fix issue #1256 - no_of_wizards incorrect \
if Wizard escapes the dungeon Reported by vultur-cadens: a fix to prevent quest feedback when quest nemesis is removed from the game during bones creation introduced a regression for an earlier fix that kept context.no_of_wizards up to date if the Wizard of Yendor escapes the dungeon without dying. Change 'wizdead()' to 'wizdeadorgone()' and call it from m_detach() for mongone() as well as for mondead(). Fixes #1256
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@@ -1,4 +1,4 @@
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1443 $ $NHDT-Date: 1717878584 2024/06/08 20:29:44 $
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NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.1445 $ $NHDT-Date: 1718303201 2024/06/13 18:26:41 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1957,6 +1957,9 @@ omit "a" from "drowned in a limitless water" when drowning on Plane of Water
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restoring a save file could trigger impossible "rnd(0) attempted" if it tried
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to make an unhidden mimic hide as an object; if the code was marked as
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a released version, it would crash due to divide by 0 error instead
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fix regression of a post-3.6 fix: if 2 Wizards of Yendor were in play and 1
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escaped the dungeon, bookkeeping for current number of Wizards stayed
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at 2, interferring with future Wizard behavior
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Fixes to 3.7.0-x Platform and/or Interface Problems Exposed Via git Repository
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