Merge branch 'NetHack-3.6' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.6

This commit is contained in:
nhmall
2019-11-16 16:40:40 -05:00
4 changed files with 80 additions and 63 deletions

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@@ -1,4 +1,4 @@
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.178 $ $NHDT-Date: 1573848574 2019/11/15 20:09:34 $
$NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.180 $ $NHDT-Date: 1573933605 2019/11/16 19:46:45 $
This fixes36.3 file is here to capture information about updates in the 3.6.x
lineage following the release of 3.6.2 in May 2019. Please note, however,
@@ -233,6 +233,8 @@ dipping into an undiscovered potion would offer chance to give a name to the
dipping lichen corpse into acid when not blind and acid was undicovered would
not offer a chance to give a name to the potion after lichen feedback
pluralization improvement for words ending in a k-sound like "biotech"
check for whether a monster was entering a region (gas cloud) erroneously
depended upon whether or not the hero was inside the same region
Fixes to Post-3.6.2 Problems that Were Exposed Via git Repository

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@@ -1,4 +1,4 @@
/* NetHack 3.6 display.c $NHDT-Date: 1567213890 2019/08/31 01:11:30 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.106 $ */
/* NetHack 3.6 display.c $NHDT-Date: 1573934698 2019/11/16 20:04:58 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.107 $ */
/* Copyright (c) Dean Luick, with acknowledgements to Kevin Darcy */
/* and Dave Cohrs, 1990. */
/* NetHack may be freely redistributed. See license for details. */
@@ -762,12 +762,19 @@ register int x, y;
*/
lev->waslit = (lev->lit != 0); /* remember lit condition */
/* normal region shown only on accessible positions, but poison clouds
* also shown above lava, pools and moats.
mon = m_at(x, y);
worm_tail = is_worm_tail(mon);
/*
* Normal region shown only on accessible positions, but
* poison clouds also shown above lava, pools and moats.
* However, sensed monsters take precedence over all regions.
*/
if (reg && (ACCESSIBLE(lev->typ)
|| (reg->glyph == cmap_to_glyph(S_poisoncloud)
&& is_pool_or_lava(x, y)))) {
if (reg
&& (ACCESSIBLE(lev->typ)
|| (reg->glyph == cmap_to_glyph(S_poisoncloud)
&& is_pool_or_lava(x, y)))
&& (!mon || worm_tail || !sensemon(mon))) {
show_region(reg, x, y);
return;
}
@@ -782,8 +789,6 @@ register int x, y;
if (see_self)
display_self();
} else {
mon = m_at(x, y);
worm_tail = is_worm_tail(mon);
see_it = mon && (mon_visible(mon)
|| (!worm_tail && (tp_sensemon(mon)
|| MATCH_WARN_OF_MON(mon))));

