fixes entry for PR #796 - MUSE digging
Pull request from entrez: nothing happened--except spending a wand charge--if a monster zapped a wand of digging down at a spot where holes can't be dug. If a pit can be dug there, dig one and then trap the monster in it. No-op if a pit or other trap is already present. Closes #796
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@@ -984,6 +984,8 @@ recent changes to losedogs() could result in an infinite loop when migrating
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when invisible without see invisible you could see your hands glowing red
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when invisible without see invisible you could see your hands glowing red
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after reading a scroll of confuse monster and delivering melee hits
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after reading a scroll of confuse monster and delivering melee hits
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greased saddle makes it impossible to mount the steed
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greased saddle makes it impossible to mount the steed
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if an item-using monster zaps a wand of digging downward on a level that
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doesn't allow holes but does allow pits, create a pit and trigger it
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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