fixes entry for PR #796 - MUSE digging
Pull request from entrez: nothing happened--except spending a wand charge--if a monster zapped a wand of digging down at a spot where holes can't be dug. If a pit can be dug there, dig one and then trap the monster in it. No-op if a pit or other trap is already present. Closes #796
This commit is contained in:
@@ -984,6 +984,8 @@ recent changes to losedogs() could result in an infinite loop when migrating
|
||||
when invisible without see invisible you could see your hands glowing red
|
||||
after reading a scroll of confuse monster and delivering melee hits
|
||||
greased saddle makes it impossible to mount the steed
|
||||
if an item-using monster zaps a wand of digging downward on a level that
|
||||
doesn't allow holes but does allow pits, create a pit and trigger it
|
||||
|
||||
|
||||
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
|
||||
|
||||
Reference in New Issue
Block a user