fix prompt string overflow in lift_object()
<email deleted> wrote:
> The game crashed badly when I made some experiments with items
> with very long names:
>
> You have much trouble lifting a blessed greased thoroughly rusty >thoroughly corroded +3 plate mail named terribly long killer longer than my
>ong long-worm called long. Continue? [ynq] (q)
tty_yn_function(const char * 0x0012fa50,
const char * 0x00572ddc _ynqchars, char 113) line 379 + 6 bytes
lift_object(obj * 0x009e8970, obj * 0x00000000,
long * 0x0012fcd0, char 0) line 1131 + 20 bytes
pickup_object(obj * 0x009e8970, long 1, char 0) line 1258 + 19 bytes
pickup(int 0) line 474 + 28 bytes
dopickup() line 1853 + 11 bytes
rhack(char * 0x005c0d50 in_line) line 1908 + 3 bytes
moveloop() line 406 + 7 bytes
main(int 3, char * * 0x009e2ac0) line 102
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@@ -50,6 +50,7 @@ give more explicit feedback for exploding bag of holding
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help display for "list of game options" misformats runmode and scroll_amount
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pit created by land mine explosion doesn't start out concealed
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update map display sooner when pushed boulder triggers land mine explosion
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prevent fatal error from prompt string overflow in lift_object()
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Platform- and/or Interface-Specific Fixes
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@@ -26,6 +26,7 @@ dust vortex-induced blindness should kick in immediately when blindfold
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is removed or glop is wiped off
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prayer/unicorn-horn won't fix blindness while still engulfed in a dust
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vortex since it will just return immediately
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prevent fatal error from prompt string overflow in lift_object()
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Platform- and/or Interface-Specific Fixes
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