fix issue #1256 - no_of_wizards incorrect \
if Wizard escapes the dungeon Reported by vultur-cadens: a fix to prevent quest feedback when quest nemesis is removed from the game during bones creation introduced a regression for an earlier fix that kept context.no_of_wizards up to date if the Wizard of Yendor escapes the dungeon without dying. Change 'wizdead()' to 'wizdeadorgone()' and call it from m_detach() for mongone() as well as for mondead(). Fixes #1256
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 spell.c $NHDT-Date: 1715984438 2024/05/17 22:20:38 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.169 $ */
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/* NetHack 3.7 spell.c $NHDT-Date: 1718303203 2024/06/13 18:26:43 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.171 $ */
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/* Copyright (c) M. Stephenson 1988 */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -283,8 +283,7 @@ deadbook(struct obj *book2)
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are not artifacts */
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pline("At least one of your relics is cursed...");
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} else if (arti1_primed && arti2_primed) {
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unsigned soon =
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(unsigned) d(2, 6); /* time til next intervene() */
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unsigned soon = (unsigned) d(2, 6); /* time til next intervene() */
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/* successful invocation */
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mkinvokearea();
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@@ -292,7 +291,7 @@ deadbook(struct obj *book2)
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record_achievement(ACH_INVK);
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/* in case you haven't killed the Wizard yet, behave as if
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you just did */
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u.uevent.udemigod = 1; /* wizdead() */
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u.uevent.udemigod = 1; /* wizdeadorgone() */
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if (!u.udg_cnt || u.udg_cnt > soon)
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u.udg_cnt = soon;
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} else { /* at least one relic not prepared properly */
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