monster birth limits exceeded by bones load

Bones loading was only checking to see if a
monster was marked extinct, it wasn't adding
up the born count of a species in the current
game with the number of that species on the
bones level being loaded. That made it possible
to exceed the correct number of nazgul and
erinys via bones.

This adds a common routine called propagate()
that makemon() and restmonchn(ghostly) share,
for incrementing the born count and checking for
extinction, etc.

When a bones level is loaded, restmonchn()
will flag an illegal monster (duplicated unique,
or too many of a species) by setting the
individual monster's mhpmax to the cookie
value DEFUNCT_MONSTER. Before getbones() finishes
loading the bones level, it will purge those
monsters from the chain.
This commit is contained in:
nethack.allison
2003-09-05 20:39:35 +00:00
parent 724ac2670c
commit 237a8fbce7
6 changed files with 63 additions and 38 deletions

View File

@@ -7,6 +7,7 @@ polymorphing to a flaming sphere should cure slime like other flaming monsters
grammar, spelling and other typos
student statues were converted to valkyries, not archeologists
fix typo in bustling town down stairs declaration
you could exceed the limits on nazgul and erinys counts via bones files
Platform- and/or Interface-Specific Fixes

View File

@@ -938,6 +938,7 @@ E void FDECL(mimic_hit_msg, (struct monst *, SHORT_P));
E void FDECL(mkmonmoney, (struct monst *, long));
#endif
E void FDECL(bagotricks, (struct obj *));
E boolean FDECL(propagate, (int, BOOLEAN_P));
/* ### mapglyph.c ### */

View File

@@ -142,6 +142,9 @@ NEARDATA extern coord bhitpos; /* place where throw or zap hits or stops */
#define MM_IGNOREWATER 0x80 /* ignore water when positioning */
#define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */
/* special mhpmax value when loading bones monster to flag as extinct or genocided */
#define DEFUNCT_MONSTER (-100)
/* flags for special ggetobj status returns */
#define ALL_FINISHED 0x01 /* called routine already finished the job */

View File

@@ -422,21 +422,21 @@ getbones()
trickery(errbuf);
} else {
register struct monst *mtmp;
int mndx;
getlev(fd, 0, 0, TRUE);
/* to correctly reset named artifacts on the level and
to keep tabs on unique monsters like demon lords */
/* Note that getlev() now keeps tabs on unique
* monsters such as demon lords, and tracks the
* birth counts of all species just as makemon()
* does. If a bones monster is extinct or has been
* subject to genocide, their mhpmax will be
* set to the magic DEFUNCT_MONSTER cookie value.
*/
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
mndx = monsndx(mtmp->data);
if (mvitals[mndx].mvflags & G_EXTINCT) {
mongone(mtmp);
} else {
if (mons[mndx].geno & G_UNIQ)
mvitals[mndx].mvflags |= G_EXTINCT;
if (mtmp->mhpmax == DEFUNCT_MONSTER) mongone(mtmp);
else
/* to correctly reset named artifacts on the level */
resetobjs(mtmp->minvent,TRUE);
}
}
resetobjs(fobj,TRUE);
resetobjs(level.buriedobjlist,TRUE);

