Guidebook update

number_pad got removed from Guidebook.tex when mouse_support was added
by cc0e7a8750fd4e07d3a44592c38f5912d4e603de; put it back.  Evidently
a cut-and-paste mishap when copy-and-paste was intended, probably
provoked by '\numbox{}'.

Remove \numbox{} from mouse_support; it isn't needed there since the
choices aren't trying to line up with '-1'.

Both Guidebook.mn and Guidebook.tex:

Remove number_pad's "for backward compatibility" from mouse_support
since the latter is brand new.

New petattr list of uppercase letters seemed intrusive when rendered
with a bold font, so switch to lowercase.  (Option processing already
supports either case.)

Mention the '=' prefix for hilite_status 'absolute' threshold.

[As usual, the Guidebook.tex changes haven't been tested.]
This commit is contained in:
PatR
2019-03-01 17:09:54 -08:00
parent 7664d604da
commit 23ea5b07fe
2 changed files with 76 additions and 48 deletions

View File

@@ -1,4 +1,4 @@
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.298 $ $NHDT-Date: 1551312285 2019/02/28 00:04:45 $
.\" $NHDT-Branch: NetHack-3.6.2-beta01 $:$NHDT-Revision: 1.299 $ $NHDT-Date: 1551488947 2019/03/02 01:09:07 $
.\"
.\" This is an excerpt from the 'roff' man page from the 'groff' package.
.\" NetHack's Guidebook.mn currently does *not* adhere to these guidelines.
@@ -1713,7 +1713,7 @@ outside the shop.
While the shopkeeper watches you like a hawk, he will generally ignore
any other customers.
.lp * 2
If a shop is \(lqclosed for inventory\(rq, it will not open of its own accord.
If a shop is \(lqclosed for inventory,\(rq it will not open of its own accord.
.lp * 2
Shops do not get restocked with new items, regardless of inventory depletion.
.
@@ -3158,15 +3158,14 @@ Debug mode only.
.lp mouse_support
Allow use of the mouse for input and travel.
Valid settings are:
.PS -1
.PL "\ 0"
disabled
.PL "\ 1"
enabled and make OS adjustments to support mouse use in the game.
.PL "\ 2"
like 1 but does not make any OS adjustments
.PE
For backward compatibility, omitting a value is the same as specifying 1
.sd
.si
.CC 0 "disabled"
.CC 1 "enabled and make OS adjustments to support mouse use in the game"
.CC 2 "like 1 but does not make any OS adjustments"
.ei
.ed
Omitting a value is the same as specifying 1
and negating
.op mouse_support
is the same as specifying 0.
@@ -3291,23 +3290,23 @@ boolean option.
Curses interface only; value is one or more of the following letters.
.sd
.si
.CC N "Normal text (no highlighting)"
.CC I "Inverse video (default)"
.CC B "Bold text"
.CC U "Underlined text"
.CC K "blinKing text"
.CC D "Dim text"
.CC T "iTalic text"
.CC L "Left line indicator"
.CC R "Right line indicator"
.CC n "Normal text (no highlighting)"
.CC i "Inverse video (default)"
.CC b "Bold text"
.CC u "Underlined text"
.CC k "blinKing text"
.CC d "Dim text"
.CC t "iTalic text"
.CC l "Left line indicator"
.CC r "Right line indicator"
.ei
.ed
Some of those choices might not work, particularly the final three,
depending upon terminal hardware or terminal emulation software.
.lp ""
Currently multiple highlight-style letters can be combined by simply
stringing them together (for example, \(lqBK\(rq), but in the future
they might require being separated by plus signs (such as \(lqB+K\(rq,
stringing them together (for example, \(lqbk\(rq), but in the future
they might require being separated by plus signs (such as \(lqb+k\(rq,
which works already).
When using the \(oqN\(cq choice, it should be specified on its own,
not in combination with any of the other letters.
@@ -4234,13 +4233,13 @@ it also matches when value is below or above the percentage.
Use prefix \(oq<\(cq or \(oq>\(cq to match when strictly below or above.
(The numeric limit is relaxed slightly for those: \f(CR>-1%\fP
and \f(CR<101%\fP are allowed.)
Only valid for \(lqpower\(rq and \(lqhitpoints\(rq fields.
Only valid for \(lqhitpoints\(rq and \(lqpower\(rq fields.
.lp "*"
absolute value sets the attribute when the field value matches
that number.
The number must be 0 or higher, except for \(lqarmor-class\(cq which
allows negative values.
If the number is prefixed with \(oq<=\(cq or \(oq>=\(cq,
allows negative values, and may optionally be preceded by \(oq=\(cq.
If the number is preceded by \(oq<=\(cq or \(oq>=\(cq instead,
it also matches when value is below or above.
If the prefix is \(oq<\(cq or \(oq>\(cq, only match when strictly
above or below.

