add a sounds.c comment in two places
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@@ -1556,6 +1556,10 @@ play_sound_for_message(const char* msg)
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{
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audio_mapping *snd;
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/* we do this check here first, in order to completely
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* avoid doing the regex search when there won't be a
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* sound anyway, despite a match.
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*/
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if (soundprocs.sound_play_usersound) {
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snd = sound_matches_message(msg);
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if (snd) {
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@@ -1569,6 +1573,10 @@ maybe_play_sound(const char* msg)
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{
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audio_mapping *snd;
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/* we do this check here first, in order to completely
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* avoid doing the regex search when there won't be a
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* sound anyway, despite a match.
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*/
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if (soundprocs.sound_play_usersound) {
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snd = sound_matches_message(msg);
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if (snd) {
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