View File

@@ -736,6 +736,44 @@ struct monst *mon;
return m2;
}
/*
* Propagate a species
*
* Once a certain number of monsters are created, don't create any more
* at random (i.e. make them extinct). The previous (3.2) behavior was
* to do this when a certain number had _died_, which didn't make
* much sense.
*
* Returns FALSE propagation unsuccessful
* TRUE propagation successful
*/
boolean
propagate(mndx, tally)
int mndx;
boolean tally;
{
uchar lim = mbirth_limit(mndx);
boolean not_gone_yet = (!(mons[mndx].geno & G_NOGEN) &&
!(mvitals[mndx].mvflags & G_EXTINCT));
if ((int) mvitals[mndx].born < lim && not_gone_yet) {
if (tally) mvitals[mndx].born++;
/* if it's unique, or we've reached the limit
* don't ever make it again.
*/
if ((mvitals[mndx].born >= lim) || (mons[mndx].geno & G_UNIQ)) {
#if defined(WIZARD) && defined(DEBUG)
if (wizard)
pline("Automatically extinguished %s.",
makeplural(mons[mndx].mname));
#endif
mvitals[mndx].mvflags |= G_EXTINCT;
reset_rndmonst(mndx);
}
return TRUE;
}
return FALSE;
}
/*
* called with [x,y] = coordinates;
* [0,0] means anyplace
@@ -756,7 +794,6 @@ register int mmflags;
boolean allow_minvent = ((mmflags & NO_MINVENT) == 0);
boolean countbirth = ((mmflags & MM_NOCOUNTBIRTH) == 0);
unsigned gpflags = (mmflags & MM_IGNOREWATER) ? MM_IGNOREWATER : 0;
uchar lim;
/* if caller wants random location, do it here */
if(x == 0 && y == 0) {
@@ -797,7 +834,7 @@ register int mmflags;
/* if you are to make a specific monster and it has
already been genocided, return */
if (mvitals[mndx].mvflags & G_GENOD) return((struct monst *) 0);
#ifdef DEBUG
#if defined(WIZARD) && defined(DEBUG)
if (wizard && (mvitals[mndx].mvflags & G_EXTINCT))
pline("Explicitly creating extinct monster %s.",
mons[mndx].mname);
@@ -821,32 +858,7 @@ register int mmflags;
} while(!goodpos(x, y, &fakemon, gpflags) && tryct++ < 50);
mndx = monsndx(ptr);
}
/* if it's unique, don't ever make it again */
if (ptr->geno & G_UNIQ) mvitals[mndx].mvflags |= G_EXTINCT;
/* Once a certain number of monsters are created, don't create any more
* at random (i.e. make them extinct). The previous (3.2) behavior was
* to do this when a certain number had _died_, which didn't make
* much sense.
* This version makes a little more sense but still requires that
* the caller manually decrement mvitals if the monster is created
* under circumstances where one would not logically expect the
* creation to reduce the supply of wild monsters. Monster cloning
* might be one case that requires that in order to reduce the
* possibility of abuse, but currently doesn't.
*/
if (mvitals[mndx].born < 255 && countbirth) mvitals[mndx].born++;
lim = mbirth_limit(mndx);
if ((int) mvitals[mndx].born >= lim && !(mons[mndx].geno & G_NOGEN) &&
!(mvitals[mndx].mvflags & G_EXTINCT)) {
#ifdef DEBUG
pline("Automatically extinguished %s.",
makeplural(mons[mndx].mname));
#endif
mvitals[mndx].mvflags |= G_EXTINCT;
reset_rndmonst(mndx);
}
propagate(mndx, countbirth);
xlth = ptr->pxlth;
if (mmflags & MM_EDOG) xlth += sizeof(struct edog);
else if (mmflags & MM_EMIN) xlth += sizeof(struct emin);
@@ -1050,6 +1062,7 @@ int
mbirth_limit(mndx)
int mndx;
{
/* assert(MAXMONNO < 255); */
return (mndx == PM_NAZGUL ? 9 : mndx == PM_ERINYS ? 3 : MAXMONNO);
}

View File

@@ -266,6 +266,13 @@ boolean ghostly;
}
offset = mtmp->mnum;
mtmp->data = &mons[offset];
if (ghostly) {
int mndx = monsndx(mtmp->data);
if (propagate(mndx, TRUE) == 0) {
/* cookie to trigger purge in getbones() */
mtmp->mhpmax = DEFUNCT_MONSTER;
}
}
if(mtmp->minvent) {
struct obj *obj;
mtmp->minvent = restobjchn(fd, ghostly, FALSE);