View File

@@ -1892,7 +1892,7 @@ While the shopkeeper watches you like a hawk, he will generally ignore
any other customers.
%.lp \(bu 2
\item[$\bullet$]
If a shop is ``closed for inventory'', it will not open of its own accord.
If a shop is ``closed for inventory,'' it will not open of its own accord.
%.lp \(bu 2
\item[$\bullet$]
Shops do not get restocked with new items, regardless of inventory depletion.
@@ -3471,16 +3471,13 @@ Valid settings are:
%.sd
%.si
\newlength{\mwidth}
\settowidth{\mwidth}{\tt -0}
\newcommand{\numbox}[1]{\makebox[\mwidth][r]{{\tt #1}}}
\numbox{0} --- disabled\\
\numbox{1} --- enabled and make OS adjustment to support mouse use in the game\\
\numbox{2} --- enabled like {\tt 1}, but does not make any OS adjustments\\
{\tt 0} --- disabled\\
{\tt 1} --- enabled and make OS adjustment to support mouse use in the game\\
{\tt 2} --- enabled like {\tt 1}, but does not make any OS adjustments\\
%.ei
%.ed
For backward compatibility, omitting a value is the same as specifying {\tt 1}
Omitting a value is the same as specifying {\tt 1}
and negating
{\it mouse\verb+_+support\/}
is the same as specifying {\tt 0}.
@@ -3527,6 +3524,37 @@ Start the character with no armor (default false). Persistent.
\item[\ib{null}]
Send padding nulls to the terminal (default on). Persistent.
%.lp
\item[\ib{number\verb+_+pad}]
Use digit keys instead of letters to move (default 0 or off).\\
Valid settings are:
%.sd
%.si
\newlength{\mwidth}
\settowidth{\mwidth}{\tt -0}
\newcommand{\numbox}[1]{\makebox[\mwidth][r]{{\tt #1}}}
\numbox{0} --- move by letters; `{\tt yuhjklbn}'\\
\numbox{1} --- move by numbers; digit `{\tt 5}' acts as `{\tt G}' movement prefix\\
\numbox{2} --- like {\tt 1} but `{\tt 5}' works as `{\tt g}' prefix instead of as `{\tt G}'\\
\numbox{3} --- by numbers using phone key layout; {\tt 123} above, {\tt 789} below\\
\numbox{4} --- combines {\tt 3} with {\tt 2}; phone layout plus MS-DOS compatibility\\
\numbox{-1} --- by letters but use `{\tt z}' to go northwest, `{\tt y}' to zap wands
%.ei
%.ed
For backward compatibility, omitting a value is the same as specifying {\tt 1}
and negating
{\it number\verb+_+pad\/}
is the same as specifying {\tt 0}.
(Settings {\tt 2} and {\tt 4} are for compatibility with MS-DOS or old PC Hack;
in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
and `{\tt Alt-0}' acts as `{\tt I}'.
Setting {\tt -1} is to accommodate some QWERTZ keyboards which have the
location of the `{\tt y}' and `{\tt z}' keys swapped.)
When moving by numbers, to enter a count prefix for those commands
which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
with the letter `{\tt n}' (``{\tt n12s}'').
%.lp
\item[\ib{packorder}]
Specify the order to list object types in (default
``\verb&")[%?+!=/(*`0_&''). The value of this option should be a string
@@ -3594,15 +3622,15 @@ Curses interface only; value is one or more of the following letters.
%.sd
%.si
{\tt N} --- Normal text (no highlighting)\\
{\tt I} --- Inverse video (default)\\
{\tt B} --- Bold text\\
{\tt U} --- Underlined text\\
{\tt K} --- blinKing text\\
{\tt D} --- Dim text\\
{\tt T} --- iTalic text\\
{\tt L} --- Left line indicator\\
{\tt R} --- Right line indicator\\
{\tt n} --- Normal text (no highlighting)\\
{\tt i} --- Inverse video (default)\\
{\tt b} --- Bold text\\
{\tt u} --- Underlined text\\
{\tt k} --- blinKing text\\
{\tt d} --- Dim text\\
{\tt t} --- iTalic text\\
{\tt l} --- Left line indicator\\
{\tt r} --- Right line indicator\\
%.ei
%.ed
@@ -3611,8 +3639,8 @@ depending upon terminal hardware or terminal emulation software.
%.lp ""
Currently multiple highlight-style letters can be combined by simply
stringing them together (for example, ``BK''), but in the future
they might require being separated by plus signs (such as ``B\verb&+&K'',
stringing them together (for example, ``bk''), but in the future
they might require being separated by plus signs (such as ``b\verb&+&k'',
which works already).
When using the `N' choice, it should be specified on its own,
not in combination with any of the other letters.
@@ -4651,7 +4679,8 @@ depending upon your other option settings.
Instead of a behavior, `condition' takes the following condition flags:
{\it stone}, {\it slime}, {\it strngl}, {\it foodpois}, {\it termill},
{\it blind}, {\it deaf}, {\it stun}, {\it conf}, {\it hallu},
{\it lev}, {\it fly}, and {\it ride}. You can use `major\_troubles' as an alias
{\it lev}, {\it fly}, and {\it ride}.
You can use `major\_troubles' as an alias
for stone through termill, `minor\_troubles' for blind through hallu,
`movement' for lev, fly, and ride, and `all' for every condition.
@@ -4686,14 +4715,14 @@ it also matches when value is below or above the percentage.
Use prefix `{\tt <}' or `{\tt >}' to match when strictly below or above.
(The numeric limit is relaxed slightly for those: {\tt >-1\%}
and {\tt <101\%} are allowed.)
Only valid for ``{\it power\/}'' and ``{\it hitpoints\/}'' fields.
Only valid for ``{\it hitpoints\/}'' and ``{\it power\/}'' fields.
%.lp "*"
\item{\bb{}}
absolute value sets the attribute when the field value
matches that number.
The number must be 0 or higher, except for ``{\it armor-class\/} which
allows negative values.
If the number is prefixed with `{\tt <=}' or `{\tt >=}',
allows negative values, and may optionally be preceded by `{\tt =}'.
If the number is preceded by `{\tt <=}' or `{\tt >=}' instead,
it also matches when value is below or above.
If the prefix is `{\tt <}' or `{\tt >}', only match when strictly
above or below.