fixes entry for PR #796 - MUSE digging

Pull request from entrez:  nothing happened--except spending a wand
charge--if a monster zapped a wand of digging down at a spot where
holes can't be dug.  If a pit can be dug there, dig one and then trap
the monster in it.  No-op if a pit or other trap is already present.

Closes #796
This commit is contained in:
PatR
2022-07-29 15:08:27 -07:00
parent a18859ddb5
commit 23e6a054ee

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@@ -984,6 +984,8 @@ recent changes to losedogs() could result in an infinite loop when migrating
when invisible without see invisible you could see your hands glowing red
after reading a scroll of confuse monster and delivering melee hits
greased saddle makes it impossible to mount the steed
if an item-using monster zaps a wand of digging downward on a level that
doesn't allow holes but does allow pits, create a pit and trigger it
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository