hack.c reformatting

Mostly adjusting some wide lines.  Should be no change in generated
code.
This commit is contained in:
PatR
2022-06-13 03:35:46 -07:00
parent b49e8bdfb6
commit 20c43287eb

View File

@@ -1,4 +1,4 @@
/* NetHack 3.7 hack.c $NHDT-Date: 1633802068 2021/10/09 17:54:28 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.298 $ */
/* NetHack 3.7 hack.c $NHDT-Date: 1655116515 2022/06/13 10:35:15 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.360 $ */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/*-Copyright (c) Derek S. Ray, 2015. */
/* NetHack may be freely redistributed. See license for details. */
@@ -587,16 +587,13 @@ still_chewing(xchar x, xchar y)
/* Okay, you've chewed through something */
if (!u.uconduct.food++)
livelog_printf(LL_CONDUCT, "ate for the first time, by chewing through %s",
boulder
? "a boulder"
: IS_TREE(lev->typ)
? "a tree"
: IS_ROCK(lev->typ)
? "rock"
: (lev->typ == IRONBARS)
? "iron bars"
: "a door");
livelog_printf(LL_CONDUCT,
"ate for the first time, by chewing through %s",
boulder ? "a boulder"
: IS_TREE(lev->typ) ? "a tree"
: IS_ROCK(lev->typ) ? "rock"
: (lev->typ == IRONBARS) ? "iron bars"
: "a door");
u.uhunger += rnd(20);
if (boulder) {
@@ -918,7 +915,8 @@ test_move(int ux, int uy, int dx, int dy, int mode)
const char *firstmatch = 0;
cc.x = x, cc.y = y;
do_screen_description(cc, TRUE, sym, buf, &firstmatch, NULL);
do_screen_description(cc, TRUE, sym, buf, &firstmatch,
NULL);
if (!strcmp(firstmatch, "stone"))
Sprintf(buf, "solid stone");
else
@@ -954,7 +952,8 @@ test_move(int ux, int uy, int dx, int dy, int mode)
if (flags.autoopen && !g.context.run
&& !Confusion && !Stunned && !Fumbling) {
g.context.door_opened
= g.context.move = (doopen_indir(x, y) == ECMD_TIME ? 1 : 0);
= g.context.move
= (doopen_indir(x, y) == ECMD_TIME ? 1 : 0);
} else if (x == ux || y == uy) {
if (Blind || Stunned || ACURR(A_DEX) < 10
|| Fumbling) {
@@ -1244,7 +1243,8 @@ findtravelpath(int mode)
if (visited)
You("stop, unsure which way to go.");
else
iflags.travelcc.x = iflags.travelcc.y = 0;
iflags.travelcc.x
= iflags.travelcc.y = 0;
}
selection_setpoint(u.ux, u.uy, g.travelmap, 1);
return TRUE;
@@ -1379,8 +1379,9 @@ is_valid_travelpt(int x, int y)
return true iff moving should continue to intended destination
(all failures and most successful escapes leave hero at original spot) */
static boolean
trapmove(int x, int y, /* targetted destination, <u.ux+u.dx,u.uy+u.dy> */
struct trap *desttrap) /* nonnull if another trap at <x,y> */
trapmove(
int x, int y, /* targetted destination, <u.ux+u.dx,u.uy+u.dy> */
struct trap *desttrap) /* nonnull if another trap at <x,y> */
{
boolean anchored = FALSE;
const char *predicament, *culprit;
@@ -1615,7 +1616,8 @@ swim_move_danger(xchar x, xchar y)
ing_suffix(u_locomotion("step")),
waterbody_name(x, y));
if (!g.context.swim_tip) {
pline("(Use '%s' prefix to step in if you really want to.)",
pline(
"(Use '%s' prefix to step in if you really want to.)",
visctrl(cmd_from_func(do_reqmenu)));
g.context.swim_tip = TRUE;
}
@@ -3222,13 +3224,14 @@ dopickup(void)
g.multi = 0; /* always reset */
if ((ret = pickup_checks()) >= 0) {
return (ret ? ECMD_TIME : ECMD_OK);
return ret ? ECMD_TIME : ECMD_OK;
} else if (ret == -2) {
tmpcount = -count;
return (loot_mon(u.ustuck, &tmpcount, (boolean *) 0) ? ECMD_TIME : ECMD_OK);
return loot_mon(u.ustuck, &tmpcount, (boolean *) 0) ? ECMD_TIME
: ECMD_OK;
} /* else ret == -1 */
return (pickup(-count) ? ECMD_TIME : ECMD_OK);
return pickup(-count) ? ECMD_TIME : ECMD_OK;
}
/* stop running if we see something interesting next to us */
@@ -3273,7 +3276,8 @@ lookaround(void)
if ((g.context.run != 1 && !is_safemon(mtmp))
|| (infront && !g.context.travel)) {
if (flags.mention_walls)
pline("%s blocks your path.", upstart(a_monnam(mtmp)));
pline("%s blocks your path.",
upstart(a_monnam(mtmp)));
goto stop;
}
}
@@ -3313,13 +3317,13 @@ lookaround(void)
/* ignore if not on or directly adjacent to it */
if (i > 2)
continue;
/* x,y is (adjacent to) the location we're moving to */
/* if we've seen one corridor, and x,y is not directly
/* x,y is (adjacent to) the location we're moving to;
if we've seen one corridor, and x,y is not directly
orthogonally next to it, mark noturn */
if (corrct == 1 && dist2(x, y, x0, y0) != 1)
noturn = 1;
/* if previous x,y was diagonal, now x,y is orthogonal */
/* (or this is the first time we're here) */
/* if previous x,y was diagonal, now x,y is
orthogonal (or this is first time we're here) */
if (i < i0) {
i0 = i;
x0 = x;
@@ -3362,7 +3366,8 @@ lookaround(void)
goto stop;
}
if ((g.context.run == 1 || g.context.run == 3 || g.context.run == 8)
&& !noturn && !m0 && i0 && (corrct == 1 || (corrct == 2 && i0 == 1))) {
&& !noturn && !m0 && i0
&& (corrct == 1 || (corrct == 2 && i0 == 1))) {
/* make sure that we do not turn too far */
if (i0 == 2) {
if (u.dx == y0 - u.uy && u.dy == u.ux - x0)