
||||
``symbols'' to alter the symbols displayed on the screen.
|
||||
.lp "time "
|
||||
Show the elapsed game time in turns on bottom line (default off).
|
||||
Show the elapsed game time in turns on bottom line (default off). Persistent.
|
||||
.lp timed_delay
|
||||
When pausing momentarily for display effect, such as with explosions and
|
||||
moving objects, use a timer rather than sending extra characters to the
|
||||
screen. (Applies to ``tty'' interface only; ``X11'' interface always
|
||||
uses a timer based delay. The default is on if configured into the
|
||||
program.)
|
||||
program.) Persistent.
|
||||
.lp tombstone
|
||||
Draw a tombstone graphic upon your death (default on).
|
||||
Draw a tombstone graphic upon your death (default on). Persistent.
|
||||
.lp toptenwin
|
||||
Put the ending display in a NetHack window instead of on stdout (default off).
|
||||
Setting this option makes the score list visible when a windowing version
|
||||
@@ -2443,9 +2460,9 @@ the score list around after game end on a terminal or emulating window.
|
||||
.lp travel
|
||||
Allow the travel command (default on). Turning this option off will
|
||||
prevent the game from attempting unintended moves if you make inadvertent
|
||||
mouse clicks on the map window.
|
||||
mouse clicks on the map window. Persistent.
|
||||
.lp verbose
|
||||
Provide more commentary during the game (default on).
|
||||
Provide more commentary during the game (default on). Persistent.
|
||||
.lp windowtype
|
||||
Select which windowing system to use, such as ``tty'' or ``X11''
|
||||
(default depends on version).
|
||||
|
||||
@@ -2340,11 +2340,17 @@ Here are explanations of what the various options do.
|
||||
Character strings that are too long may be truncated.
|
||||
Some of the options listed may be inactive in your dungeon.
|
||||
|
||||
%.pg
|
||||
Some options are persistent, and are saved and reloaded along with
|
||||
the game. Changing a persistent option in the configuration file
|
||||
applies only to new games.
|
||||
|
||||
\blist{}
|
||||
%.lp
|
||||
\item[\ib{acoustics}]
|
||||
Enable messages about what your character hears (default on).
|
||||
Note that this has nothing to do with your computer's audio capabilities.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{align}]
|
||||
Your starting alignment ({\tt align:lawful}, {\tt align:neutral},
|
||||
@@ -2352,17 +2358,17 @@ or {\tt align:chaotic}). You may specify just the first letter.
|
||||
The default is to randomly pick an appropriate alignment.
|
||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
exclude that alignment from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
\item[\ib{autodig}]
|
||||
Automatically dig if you are wielding a digging tool and moving into a place
|
||||
that can be dug (default false).
|
||||
that can be dug (default false). Persistent.
|
||||
%.lp
|
||||
\item[\ib{autoopen}]
|
||||
Walking into a door attempts to open it (default true).
|
||||
Walking into a door attempts to open it (default true). Persistent.
|
||||
%.lp
|
||||
\item[\ib{autopickup}]
|
||||
Automatically pick up things onto which you move (default on).
|
||||
Automatically pick up things onto which you move (default on). Persistent.
|
||||
See ``{\it pickup\verb+_+types\/}'' to refine the behavior.
|
||||
%.lp
|
||||
\item[\ib{autoquiver}]
|
||||
@@ -2375,13 +2381,13 @@ into account the blessed/cursed status, enchantment, damage, or
|
||||
quality of the weapon; you are free to manually fill your quiver or quiver sack
|
||||
or make ready
|
||||
with the `Q' command instead. If no weapon is found or the option is
|
||||
false, the `t' (throw) command is executed instead. (default false)
|
||||
false, the `t' (throw) command is executed instead. Persistent. (default false)
|
||||
%.lp
|
||||
\item[\ib{blind}]
|
||||
Start the character permanently blind. (default false)
|
||||
Start the character permanently blind. Persistent. (default false)
|
||||
%.lp
|
||||
\item[\ib{bones}]
|
||||
Allow saving and loading bones files. (default true)
|
||||
Allow saving and loading bones files. Persistent. (default true)
|
||||
%.lp
|
||||
\item[\ib{boulder}]
|
||||
Set the character used to display boulders (default is rock class symbol).
