couple of comments
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+1
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@@ -407,7 +407,7 @@ register struct monst *mtmp;
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(void)mongets(mtmp, FLAIL);
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(void)mongets(mtmp, FLAIL);
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break;
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break;
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}
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}
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/* prevent djinnis and mail daemons from leaving objects when
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/* prevent djinn and mail daemons from leaving objects when
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* they vanish
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* they vanish
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*/
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*/
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if (!is_demon(ptr)) break;
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if (!is_demon(ptr)) break;
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+3
-4
@@ -1570,10 +1570,9 @@ struct monst *mtmp;
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}
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}
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/*
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/*
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* Free obj from whatever list it is on in preperation of deleting it or
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* Free obj from whatever list it is on in preparation for deleting it
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* moving it elsewhere. This will perform all high-level consequences
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* or moving it elsewhere; obj->where will end up set to OBJ_FREE.
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* involved with removing the item. E.g. if the object is in the hero's
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* Doesn't handle unwearing of objects in hero's or monsters' inventories.
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* inventory and confers heat resistance, the hero will lose it.
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*
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*
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* Object positions:
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* Object positions:
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* OBJ_FREE not on any list
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* OBJ_FREE not on any list
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