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@@ -1,4 +1,4 @@
/* NetHack 3.6 region.c $NHDT-Date: 1543455828 2018/11/29 01:43:48 $ $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.43 $ */
/* NetHack 3.6 region.c $NHDT-Date: 1573933605 2019/11/16 19:46:45 $ $NHDT-Branch: NetHack-3.6 $:$NHDT-Revision: 1.44 $ */
/* Copyright (c) 1996 by Jean-Christophe Collet */
/* NetHack may be freely redistributed. See license for details. */
@@ -430,24 +430,25 @@ xchar x, y;
{
int i, f_indx;
/* First check if we can do the move */
/* First check if hero can do the move */
for (i = 0; i < n_regions; i++) {
if (inside_region(regions[i], x, y) && !hero_inside(regions[i])
&& !regions[i]->attach_2_u) {
if ((f_indx = regions[i]->can_enter_f) != NO_CALLBACK)
if (!(*callbacks[f_indx])(regions[i], (genericptr_t) 0))
return FALSE;
} else if (hero_inside(regions[i]) && !inside_region(regions[i], x, y)
&& !regions[i]->attach_2_u) {
if ((f_indx = regions[i]->can_leave_f) != NO_CALLBACK)
if (!(*callbacks[f_indx])(regions[i], (genericptr_t) 0))
return FALSE;
if (regions[i]->attach_2_u)
continue;
if (inside_region(regions[i], x, y)
? (!hero_inside(regions[i])
&& (f_indx = regions[i]->can_enter_f) != NO_CALLBACK)
: (hero_inside(regions[i])
&& (f_indx = regions[i]->can_leave_f) != NO_CALLBACK)) {
if (!(*callbacks[f_indx])(regions[i], (genericptr_t) 0))
return FALSE;
}
}
/* Callbacks for the regions we do leave */
for (i = 0; i < n_regions; i++)
if (hero_inside(regions[i]) && !regions[i]->attach_2_u
/* Callbacks for the regions hero does leave */
for (i = 0; i < n_regions; i++) {
if (regions[i]->attach_2_u)
continue;
if (hero_inside(regions[i])
&& !inside_region(regions[i], x, y)) {
clear_hero_inside(regions[i]);
if (regions[i]->leave_msg != (const char *) 0)
@@ -455,10 +456,13 @@ xchar x, y;
if ((f_indx = regions[i]->leave_f) != NO_CALLBACK)
(void) (*callbacks[f_indx])(regions[i], (genericptr_t) 0);
}
}
/* Callbacks for the regions we do enter */
for (i = 0; i < n_regions; i++)
if (!hero_inside(regions[i]) && !regions[i]->attach_2_u
/* Callbacks for the regions hero does enter */
for (i = 0; i < n_regions; i++) {
if (regions[i]->attach_2_u)
continue;
if (!hero_inside(regions[i])
&& inside_region(regions[i], x, y)) {
set_hero_inside(regions[i]);
if (regions[i]->enter_msg != (const char *) 0)
@@ -466,12 +470,14 @@ xchar x, y;
if ((f_indx = regions[i]->enter_f) != NO_CALLBACK)
(void) (*callbacks[f_indx])(regions[i], (genericptr_t) 0);
}
}
return TRUE;
}
/*
* check whether a monster enters/leaves one or more region.
*/
* check whether a monster enters/leaves one or more regions.
*/
boolean
m_in_out_region(mon, x, y)
struct monst *mon;
@@ -479,40 +485,44 @@ xchar x, y;
{
int i, f_indx;
/* First check if we can do the move */
/* First check if mon can do the move */
for (i = 0; i < n_regions; i++) {
if (inside_region(regions[i], x, y) && !mon_in_region(regions[i], mon)
&& regions[i]->attach_2_m != mon->m_id) {
if ((f_indx = regions[i]->can_enter_f) != NO_CALLBACK)
if (!(*callbacks[f_indx])(regions[i], mon))
return FALSE;
} else if (mon_in_region(regions[i], mon)
&& !inside_region(regions[i], x, y)
&& regions[i]->attach_2_m != mon->m_id) {
if ((f_indx = regions[i]->can_leave_f) != NO_CALLBACK)
if (!(*callbacks[f_indx])(regions[i], mon))
return FALSE;
if (regions[i]->attach_2_m == mon->m_id)
continue;
if (inside_region(regions[i], x, y)
? (!mon_in_region(regions[i], mon)
&& (f_indx = regions[i]->can_enter_f) != NO_CALLBACK)
: (mon_in_region(regions[i], mon)
&& (f_indx = regions[i]->can_leave_f) != NO_CALLBACK)) {
if (!(*callbacks[f_indx])(regions[i], mon))
return FALSE;
}
}
/* Callbacks for the regions we do leave */
for (i = 0; i < n_regions; i++)
/* Callbacks for the regions mon does leave */
for (i = 0; i < n_regions; i++) {
if (regions[i]->attach_2_m == mon->m_id)
continue;
if (mon_in_region(regions[i], mon)
&& regions[i]->attach_2_m != mon->m_id
&& !inside_region(regions[i], x, y)) {
remove_mon_from_reg(regions[i], mon);
if ((f_indx = regions[i]->leave_f) != NO_CALLBACK)
(void) (*callbacks[f_indx])(regions[i], mon);
}
}
/* Callbacks for the regions we do enter */
for (i = 0; i < n_regions; i++)
if (!hero_inside(regions[i]) && !regions[i]->attach_2_u
/* Callbacks for the regions mon does enter */
for (i = 0; i < n_regions; i++) {
if (regions[i]->attach_2_m == mon->m_id)
continue;
if (!mon_in_region(regions[i], mon)
&& inside_region(regions[i], x, y)) {
add_mon_to_reg(regions[i], mon);
if ((f_indx = regions[i]->enter_f) != NO_CALLBACK)
(void) (*callbacks[f_indx])(regions[i], mon);
}
}
return TRUE;
}
@@ -598,10 +608,12 @@ xchar x, y;
{
register int i;
for (i = 0; i < n_regions; i++)
if (inside_region(regions[i], x, y) && regions[i]->visible
&& regions[i]->ttl != -2L)
for (i = 0; i < n_regions; i++) {
if (!regions[i]->visible || regions[i]->ttl == -2L)
continue;
if (inside_region(regions[i], x, y))
return regions[i];
}
return (NhRegion *) 0;
}

View File

@@ -209,8 +209,8 @@ static void
draw_status()
{
WINDOW *win = curses_get_nhwin(STATUS_WIN);
int orient = curses_get_window_orientation(STATUS_WIN);
boolean horiz = (orient != ALIGN_RIGHT && orient != ALIGN_LEFT);
orient statorient = (orient) curses_get_window_orientation(STATUS_WIN);
boolean horiz = (statorient != ALIGN_RIGHT && statorient != ALIGN_LEFT);
boolean border = curses_window_has_border(STATUS_WIN);
/* Figure out if we have proper window dimensions for horizontal
@@ -1722,18 +1722,14 @@ void
curses_update_stats(void)
{
WINDOW *win = curses_get_nhwin(STATUS_WIN);
orient statorient = (orient) curses_get_window_orientation(STATUS_WIN);
boolean horiz = (statorient != ALIGN_RIGHT && statorient != ALIGN_LEFT);
boolean border = curses_window_has_border(STATUS_WIN);
/* Clear the window */
werase(win);
int orient = curses_get_window_orientation(STATUS_WIN);
boolean horiz = FALSE;
if ((orient != ALIGN_RIGHT) && (orient != ALIGN_LEFT))
horiz = TRUE;
boolean border = curses_window_has_border(STATUS_WIN);
/* Figure out if we have proper window dimensions for horizontal statusbar. */
/* Figure out if we have proper window dimensions for horizontal status */
if (horiz) {
/* correct y */
int cy = 3;
@@ -1752,7 +1748,8 @@ curses_update_stats(void)
curses_last_messages();
doredraw();
/* Reset XP highlight (since classic_status and new show different numbers) */
/* Reset XP highlight (since classic_status and new show
different numbers) */
prevexp.highlight_turns = 0;
curses_update_stats();
return;
@@ -1778,7 +1775,7 @@ curses_update_stats(void)
hpmax = u.mhmax;
}
if (orient != ALIGN_RIGHT && orient != ALIGN_LEFT)
if (horiz)
draw_horizontal(x, y, hp, hpmax);
else
draw_vertical(x, y, hp, hpmax);
@@ -1791,7 +1788,8 @@ curses_update_stats(void)
if (first) {
first = FALSE;
/* Zero highlight timers. This will call curses_update_status again if needed */
/* Zero highlight timers. This will call curses_update_status again
if needed */
curses_decrement_highlights(TRUE);
}
}