code maintenance bit to white-list current "You hear" instances
Flag existing occurrences of "You hear" as "Deaf-aware" so that a grep for that string in the future doesn't need to trigger further investigation of those.
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@@ -403,5 +403,8 @@ autopickup exception priority change in pull request #226
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Code Cleanup and Reorganization
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-------------------------------
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began to add some function caller BREADCRUMBS to aid debugging
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flag existing occurrences of "You hear" as "Deaf-aware" to aid in
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future maintenance
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@@ -1205,7 +1205,7 @@ dokick()
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!Blind
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? "Muddy waste pops up from the drain"
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: !Deaf
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? "You hear a sloshing sound"
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? "You hear a sloshing sound" /* Deaf-aware */
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: "Something splashes you in the", buf);
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if (!(maploc->looted & S_LRING)) { /* once per sink */
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if (!Blind)
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@@ -755,7 +755,7 @@ doengrave()
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}
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Strcpy(post_engr_text,
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(Blind && !Deaf)
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? "You hear drilling!"
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? "You hear drilling!" /* Deaf-aware */
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: Blind
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? "You feel tremors."
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: IS_GRAVE(levl[u.ux][u.uy].typ)
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@@ -72,7 +72,7 @@ boolean undirected;
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pline("%s points %s.", Monnam(mtmp), point_msg);
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} else if ((!(moves % 4) || !rn2(4))) {
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if (!Deaf)
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Norep("You hear a mumbled curse.");
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Norep("You hear a mumbled curse."); /* Deaf-aware */
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}
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}
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@@ -1365,7 +1365,7 @@ fumaroles()
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}
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}
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if (snd && !Deaf)
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Norep("You hear a %swhoosh!", loud ? "loud " : "");
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Norep("You hear a %swhoosh!", loud ? "loud " : ""); /* Deaf-aware */
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}
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/*
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@@ -188,7 +188,8 @@ struct monst *bugler; /* monster that played instrument */
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if (canseemon(mtmp))
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pline("%s is now ready for battle!", Monnam(mtmp));
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else if (!Deaf)
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Norep("You hear the rattle of battle gear being readied.");
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Norep("%s the rattle of battle gear being readied.",
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"You hear"); /* Deaf-aware */
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} else if ((distm = ((bugler == &youmonst)
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? distu(mtmp->mx, mtmp->my)
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: dist2(bugler->mx, bugler->my, mtmp->mx,
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@@ -367,7 +367,7 @@ VA_DECL(const char *, line)
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else if (Unaware)
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YouPrefix(tmp, "You dream that you hear ", line);
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else
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YouPrefix(tmp, "You hear ", line);
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YouPrefix(tmp, "You hear ", line); /* Deaf-aware */
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vpline(strcat(tmp, line), VA_ARGS);
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VA_END();
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}
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@@ -2990,7 +2990,7 @@ boolean peaceful, silent;
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Norep("%s booms: \"%s, you are a thief!\"",
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Shknam(shkp), plname);
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} else if (!Deaf) {
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Norep("You hear a scream, \"Thief!\"");
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Norep("You hear a scream, \"Thief!\""); /* Deaf-aware */
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}
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}
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hot_pursuit(shkp);
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@@ -2637,7 +2637,8 @@ register struct monst *mtmp;
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a_your[trap->madeby_u]);
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}
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if (!in_sight && !Deaf)
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pline("Kaablamm! You hear an explosion in the distance!");
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pline("Kaablamm! %s an explosion in the distance!",
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"You hear"); /* Deaf-aware */
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blow_up_landmine(trap);
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/* explosion might have destroyed a drawbridge; don't
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dish out more damage if monster is already dead */
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@@ -4442,7 +4442,7 @@ short exploding_wand_typ;
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melt_ice(x, y, (char *) 0);
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} else if (is_pool(x, y)) {
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const char *msgtxt = (!Deaf)
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? "You hear hissing gas."
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? "You hear hissing gas." /* Deaf-aware */
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: "That seemed remarkably uneventful.";
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if (lev->typ != POOL) { /* MOAT or DRAWBRIDGE_UP */
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