simplify issuing urgent messages

Change
 custompline(URGENT_MESSAGE, mesg, ...);
calls to new
 urgent_pline(mesg, ...);
This commit is contained in:
PatR
2021-12-20 08:30:48 -08:00
parent aaed434d46
commit 2278434228
8 changed files with 51 additions and 36 deletions

View File

@@ -2467,7 +2467,7 @@ do_class_genocide(void)
u.mh = -1;
if (Unchanging) {
if (!feel_dead++)
custompline(URGENT_MESSAGE, "You die.");
urgent_pline("You die.");
/* finish genociding this class of
monsters before ultimately dying */
gameover = TRUE;
@@ -2484,7 +2484,7 @@ do_class_genocide(void)
You_feel("%s inside.", udeadinside());
} else {
if (!feel_dead++)
custompline(URGENT_MESSAGE, "You die.");
urgent_pline("You die.");
gameover = TRUE;
}
}