fix issue #1256 - no_of_wizards incorrect \
if Wizard escapes the dungeon Reported by vultur-cadens: a fix to prevent quest feedback when quest nemesis is removed from the game during bones creation introduced a regression for an earlier fix that kept context.no_of_wizards up to date if the Wizard of Yendor escapes the dungeon without dying. Change 'wizdead()' to 'wizdeadorgone()' and call it from m_detach() for mongone() as well as for mondead(). Fixes #1256
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 wizard.c $NHDT-Date: 1705357487 2024/01/15 22:24:47 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.105 $ */
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/* NetHack 3.7 wizard.c $NHDT-Date: 1718303204 2024/06/13 18:26:44 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.110 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2016. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -793,8 +793,10 @@ intervene(void)
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}
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}
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/* Wizard of Yendor is being removed from play (dead or escaped the dungeon);
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keep the bookkeeping for him up to date */
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void
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wizdead(void)
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wizdeadorgone(void)
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{
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gc.context.no_of_wizards--;
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if (!u.uevent.udemigod) {
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