|
||||
@@ -2398,7 +2404,7 @@ the value is examined; the string ``{\tt random}'' is an exception.
|
||||
%.lp
|
||||
\item[\ib{checkpoint}]
|
||||
Save game state after each level change, for possible recovery after
|
||||
program crash (default on).
|
||||
program crash (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{checkspace}]
|
||||
Check free disk space before writing files to disk (default on).
|
||||
@@ -2416,16 +2422,17 @@ players if it detects some anticipated mistakes (default on).
|
||||
%.lp
|
||||
\item[\ib{confirm}]
|
||||
Have user confirm attacks on pets, shopkeepers, and other
|
||||
peaceable creatures (default on).
|
||||
peaceable creatures (default on). Persistent.
|
||||
%.lp
|
||||
%.lp
|
||||
\item[\ib{dark\verb+_+room}]
|
||||
Show out-of-sight areas of lit rooms (default off).
|
||||
Show out-of-sight areas of lit rooms (default off). Persistent.
|
||||
\item[\ib{disclose}]
|
||||
Controls what information the program reveals when the game ends.
|
||||
Value is a space separated list of prompting/category pairs
|
||||
(default is `{\tt ni na nv ng nc no}',
|
||||
prompt with default response of `{\tt n}' for each candidate).
|
||||
Persistent.
|
||||
The possibilities are:
|
||||
|
||||
%.sd
|
||||
@@ -2484,6 +2491,7 @@ An obsolete synonym for ``{\tt gender:female}''. Cannot be set with the
|
||||
\item[\ib{fixinv}]
|
||||
An object's inventory letter sticks to it when it's dropped (default on).
|
||||
If this is off, dropping an object shifts all the remaining inventory letters.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{fruit}]
|
||||
Name a fruit after something you enjoy eating (ex.\ ``{\tt fruit:mango}'')
|
||||
@@ -2500,14 +2508,14 @@ options, the ``{\tt gender}'' option will take precedence.
|
||||
The default is to randomly pick an appropriate gender.
|
||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
exclude that gender from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
\item[\ib{help}]
|
||||
If more information is available for an object looked at
|
||||
with the `{\tt /}' command, ask if you want to see it (default on).
|
||||
Turning help off makes just looking at things faster, since you aren't
|
||||
interrupted with the ``{\tt More info?}'' prompt, but it also means that you
|
||||
might miss some interesting and/or important information.
|
||||
might miss some interesting and/or important information. Persistent.
|
||||
%.lp
|
||||
\item[\ib{hilite\verb+_+pet}]
|
||||
Visually distinguish pets from similar animals (default off).
|
||||
@@ -2527,24 +2535,26 @@ Name your starting horse (ex.\ ``{\tt horsename:Trigger}'').
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{ignintr}]
|
||||
Ignore interrupt signals, including breaks (default off).
|
||||
Ignore interrupt signals, including breaks (default off). Persistent.
|
||||
%.lp
|
||||
\item[\ib{implicit\verb+_+uncursed}]
|
||||
Omit ``uncursed'' from inventory lists, if possible (default on).
|
||||
%.lp
|
||||
\item[\ib{legacy}]
|
||||
Display an introductory message when starting the game (default on).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{lit\verb+_+corridor}]
|
||||
Show corridor squares seen by night vision or a light source held by your
|
||||
character as lit (default off).
|
||||
character as lit (default off). Persistent.
|
||||
%.lp
|
||||
\item[\ib{lootabc}]
|
||||
Use the old `{\tt a}', `{\tt b}', and `{\tt c}' keyboard shortcuts when
|
||||
looting, rather than the mnemonics `{\tt o}', `{\tt i}', and `{\tt b}' (default off).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{mail}]
|
||||
Enable mail delivery during the game (default on).
|
||||
Enable mail delivery during the game (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{male}]
|
||||
An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
|
||||
@@ -2574,6 +2584,7 @@ object classes rather than a character prompt, and then a menu of matching
|
||||
objects for selection.
|
||||
Partial skips the object class filtering and
|
||||
immediately displays a menu of all objects.
|
||||
Persistent.
|
||||
\item[\ib{menu\verb+_+deselect\verb+_+all}]
|
||||
Menu character accelerator to deselect all items in a menu.
|
||||
Implemented by the Amiga, Gem, X11 and tty ports.
