fix issue #326 - can't wish for were-foo corpse
"were{rat,jackal,wolf}" each occur twice in mons[], once for the
beast form and second time among '@' for the human form. Wishing
for werecreature corpse or tin always matches the first entry so
yields the beast form, but all their beast forms are flagged as
no-corpse so the wish would fallback to a corpse with random monster
type. Wishing for werecreature figurine worked but always produced
one that created its beast form if/when activated.
This fix allows specifying "human werecreature" to match the second
entry. It's optional for corpse and tin; the wish code will now
switch to that implicitly if it gets a no-corpse were-form for
those. It has to be specified explicitly to get a figurine that
will activate as the human form. It works for ^G too.
Fixes #326
This commit is contained in:
@@ -141,6 +141,13 @@ wish parsing of things containing monster names would accept all supported
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alternate spellings if they occurred at the end ("corpse of mumakil")
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but only some when they occurred elsewhere ("gray-elf corpse" worked,
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"mumakil corpse" yielded "does not exist") depending upon name length
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couldn't wish for werecreature corpse or tin because monster name lookup
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always matched the beast form which is flagged no-corpse; switch to
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human form for "were<creature>"
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wishing for werecreature figurine always made one that created the monster in
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beast form if activated; allow "human were<creature>" to explicitly
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specify werecreature's human form (for corpses and tins as well as
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figurines); override the restriction against human figurines for that
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -770,6 +770,15 @@ const char **remainder_p;
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{ "woodland nymph", PM_WOOD_NYMPH },
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{ "halfling", PM_HOBBIT }, /* potential guess for polyself */
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{ "genie", PM_DJINNI }, /* potential guess for ^G/#wizgenesis */
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/* prefix used to workaround duplicate monster names for
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monsters with alternate forms */
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{ "human wererat", PM_HUMAN_WERERAT },
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{ "human werejackal", PM_HUMAN_WEREJACKAL },
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{ "human werewolf", PM_HUMAN_WEREWOLF },
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/* for completeness */
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{ "rat wererat", PM_WERERAT },
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{ "jackal werejackal", PM_WEREJACKAL },
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{ "wolf werewolf", PM_WEREWOLF },
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/* Hyphenated names -- it would be nice to handle these via
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fuzzymatch() but it isn't able to ignore trailing stuff */
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{ "ki rin", PM_KI_RIN },
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12
src/objnam.c
12
src/objnam.c
@@ -4116,8 +4116,17 @@ struct obj *no_wish;
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/* set otmp->corpsenm or dragon scale [mail] */
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if (mntmp >= LOW_PM) {
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int humanwere;
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if (mntmp == PM_LONG_WORM_TAIL)
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mntmp = PM_LONG_WORM;
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/* werecreatures in beast form are all flagged no-corpse so for
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corpses and tins, switch to their corresponding human form;
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for figurines, override the can't-be-human restriction instead */
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if (typ != FIGURINE && is_were(&mons[mntmp])
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&& (g.mvitals[mntmp].mvflags & G_NOCORPSE) != 0
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&& (humanwere = counter_were(mntmp)) != NON_PM)
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mntmp = humanwere;
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switch (typ) {
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case TIN:
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@@ -4144,7 +4153,8 @@ struct obj *no_wish;
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set_corpsenm(otmp, mntmp);
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break;
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case FIGURINE:
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if (!(mons[mntmp].geno & G_UNIQ) && !is_human(&mons[mntmp])
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if (!(mons[mntmp].geno & G_UNIQ)
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&& (!is_human(&mons[mntmp]) || is_were(&mons[mntmp]))
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#ifdef MAIL_STRUCTURES
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&& mntmp != PM_MAIL_DAEMON
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#endif
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