simplify issuing urgent messages
Change custompline(URGENT_MESSAGE, mesg, ...); calls to new urgent_pline(mesg, ...);
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@@ -2467,7 +2467,7 @@ do_class_genocide(void)
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u.mh = -1;
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if (Unchanging) {
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if (!feel_dead++)
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custompline(URGENT_MESSAGE, "You die.");
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urgent_pline("You die.");
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/* finish genociding this class of
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monsters before ultimately dying */
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gameover = TRUE;
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@@ -2484,7 +2484,7 @@ do_class_genocide(void)
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You_feel("%s inside.", udeadinside());
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} else {
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if (!feel_dead++)
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custompline(URGENT_MESSAGE, "You die.");
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urgent_pline("You die.");
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gameover = TRUE;
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}
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}
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