|
||||
@@ -2663,10 +2674,10 @@ Since the news is shown at the beginning of the game, there's no point
|
||||
in setting this with the `{\tt O}' command.
|
||||
%.lp
|
||||
\item[\ib{nudist}]
|
||||
Start the character with no armor (default false).
|
||||
Start the character with no armor (default false). Persistent.
|
||||
%.lp
|
||||
\item[\ib{null}]
|
||||
Send padding nulls to the terminal (default on).
|
||||
Send padding nulls to the terminal (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{number\verb+_+pad}]
|
||||
Use digit keys instead of letters to move (default 0 or off).\\
|
||||
@@ -2750,6 +2761,7 @@ such as ``{\it par\-a\-noid\verb+_+con\-fir\-ma\-tion:attack~pray~Remove}''.
|
||||
\item[\ib{perm\verb+_+invent}]
|
||||
If true, always display your current inventory in a window. This only
|
||||
makes sense for windowing system interfaces that implement this feature.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{pettype}]
|
||||
Specify the type of your initial pet, if you are playing a character class
|
||||
@@ -2765,17 +2777,18 @@ Cannot be set with the `{\tt O}' command.
|
||||
When you pick up an item that would exceed this encumbrance
|
||||
level (Unencumbered, Burdened, streSsed, straiNed, overTaxed,
|
||||
or overLoaded), you will be asked if you want to continue.
|
||||
(Default `S').
|
||||
(Default `S'). Persistent.
|
||||
%.lp
|
||||
\item[\ib{pickup\verb+_+thrown}]
|
||||
If this option is on and ``{\it autopickup\/}'' is also on, try to pick up
|
||||
things that you threw, even if they aren't in ``{\it pickup\verb+_+types\/}'' or
|
||||
match an autopickup exception. Default is on.
|
||||
match an autopickup exception. Default is on. Persistent.
|
||||
%.lp
|
||||
\item[\ib{pickup\verb+_+types}]
|
||||
Specify the object types to be picked up when ``{\it autopickup\/}''
|
||||
is on. Default is all types. You can use ``{\it autopickup\verb+_+exception\/}''
|
||||
configuration file lines to further refine ``{\it autopickup\/}'' behavior.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{pile\verb+_+limit}]
|
||||
When walking across a pile of objects on the floor, threshold at which
|
||||
@@ -2783,7 +2796,7 @@ the message ``there are few/several/many objects here'' is given instead
|
||||
of showing a popup list of those objects. A value of 0 means ``no limit''
|
||||
(always list the objects); a value of 1 effectively means ``never show
|
||||
the objects'' since the pile size will always be at least that big;
|
||||
default value is 5.
|
||||
default value is 5. Persistent.
|
||||
%.lp
|
||||
\item[\ib{playmode}]
|
||||
Values are {\it normal\/}, {\it explore\/}, or {\it debug\/}.
|
||||
@@ -2799,16 +2812,17 @@ Default is normal play.
|
||||
Using the `w' (wield) command when already wielding
|
||||
something pushes the old item into your alternate weapon slot (default off).
|
||||
Likewise for the `a' (apply) command if it causes the applied item to
|
||||
become wielded.
|
||||
become wielded. Persistent.
|
||||
%.Ip
|
||||
\item[\ib{race}]
|
||||
Selects your race (for example, ``{\tt race:human}''). Default is random.
|
||||
If you prefix `{\tt !}' or ``{\tt no}'' to the value, you can
|
||||
exclude that race from being picked randomly.
|
||||
Cannot be set with the `{\tt O}' command.
|
||||
Cannot be set with the `{\tt O}' command. Persistent.
|
||||
%.lp
|
||||
\item[\ib{rest\verb+_+on\verb+_+space}]
|
||||
Make the space bar a synonym for the `{\tt .}' (rest) command (default off).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{role}]
|
||||
Pick your type of character (ex.\ ``{\tt role:Samurai}'');
|
||||
@@ -2817,6 +2831,7 @@ of specifying your role. Normally only the first letter of the
|
||||
value is examined; `r' is an exception with ``{\tt Rogue}'', {\tt Ranger}'',
|
||||
and ``{\tt random}'' values. If you prefix `{\tt !}' or ``{\tt no}'' to the
|
||||
value, you can exclude that role from being picked randomly.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{roguesymset}]
|
||||
This option may be used to select one of the named symbol sets found within
|
||||
@@ -2847,33 +2862,37 @@ The possible values are:
|
||||
This option only affects the game's screen display, not the actual
|
||||
results of moving. The default is {\it run\/}; versions prior to 3.4.1
|
||||
used {\it teleport\/} only. Whether or not the effect is noticeable will
|
||||
depend upon the window port used or on the type of terminal.
|
||||
depend upon the window port used or on the type of terminal. Persistent.
|
||||
%.lp
|
||||
\item[\ib{safe\verb+_+pet}]
|
||||
Prevent you from (knowingly) attacking your pets (default on).
|
||||
Prevent you from (knowingly) attacking your pets (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{scores}]
|
||||
Control what parts of the score list you are shown at the end (ex.\
|
||||
``{\tt scores:5top scores/4around my score/own scores}''). Only the first
|
||||
letter of each category (`{\tt t}', `{\tt a}' or `{\tt o}') is necessary.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{showexp}]
|
||||
Show your accumulated experience points on bottom line (default off).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{showrace}]
|
||||
Display yourself as the glyph for your race, rather than the glyph
|
||||
for your role (default off). Note that this setting affects only
|
||||
the appearance of the display, not the way the game treats you.
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{showscore}]
|
||||
Show your approximate accumulated score on bottom line (default off).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{silent}]
|
||||
Suppress terminal beeps (default on).
|
||||
Suppress terminal beeps (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{sortloot}]
|
||||
Controls the sorting behavior of pickup lists for inventory
|
||||
and \#loot commands and some others.
|
||||
and \#loot commands and some others. Persistent.
|
||||
|
||||
The possible values are:
|
||||
%.sd
|
||||
@@ -2887,13 +2906,14 @@ The possible values are:
|
||||
%.lp
|
||||
\item[\ib{sortpack}]
|
||||
Sort the pack contents by type when displaying inventory (default on).
|
||||
Persistent.
|
||||
%.lp
|
||||
\item[\ib{sparkle}]
|
||||
Display a sparkly effect when a monster (including yourself) is hit by an
|
||||
attack to which it is resistant (default on).
|
||||
attack to which it is resistant (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{standout}]
|
||||
Boldface monsters and ``{\tt --More--}'' (default off).
|
||||
Boldface monsters and ``{\tt --More--}'' (default off). Persistent.
|
||||
%.lp
|
||||
\item[\ib{statushilites}]
|
||||
Enable coloring of status fields (default off).
|
||||
@@ -2909,17 +2929,17 @@ This option may be used to select one of the named symbol sets found within
|
||||
{\tt symbols} to alter the symbols displayed on the screen.
|
||||
%.lp
|
||||
\item[\ib{time}]
|
||||
Show the elapsed game time in turns on bottom line (default off).
|
||||
Show the elapsed game time in turns on bottom line (default off). Persistent.
|
||||
%.lp
|
||||
\item[\ib{timed\verb+_+delay}]
|
||||
When pausing momentarily for display effect, such as with explosions and
|
||||
moving objects, use a timer rather than sending extra characters to the
|
||||
screen. (Applies to ``tty'' interface only; ``X11'' interface always
|
||||
uses a timer based delay. The default is on if configured into the
|
||||
program.)
|
||||
program.) Persistent.
|
||||
%.lp
|
||||
\item[\ib{tombstone}]
|
||||
Draw a tombstone graphic upon your death (default on).
|
||||
Draw a tombstone graphic upon your death (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{toptenwin}]
|
||||
Put the ending display in a NetHack window instead of on stdout (default off).
|
||||
@@ -2930,10 +2950,10 @@ the score list around after game end on a terminal or emulating window.
|
||||
\item[\ib{travel}]
|
||||
Allow the travel command (default on). Turning this option off will
|
||||
prevent the game from attempting unintended moves if you make inadvertent
|
||||
mouse clicks on the map window.
|
||||
mouse clicks on the map window. Persistent.
|
||||
%.lp
|
||||
\item[\ib{verbose}]
|
||||
Provide more commentary during the game (default on).
|
||||
Provide more commentary during the game (default on). Persistent.
|
||||
%.lp
|
||||
\item[\ib{windowtype}]
|
||||
Select which windowing system to use, such as ``{\tt tty}'' or ``{\tt X11}''
|
||||
|
||||
Reference in New Issue
Block a user